Acclaim was showing only a few titles this year but some of them were real show-stoppers including a pair of games based on some cult comics.
100 Bullets (PS2/Xbox)
Part hard-boiled crime story, part paranoid espionage thriller, 100 Bullets follows what happens when people from all walks of life meet Agent Graves, a mysterious figure who offers his "clients" the opportunity of a lifetime: an attaché case containing the proof, the gun, and the carte blanche immunity to exact revenge on a person who's done them an irrevocable wrong. But who is Agent Graves? An emissary from an unknown government bureau? A rich man getting his kicks from granting people a personal justice where the judicial system has failed? Or is there something more sinister at work, a hidden framework that links his clients' personal dramas in a twisted game of shadowy conspiracies?
The Red Star (PS2/Xbox)
The comic book story focuses on Maya Antares, Sorceress-General for The Red Fleet as she searches for her husband, Marcus, also a soldier in The Red Fleet who was lost in a disastrous URRS defeat battle some 10 years before. Along her journey she is accompanied by her bodyguard, Kyuzo, and she meets Makita, a Nogorkan rebel, who delivers shocking news of Marcus’s survival. Now declared rebels against their own state and having taken command of The Red Fleet’s flag ship, the heroes are ready to journey into the unknown in a desperate bid to rescue Marcus and bring down the tyrannical, and near immortal, dictator of the URRS. It is here that the player starts their quest...
Set in a breathtaking, award-winning universe, The Red Star flawlessly blends the fighting and shooting genre, offering innovative high-action, character-driven gameplay.
The internet and mobile phone are the de-facto communications of this growing community, and ‘cruises’ are the shadowy gatherings from which challenges emerge and enter into street legend. It’s very much a young adult’s scene, synonymous with clubbing.
The roots of modding can be traced back to the original US muscle car, the Pontiac GTO, but these days all types are ripe for treatment, from the least expensive car to supercars. Most importantly, the demographic for car modders is a reflection of our console audience.
While the street modding scene has been alluded to in driving games such as Auto Modellista and Midnight Club, it has never had the simulation touch of Gran Turismo. With the introduction of a team based structure, and our background in simulation, we will take the street racing scene to a detailed and personal level, where you feel that you’re genuinely connecting with real characters and competing for credibility, not just a position in a league table. You’ll develop an affinity with your cars; what they look like, how they perform and what it takes to keep it roadworthy all matter. In this game you control it all.
Performance adjustment is becoming commonplace in driving titles, but the real modding scene demands more than just invisible tweaks. Of course, to be the business, you’ll need the big-bore HKS pipes, the Turbo-Technics blower. But to be seen you need highly visible improvements. Adding a set of 18” chrome-dipped Kahn wheels is not just about improving traction and grip; it’s about looking cool… and without the lowered springs, Street weapon body kit, and pearlescent finish your chariot is still too OE (original equipment) and won’t attract attention. Unless you create a worthy street monster, you won’t get to race the serious racers, or haul in the serious cash.
Once you’ve turned your pride and joy into a low-flying babe-magnet, you need to convince the competition that you’re not just a sheep in wolf’s clothing. The final, touch – a healthy manifold injection of Nitrous Oxide.
Juiced is a PlayStation®2 computer entertainment system, Xbox® video game system from Microsoft and PC racing simulation that totally immerses the player in the lifestyle, community and risk-taking of the street modding scene in a unique and compelling way. Juiced doesn’t pay lip-service to the modding scene, it takes you there and involves you in it culture, risk taking and unique creativity… the car as a personalized art-form.
It’s not an arcade style game in the pure sense of the term, but it will deliver quick thrills and action. Most importantly, the depth of game play goes far beyond an arcade style racer, pitching you against a broad range of characters who aim to trash you by building the meanest looking, hardest driving street machines, then trouncing you in a series of increasingly risky challenges. They want your cash, your cars, and your pride.
Progression is not based on a scripted story, but evolves as your skills in modding and driving increase. You’ll have to work hard to get to where the real petrol-heads and money lurk, building up a collection of nitrous burning, eye popping monsters for every type of challenge. And once you’ve maxed your cars, the stakes are maxed out too.
Serious racing simulations have made their mark in the driving genre, but none deal with the street modding scene quite like this: