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A View to Frag Written by Miguel Cervantes September 25, 2003 The Physics of Frag: Evolution and the First Person Shooter
Now however, as I replayed some of the most classic Quake moments on my PC and mused about the forthcoming Doom III, it suddenly occurred to me that shooters have evolved in such a linear fashion that there must inevitably be a curve somewhere along their development line. In other words, at some point in time the evolution of the first-person shooter will double back upon itself, or curve inward like a wicked turn at Daytona. There’s probably a law of physics in some thick dusty textbook somewhere that validates this principal and I’m sure if I tried hard enough I could find a dateless wunderkind in a white lab coat and glasses to back me up. But in lieu of that, think of it this way: Shooters and their components exist in a vacuum where their rate of development has raced along at an unbelievable rate of speed. We’ve gone from the original Wolfenstein to NOLF 2 in no time flat, from small pistols to huge BFG’s in single bounds and have taken zombies, imps, and floating pumpkin heads about as far as any Pepsi-induced nightmare can take them. All of this mass floating around in our hypothetical vacuum has generated a huge amount of frictional heat, causing displacement and disproportionate reproductive activity, which explains why ID hasn’t innovated a single game that plays any differently from Doom since the early 90’s and why every other software company has yet to stop copying them. Now, there’s a tremendous amount of movement occurring within a confined space, and yet there is no real means of solid containment for all the many bullets that are being fired at assassins, nazi’s, zombies, nazi-zombie’s ninja’s and other first-person shooter faire, creating perforations that induce an influx of hot air and allow for the entry of overly hyped specimens such as Daikatana. When our frictional heat is combined with the influx of hot air, the lack of any balancing substance to act as a cooling agent causes the development curve to bend and possibly even warp, much like the mind of a master criminal or a U.S. Senator. Keeping this principle in mind, which I proudly dub Frag Physics, I have been able to mathematically deduce the next step in evolution for the next generation of 1st person shooters. Observe:
Due to the high influx of gadgetry in No One Lives Forever 2, NOLF 3 has been granted exclusive use of the banana as Cate Archer’s crime fighting weapon of choice. Players will enjoy unlimited access to bananas of all types, including stealth bananas, ninja-star bananas, head lopping sword-bananas, automatic tommy-bananas and the all-powerful nuclear-banana. The color of choice for all these weapons of mayhem? Word on the street is…yellow.
Following a massive outcry from outraged parents of children who purchased Jedi Knight III: Jedi Academy, George Lucas has pledged to completely revamp the storyline of JK IV. Responding to complaints of excessive phallic imagery promoted by the lightsaber, JK IV will feature Kyle Katarn as a Master of the Forks, teaching wayward stormtroopers the proper etiquette and protocol required for fine dining, dancing or blowing away fuzzy ewok-muppets with their blaster rifles. Doom III: Armadillos in Space!
Counter-Strike 2: Jerk’s Ahoy!
People from around the globe will now be able to store and categorize all of the cuss-words they hear online, from the foul guttural slang of cockney London to the unpronounceable drunken slurs of Madagascar pirates. Players of Counter-Strike 2 however may be disappointed to learn that there will be no new guns, team-coordination or even maps in CS 2. “No one really cares about the #$% gameplay anyway, they just want to curse, so why bother making a new #$%&* game,” says Cliffyb. Additional options for the Jolly Germinator will include a Pamela Lee voice enhancement and Darth Vader breathing sounds. “People just love that heavy breathing #$%*,” says Gooseman. As you can see, science has once again proved that despite all evidence to the contrary, the growth and innovation that has marked the evolution of the first-person shooter will continue to advance – even if it has to start standing on its head and holding its breath. Tune in next time when I apply the Physics of Frag and the idea of the gaming nucleus to Will Wright’s Franchise in “The Sims – Simulating Life So You Don’t Have To.” Miguel Cervantes |