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Reviewed: May 3, 2003
Manufacturer
Type: Lightgun Rating: 9.0
Features MSRP: $29.99
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![]() I've been playing lightgun games since they wheeled Duck Hunt into my local Aladdin’s Castle more than 20 years ago. Technology and games have come a long way since then and we now have games like Time Crisis, House of the Dead, Area 51 and plenty of other variations on the theme that all involve shooting something. With recent social and political events the government seems to be putting undue pressure on the gaming industry and subsequently, games that use “guns” have nearly become extinct. Thankfully, a few game publishers are still making shooting games and Mad Catz is supporting our constitutional rights to bear arms – even if they are plastic, with their new Mad Catz Blaster lightgun for the PlayStation 2. Mad Catz released this peripheral last year, and unlike the Xbox version that shipped in October the PS2 has a few more games in the library that take advantage of this unique peripheral. Even with the extra titles and the obvious potential for greater sales it is still quite difficult to locate the Blaster or any of the games to use with it. Between kids shooting teachers and each other and the D.C. Beltway Sniper you are going to have a hard time finding a lightgun game or a lightgun in any major franchise store like WalMart or Meijer. If you are lucky you might find one tucked away on the bottom shelf of your local Babbages or EB. This is a shame because the Blaster is perhaps the finest lightgun I have ever had the pleasure of using for any system. I've got a box of lightguns that have all had their 15-minutes of fame. The most recent was the CyberGun Desert Eagle that came with my copy of Endgame and while that gun was very nice, the Mad Catz Blaster shoots circles around it in both precision and comfort. My biggest complaint with the Desert Eagle was the squared-off edges that caused a great deal of hand fatigue after extended play. The Blaster is smooth and rounded and perfectly sized, weighted and balanced to stay in your hand for hours at a time.
The Blaster supports all the popular gun modes including Guncon, Guncon 2, and normal lightgun operations, making this the last gun you will ever need to buy for you PS2 unless somebody developes a new protocol standard. I tested this weapon extensively with games like Time Crisis, Endgame, and both of the Die Hard Trilogy games and it worked flawlessly. The gun feels great in your hand, perfectly weighted and balanced so you can play for extended periods of time with no abnormal arm or wrist strain. The buttons are all within easy reach and the D-Pad is conveniently located for easy thumb reach and the reload button molded into the grip is perfectly placed. There are multi-colored, multi-function buttons that light up to indicate the various firing, reload, and Guncon modes. The 10-foot cable is plenty long; you don’t want to be any further than that in a gun game anyway. The Blaster for the PlayStation 2 is definitely a niche controller but at least you have a slightly larger selection of software to use with it than the Xbox version. If you own one or more lightgun compatible games then the Mad Catz Blaster should definitely be part of your PS2 controller collection.
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