Lower yourself down and flip the lever then pull up to avoid the Slig's gunshots. Leave the room and sneak back in to
find him sleeping again. Jump to the right. off the ledge and run and jump to the right ledge and hang. When the Slig
is facing away, pull up and sneak to your right. Sneak over 2 steps and crouch and throw a grenade on the third beep to
kill the Slig. If you are out of grenades you can sneak past the Slig and pull the lever from the right side. Jump
up to the ledge and wait for the Slig to turn his back then drop down and get on the elevator. Take it up to the BOOM MACHINE
where you can now take 5 grenades at once. Pull the lever then take the elevator down. If you didn't kill this Slig earlier
you will need to run and jump to the right ledge and take him out with a grenade before you can sneak back to the left.
When you enter this screen get a grenade ready and throw it straight up after the third beep to kill the Slig. Jump over
the gap and have the Mudokon drop down and follow you. Lead Mudokon 87 to the room on the left
and chant to free him. Climb up and enter the door to return to the hub.
Door #3
Sneaking to the right reveals a BOOM, a anti-chant droid, a sleeping Slig and a force field. You should have plenty of
grenades so sneak over and climb up the ledge on the right. Move to the right and turn and crouch and throw a grenade
after 4 beeps to kill the Slig.
Continue to the right and throw another grenade after 4 beeps to destroy the anti-chant droid on this screen. Possess the
Slig and have him hit the lever before killing yourself. I highly recommend walking off the right edge to fall to a spectacular
death. Now lower yourself down to the ledge with the Mudokon 88. Remember this guy as we
will be back for him in a little bit. Now lower down once more. Making a running jump to the right then back to the
left and hang making sure to avoid the falling rocks. Your last jump back to the left will leave you hanging so just
drop down to the ledge below. Go to the screen on the left and possess a Slig. When he gets shot, possess the other
and kill him.
Drop down and continue left. Jump the gap and flip the lever to lower the elevator. OOPS! A Slig is on that elevator!
Run back to the right and jump to the ledge where you can chant and possess the Slig. When you have disposed of him you
can drop down and have the Mudokon working on the ledge follow you down and to the elevator. Have him wait while you go
and retrieve the other Mudokons from the room to the right. With Mudokons 89-91 all on the
elevator start going up. That 4 in the portal indicates you are one Mudokon short of a Shrykull chant. So go all the way
back to the top and all the way to the right to get Mudokon 88 that we passed by earlier.
With 4 Mudokons on the elevator, lower down and chant to free them and super-charge your chant. Go all the way to the
bottom and past the rock crushing machine. I HIGHLY recommend doing a "standing jump and hang" to get across this pit.
It is much easier to time the rocks this way. On the next screen unleash your chant on the unsuspecting Sligs and other
destructive devices. Move on to the right and chant to free Mudokons 92-93. Return to the
elevator and on your way up stop and flip that lever to power-up the transport to Zulag 4. Continue to the top and return
to the hub.
Zulag 4
Mudokons 94-98
Climb the ledge next to the energy barrier. Climb up once more. Sligs are on guard on both levels so ALWAYS SNEAK on
these screens. Sneak to the right and enter the door.
You can read the Directory and you can ring the bell. As soon as you ring the bell run and jump to the ledge on the left.
It's best if you are on the right side of the bell before ringing. Naturally a Slig appears when you ring the bell so
chant to possess him then go right and kill both the Sligs in this room. Take the elevator down to the next floor and
kill the Slig here. You can either line them both up or if you are feeling daring try the old pivot-and-fire maneuver.
Continue down and head right and kill the Slig across the gap. Wait for the alarm to stop and all the Sligs below you to be
facing left before dropping down for a slaughter-fest. Go to the left and warn the Mudokon before taking out another Slig.
Explode your host who has now just set a record for "Most Number of Sligs Killed in a Single Possession".
Head right and pull the lever to bring the elevator up. Ride it down to the bottom. If for some reason you failed to
kill all the Sligs earlier then a Slig should still be on guard duty here. Chant to possess him and kill any other Sligs
on this floor before exploding. If all Sligs are already dead then chant to free Mudokon 94
before going right. Drop down a floor and continue to the right.
Quickly roll into the tube and arm the bomb and roll back out. The Slig will wake up but only in time to die and not shoot
you. Now you can safely have Mudokon 95 follow you back to the portal and set him free. Return
to the right until you reach the Slog Kennels.
Ready your grenade and after 4 beeps throw it straight up to surprise and kill the Slig on duty here. If you are out of
grenades, take one from the machine. Make sure you have one before entering the kennel.
Ignore the Directory. Crouch and roll a grenade after 4 beeps to the left to kill the sleeping Slog in the kennel while you roll to the right.
Go back and get another grenade from the previous room then come back and sneak to the screen to the right. Another Slog
is sleeping so get a grenade ready and crouch and roll it right after 3 beeps while you back to the previous screen. You
should hear the pitiful cries of the Slog as he redecorates the kennel with his intestines. Return to the BOOM MACHINE and
arm yourself then return.
Pull the lever to turn off the force field and have Mudokon 96 drop down and go left to the
Bird Portal. Chant to free him then continue to the right. When you reach the next sleeping Slog do the same thing you
did before. Go get another grenade and repeat this procedure once more. Continue to the right when all Slogs are dead.
On the next screen, possess the Slig and run left. Skid to a stop in the next room and open fire on the Slogs who charge
from their kennel. Remember the 3 second burst rule so you don't get kicked off the screen. Cautiously advance on the kennel
and open fire once more to take out the lone surviving Slog who thought he might trick you. Pull the lever then reward
yourself by blowing up.
Go to the right and rescue Mudokons 97-98 then return to the main area. The door shuts so
there is no going back. Head left and wait for the Slig to leave the screen. Jump to the left and hang from the ledge
and wait for the Slig to return and leave again. Then pull up and sneak to the left and hide in the shadows on the next
screen.
There are at least two ways to solve this next puzzle. The first consists of waiting until its all clear then running
and rolling into the tube and waiting in the safe area on the other side. Then when it's all clear again you can roll
out and run and jump and climb up and hide in the shadows up top. This works; but here is a much easier solution.
While hiding in the shadows on the lower right, wait for both Slig to leave the screen together. Now take a few steps
out and turn and pull up to the ledge and get in the shadows. Now, wasn't that a whole lot easier? In fact I only told
you the first solution because I'm sure that's what the designers wanted you to do. We showed them!
When the Slig on top comes in you can sneak to the right and keep on going. The lever turns off the electrical field way
down below (at the beginning of this Zulag) which is guarding a BOOM MACHINE that spits out 9 grenades at a time. Big Deal!
Leave it alone and keep going and enter the door to the right.
Prepare for total carnage. There will be more death and destruction on the next 4 screens that you have witnessed in the
entire game so far. Begin by going to the right and possessing that Slig. Pull the lever to turn off the electricity and
start an almost endless stampede of Slogs coming at you from the right. Turn and let 'em have it. Keep shooting and
remember the 3 second burst rule or you will definitely get kicked off this screen. There are over 100 Slogs to kill so
keep it up until they are no more. Let your gun cool down then head to the left.
Pull the lever in this room from the right side and shoot the Slog coming in from the left with a SINGLE shot. Turn and
shoot the Slog now coming from behind you. Repeat this turn-shoot ritual 10 more times and on the last time kill the extra
Slog on the left. I actually counted 1...2...3... as I killed each pair so I knew when the last one was up. Otherwise it's
very easy to pivot out of habit and get killed by that last Slog. Your services are no longer required so explode yourself.
Drop down and head to the left through the now-abandoned kennel. Roll to the left into the Employee Lounge to collect some
Spirit Rings. Head back to the right and use those rings to kill the Sligs above and remove those bombs. Go back for another
set of Spirit Rings and go back 2 screens to the right and repeat the destruction. Return for one last set of rings then
go 2 screens to the right and climb up and go to the next screen. Chant to blow up the bombs then go back left and drop
down and run to the right. Run onto this screen and turn just as you come out from under the ledge and run back left with
a Slog and a Slig on your tail. Jump to the left ledge and pull up to safety.
Chant to possess the Slig then shoot the Slog. Go back to the right and kill a much smaller group of Slogs as they charge
out of their kennel. When all is quiet you may explode. Drop down and go to the right and naturally touch the "Do Not Touch"
button.
The Boardroom
Mudokon 99
Welcome to the final chapter in this awesome adventure. You are almost done. Only a single Mudokon and about 6 screens
are between you and a glorious victory. So naturally the designers saw fit to impose a 2 minute time limit to complete
this level or you will fall victim to the toxic gas Mullok has standing by. When you are ready, head to the right and
enter the door.
Run to the left and jump or drop to the ledge below. Turn and run off to the right to the next ledge and finally turn
and run and jump to the left - this time grabbing a ledge. Pull up and go left. You will duck and roll to the next screen
which has a lever you need to pull that turns off an electrical field below. Some grinders are in your way and you need to
get past then so time your rolls carefully. When you are past the grinders you can stand and drop down then time those
grinders again as you jump to the right over the bombs and through the grinders.
On the next screen, get right next to the first bomb and jump 3 times to clear all the bombs then pull the lever to lower
and elevator on the previous screen. Now repeat the jumping all the way past the bombs on this screen and the bombs and grinders
on the next screen. Take the elevator down to the next area.
Roll to the right when the elevator stops, standing when you are through the small tunnel. Step away from the bombs and
do a running jump over them. Continue to the screen on the right and repeat the roll and bomb jumping again. Drop down
and head back to the left.
Talk about a dedicated employee! Mudokon 99 is still scrubbing away despite the RED ALERT
and impending threat of toxic gas. Disarm each of the 3 bombs, rolling one space to the left after each bomb has been turned
off. You should go by the sound of the beeps rather than the green/red lights, since the flashing red light from the
alarm can confuse you when trying to look at the colors on the bombs. When all 3 are off have him follow you to the right
and chant to open the portal so he can escape. Your Shrykull chant is also recharged after this final rescue so quickly
pull the rope on this screen and fall into the room below.
Walk to the right and pull the lever to add a few more Sligs to the party. Now chant to kill everything on the screen.
So much for the Board of Directors. Unfortunately a few Sligs were hiding off-screen, and now that you are defenseless
they come in and knock you out and drag you away to the cell in which you began the game.
Watch as this epic story unfolds to it's exciting conclusion...
Conclusion
If you saved less than 50 Mudokons you will end up in the Veg-o-matic.
It's not a pretty sight, and I certainly hope you saved more than 50 if
you were using this walkthrough.
If you saved more than 50 Mudokons you get the "Good Ending"



And if you followed this walkthrough and saved ALL 99 MUDOKONS
you will get a Special Message and Bonus Menu from the designers.
Here are some links to the text above which will assist you
in locating those hard-to-find Secret Areas and Mudokons.
SECRET AREA INDEX
Rupture Farms
Secret Area A
Secret Area B
Secret Area C
Secret Area D
Secret Area E
Secret Area F
Stockyard Escape
Secret Area A
Secret Area B
Secret Area C
Secret Area D
Secret Area E
Secret Area F
Monsaic Awakenings
No Secrets
Paramonia
No Secrets
Paramonian Temple
Secret Area A
Scrabania
No Secrets
Scrabanian Temple
Secret Area A
Secret Area B
Secret Area C
Stockyard Return
No Secrets
Rupture Farms 2
No Secrets
MUDOKON ROLL CALL
Rupture Farms
Mudokons 1-3 in Secret Area A
Mudokons 4-5 in Secret Area B
Mudokons 6-7
Mudokons 8-9 in Secret Area C
Mudokon 10 in Secret Area D
Mudokons 11-12
Mudokons 13-15 in Secret Area E
Mudokon 16
Mudokon 17
Mudokon 18
Mudokon 19 (Hiding in Shadows)
Mudokons 20-25 (One is Hiding in Shadows)
Mudokon 26-28 in Secret Area F
Stockyard Escape
Mudokon 29
Mudokons 30-31 in Secret Area A
Mudokons 32-33 in Secret Area B
Mudokons 34-37 in Secret Area C
Mudokon 38 in Secret Area D
Mudokon 39 in Secret Area E
Mudokon 40 in Secret Area F
Monsaic Awakenings
No Mudokons
Paramonia
No Mudokons
Paramonian Temple
Mudokons 41-43 in Secret Area A
Scrabania
No Mudokons
Scrabanian Temple
Mudokons 44-45 in Secret Area A
Mudokon 46 in Secret Area B
Mudokons 47-49 in Secret Area C
Stockyard Return
No Mudokons
Rupture Farms 2
Zulag 1
Mudokon 50
Mudokons 51-54
Mudokons 55-56
Mudokons 57-59
Mudokons 60-61
Mudokons 62-63
Mudokons 64-67
Mudokons 68-69
Mudokons 70-72
Mudokons 73-74
Zulag 2
Mudokons 75-76
Mudokons 77-78
Mudokons 79-81
Mudokons 82-83
Zulag 3
Mudokon 84
Mudokons 85-86
Mudokon 87
Mudokon 88
Mudokons 89-91
Mudokons 92-93
Zulag 4
Mudokons 94-95
Mudokons 96-98
Boardroom
Mudokon 99

Abe's Guide to Saving All 99 Mudokons (c)1998 by Mark Smith
All names, places, images and other original materials copyrighted by
Oddworld Inhabitants, GT Interactive and Sony Computer Entertainment, Inc.