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Previewed: October 18, 2005
Developer
Release Date: Fall, 2005 |
![]() Call of Duty 2: Big Red One, I keep wanting to call this game Band of Brothers, partially because both stories take place during WWII, and both stories follow a single squad of men through the course of the war. In Band of Brothers it was Easy Company, in Call of Duty, as the name would indicate, you are along with the Big Red One, also known as the First Infantry Division. Call of Duty 2: Big Red One features:
For the most part an FPS is an FPS, but Call of Duty: Big Red One is unique in that the array of weapons available are not only realistic in graphics and rate of fire, but also in the feel of the weapon. It’s a little hard to describe, but during one mission I managed to get my hands on a bolt-action rifle I just got into a rhythm. Pull the trigger, then click, click, click, of chambering the next round to another trigger pull. Pull, click, click, click, and pull. It was just enough time to line up the next shot between loading rounds. The weirdest thing about that is that normally I prefer machine guns of some type, and yet here I was sniping away with a single shot rifle. You can go from that to machine guns, tripod mounted guns, scoped rifles, sub-machine guns, and even anti-aircraft guns and bazookas, and each weapon fires, reloads, and just made to feel different in a way that no other FPS I know of has done. Each weapon is truly unique instead of just being a different set of graphics and rate of fire. Level design in Big Red One is excellent, covering bombed out cities, Normandy beaches, and Italian country sides, all rendered with amazing texture detail. The only really bad thing I would have to say about the graphics is that sometimes navigating the debris is harder than you’d think because some of the clipping on the rubble is larger than the rendered object looks. Otherwise, it’s trading fire like you were there. Multiplayer is intense, with large levels offering not only corners and hidey holes to snipe from, but also tanks to extract said snipers with. That’s right, for those of you who aren’t satisfied blowing up your opponents (up to 16 in multiplayer) with the odd RPG or bazooka, Big Red One offers you a tank. The level that I was allowed access to was snow covered and beautiful, down to the subtle detail of the snow crunching beneath my feet, not that I got to pay much attention to that before I was unceremoniously fragged by an opponent. I mean, come on, does no one appreciate the details anymore?
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