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Previewed: October 18, 2005
Developer
Release Date: November 8, 2005 |
![]() Lionhead Studios is the master of the high concept projects in gaming, Fable and Black & White 2 being among their most recent releases. Mastery of high concept doesn’t mean mastery of delivery, which has given Lionhead a bit of a reputation for promising the moon and delivering moon rocks. The Movies marks a departure from this though, as what I’ve seen promised in this game is actually delivered. The Movies features:
All in good time, first you have to get acquainted with the other aspects of the game. The studio maintenance and construction aspects are pretty much like any other “sim” game. The departure comes with the movies themselves. In order to make a movie you need a script, a director, and at least one star (a crew is necessary too, but this is a less in depth part of the production). The script, if it is produced from your script writers (more on custom scripts later) is a selection of stock scenes for that particular genre (horror, action, romance, comedy, or sci-fi) and you can alter very little during the course of filming; mostly backdrops, range of emotion, and angle of the scene. As far as I could tell this has no affect on how your movie is received by the critics or the buying public. What does affect your movies is the experience of your actors and director in the particular genre, how your stars and director get along, and the upkeep of your studio, among other things. Speaking of interpersonal relations, the actors and directors have more personality than the typical “sim” theme park attendant. They can be high strung, easy going, prone to alcoholism or other addiction, or not work well with others. Not only this, but they all have a perception of their image and a stress level as well. Image is affected not only by their fashion (clothing, make-up, and jewelry) but also by their physique. Stress is not only work related, but also related to how much they are getting paid, and how much they are getting paid in relation to your other stars. A stressed out star or director is more likely to start misbehaving, or worse pick up an addiction. Addictions mean you have to build a rehab clinic to get your stars back on track. So we have an in depth “sim” game that runs from 1920-2000 and beyond, with movie awards ceremonies that if you win give you bonuses for the next year (no misbehavior from the actors, etc). On top of all this you have the ability to build custom scripts. A custom script will allow you to select your own scenes (from a pre-made list to be sure, but one which is fairly large), and to decide which of your stars play which part during each scene. I could go through all of the other options you can toy with (costumes, extras, character names, props, and all of the other options you could alter during the filming of a normal movie. After all of that you can also add custom soundtracks, both music and speech, and even build a post production office which will let you export the movies to be shown outside of the game. Is this everything that Lionhead promised? I’m not completely sure after only a couple hours of play, but it is definitely enough to build custom movies, send them to your friends, or enter them into film festivals (such as the one that is rumored to be in the works). This game is going to eat your time and hopefully spit out a few amateur film makers, studio execs, or reasonable facsimiles thereof.
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