Founded in early 2002, the self-financed venture has already attracted many experienced development team members who were integral contributors on platinum franchises such as Knockout Kings(TM) from EA SPORTS(TM) and Ratchet and Clank(TM) developed by Insomniac Games and published by Sony. Development of the company's proprietary cross-platform game engine technology began in the spring of 2002.
"We founded Genuine Games, intent on bringing together some of the best and brightest development talent in the industry. Our charter is not simply to make games, but to deliver the kind of AAA titles by which others measure themselves," states Russ Gubler, Genuine Games' CEO. "Key team members share our vision and have a keen understanding of the contribution that they each will make in building the Company's technology and infrastructure."
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