CHASE: HOLLYWOOD STUNT DRIVER - Official Website

Lights…Camera…. Action…

Chase places players in the exciting world of Hollywood movie stunt car action. With four unique movie sets and a variety of vehicles unlike any other game, Chase promises heart-pounding action and spectacular movie-style special effects. Players will have to hit their marks as they attempt jumps, smash through props and race through the set in order to please the director before moving onto the next action packed stunt.

In the game, players will take the role of Chase Corrada, a young sexy stuntwoman, who is starting her promising career as a movie stunt driver. Chase will take players through four unique movie sets including a gangster movie setting, a post-apocalyptic movie set and more. Players will not only drive traditional four wheeled vehicles, but will also have motorcycles and a three wheeled Ramen delivery Tuk-Tuk at their disposal.

Additional Features:

  • 16 unique movie scenes on 4 diverse movie sets
  • Career, Challenge and Multiplayer (mini-game) modes
  • Dynamic Camera Replay System with added effects for the best view of the action
  • Up to 4 players can compete (via split screen) in the multi-player mini-games
  • A variety of vehicles including 1920’s automobiles, high-tech sport cars, motorcycles, a three wheeled Tuk-Tuk and post-apocalyptic dune buggies
  • Build your reputation to unlock new scenes, challenges and multiplayer modes
Game Chronicles goes inside this exciting new driving game with an exclusive interview by John Carswell.

GCM: Please start off by introducing yourself and telling us a bit about I-Imagine.
Dan: My name is Dan Wagner and I am the Managing Director of I-Imagine. I-Imagine was started as South Africa’s first console developer. We are the only Xbox licensees on the African continent and have development licenses for all the major platforms. I-Imagine was the first company in the world to be asked to join the Microsoft Incubator program. Chase Hollywood Stunt Driver is our first product, which is available in stores now.

GCM: Give us a brief summary of Chase and its lead character, Chase Coradda.
Dan: Chase Hollywood Stunt Driver is a driving game with a twist. Its an arcadey driving experience with a mission based system that rewards you points and unlocks new scenes, new cars and new game modes.

Chase is a young and sexy stuntwoman who is working her way up in the movie industry. Her rival Rick Baen is not too happy with Chase’s new found fame as he his currently the number one in the business and he doesn’t like his position challenged.

The following is a more detailed background of Chase

    Chase’s mother passed away during her birth, and her father chose not to remarry. She grew up somewhat of a tomboy, duelling neighbourhood boys to tricycle races instead of going to ballet classes. During childhood, Chase already showed great interest in her father’s career, which was stunt driving.

    Instead of preoccupying herself with the usual pastimes of girls her age, Chase spent most of her time with her father in the garage and on set. Chase had her first go-cart accident when she was six; she came out of it laughing and never looked back.

    After her father’s refusal to train her in racing and stunt driving, a teenage Chase custom built a ’71 Trans Am drag racer she called El Toro, and secretly began competing in drag races. She won every race. Despite the fact that a girl was beating them, all the drag racers accepted their defeat and a few even became close friends with the enigmatic young woman. After witnessing one of his daughter’s triumphant races, Griffin decided to train her – he could not deny her talent.

    As fate would have it, Mr. Chin, legendary action movie director and close friend of Chase’s father, noticed the young stunt actor on a training track. He invited her stunt-audition for his next blockbuster movie – and as with any other of her endeavors – Chase succeeded.

    Although young, Chase is proving to be highly gifted, extremely professional and very precise in executing stunts. And even though safety is one of her highest priorities, she will not back down from any stunt – no matter how big, or how huge the explosion or jump. Chase easily does stunts that few stuntmen can emulate – including her biggest rival, Rick Baen.

    Chase has the potential to not only become the best stunt actor in the industry – but possibly the greatest ever.


GCM: What would you say sets Chase apart from its contemporaries (Wreckless, Stuntman, etc.)?
Dan: Chase has a cumulative objective reward system. What this means is that you get rewarded for each objective you complete and you don’t have to complete all the objectives in one take. In Stuntman failing an objective such as a 180-degree turn can mean instant failure. In this way I’d say Chase is much less frustrating and much more rewarding.

GCM: The levels in Chase are modeled around four different movie sets. What can you tell us about these sets and will their themes affect gameplay in any way or are they purely for atheistic value?
Dan: The four sets are a Gangster movie set, an Asian City set, a Post Apocalyptic set and a Spy Thriller set which takes place in an Ecuadorian style jungle. Each movie set has its own different style vehicles. The gameplay remains the same but there are features to each movie that is unique and provide a refreshing new gameplay experience. For example the Post Apocalyptic set has a more bumpy terrain, which you get to drive over with Dune buggies while chasing micro-lite aircrafts. The Gangster level has vintage style motorcars and a scene in which you drive with a gunmen in your car while chasing down another stunt driver.

GCM: Could you give us an example of Chase's missions, a personal favorite perhaps?
Dan: A personal favorite would be driving the ATV through a mall in the Asian city set. In this scene you get objectives such as bumping the evading stuntman, jumping 10 meters in the air and making 2 spins. The main goal in this scene is to keep up with the evading stuntman to the end. The idea behind the objective system is that they represent what the director wants to make the scene more spectacular. Trying to get all the objectives in one go can be very tough, but thankfully you are not penalized for retaking a scene and completing unfinished objectives. So in this scene while you are chasing the other stuntman you have to keep your eyes open for opportunities to take a jump and spin your ATV, this can be easily done with the stunt button. Holding the stunt button while pressing left or right in the air while on a bike or ATV spins the vehicle. Holding the stunt button while you’re on the ground will make you drive on 2 wheels.

If you complete the scene you will get rewarded reputation points for all objectives achieved. These reputation points unlock further scenes and movies. In most cases you won’t have to complete all the objectives in order to move onto the next scene. You can always go back and earn reputation points for scenes you did not fully complete.


GCM: Aside from the "main" game, what other single-player modes can we expect? Will their be any unlockable or bonus modes?
Dan: There are 3 single player modes. The first is a jump challenge in which you have to jump over a progressive number of busses. The second is a stunt point challenge in which you get rewarded points for doing tricks in the air. The third is a stunt race in which you get to race a formula 1 style vehicle through Asian city streets.

GCM: As for multiplayer, what sort of modes will Chase be offering gamers and for how many players at once?
Dan: There are 3 multiplayer game modes, each mode supports up to 4 players. The first is a stunt point challenge, which like the single player rewards you for pulling off stunts. The second is a stunt race in which you get to race your friends around a circular style tracks with jumps and other obstacles. The third is called Hit & Run, which is a tag game set in the stunt arena.

GCM: The physics engine in a driving game is usually a "make or break it" area. Where on the scale of "fun" and "realistic" does Chase fall, especially where vehicle handling is concerned?
Dan: Chase is an arcade style driving game, so the physics are tweaked for fun. The realism comes in the watching how the cars shocks react to the road. Nothing shows this off better then the monster truck and dune buggies in the Post Apocalyptic level. Once you got the e-brake down driving and taking corners are easy and fun.

GCM: Since Chase's gameplay lends itself so heavily to manic driving; can we expect a high degree of environment interaction/destruction?
Dan: It all depends on the scene you’re in. In the Gangster chase scene you get to plough through hedges, knock down light poles, telephone booths and white picket fences. In the warehouse run in the Asian City level collecting markers triggers the effects crew to blow up warehouses as you drive buy. In the Post Apocalyptic scene driving in front of the micro-lite will have him shoot at you missiles which could just cause a neat effect while landing harmlessly away from you, or it could blow you of course if it lands too close.

GCM: Chase is the first title from Microsoft's Incubator program to hit the market. How has the experience been and do you feel the program helped partner I-Imagine with BAM! Entertainment?
Dan: For certain. The Incubator program allowed us to show Bam our game running on the Xbox. It gave Bam the confidence that our team could complete the project for the Xbox. The fact that Microsoft chose us as the first members for the Incubator program helped showed publishers that Microsoft believed that our team had something to offer for their platform.

GCM: With Chase's humble beginnings, you've really managed to puff off some nice graphics. What have you been able to get out of the Xbox hardware?
Dan: Thanks to Xbox being the most powerful console on the market, we were able to do real-time reflections. Wherever you drive your car you will be able to see the buildings, people, objects and other cars reflected off your car. Real-time shadows with self-shadowing allowed us to create realistic shadows that not only reflect on the environment but also on your own car as well. In addition every AI vehicle in Chase has physics running on it, so when you blow up a car each piece that breaks off will have the physics running on it and you can enjoy watching the wheels roll down the hill and come to a wobbly stop.

GCM: Thanks for your time and best of luck with your next game! Any final thoughts you'd like leave the readers with?
Dan: If you like driving games with a difference then stop reading the interview and go and buy yourself a copy of Chase Hollywood Stunt Driver ;)