
Shade: Wrath of Angels - Official Website
Shade: Wrath of Angels is a chilling, cutting edge, 3D, action-horror title that will leave gamers gasping for more, offering thought-provoking action, unimaginable creatures, and a rich, intriguing story, full of twists and turns, along with untold surprises. Through ingenious storytelling, the players will endeavor to uncover the truth about many horrific events as they unravel the plot.
Features:
- 3D action adventure in a 3rd person mode
- Cinematic storytelling spiced with thrilling atmosphere
- Long journey of destiny through present, medieval and mystery world of Shadows
- Use your brain, weapons are just for surviving
- Smart and original 3D engine, with maximum support for advanced 3D-card technology
- Almost 30 huge levels including an abandoned ruins, razed strongholds, cursed temples and more
- A million year old story finds you and brings great terror
Game Chronicles takes a look at this bold new action/adventure game with an exclusive interview by John Carswell.
| GCM: |
Thank you for your time. Please introduce yourself and tell us a bit about the team behind Shade: Wrath of Angels.
| | Wayne Meazza: |
Hi, I’m Wayne Meazza the International Producer for Shade: Wrath of Angels. The core of the team has been working together now for over 3 years… All of the team has previous experience in developing computer games.
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| GCM: |
Please give us a basic sense for Shade’s storyline. How important has creating a gripping plot been to the development team and how will the story be told (in-game cut scenes, journals, etc.)?
| | Wayne Meazza: |
Our hero is on a quest to find his lost brother an archeologist and ends up having to save the world. His quest will take him through time and dimensions in the struggle between good and complete evil. The story is told through over 100 cut-scenes all delivered thanks to the latest motion capture technology.
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| GCM: |
Please give us a general feel for Shade’s gameplay mechanics.
| | Wayne Meazza: |
The game consists of different styles of game play including Puzzle solving, Exploration, Shooting, Close Combat and Spell Casting. Only by using all of these elements will the gamer be able to achieve the goals of the game.
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| GCM: |
What sort of enemies will gamers find themselves pitted against in Shade: Wrath of Angels?
| | Wayne Meazza: |
The enemy list is impressive, over 20 different enemy to fight plus special enemy such as the Lizard priest, Mummy king, Shadow knight and the terrifying Mother Spider.
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| GCM: |
It has been mentioned that the main character has the ability to morph at will. Please tell us a bit about this ability, and how the system works.
| | Wayne Meazza: |
The main character has the ability to morph into his demon servant. This servant has great power to help the player defeat his enemy. More over the demon also can help the player overcome obstacles in the game by using the demons amazing strength. The player must choose to use his inner demon wisely as his abilities can only be used for a limited time before recharging is necessary. The demon also carries an arsenal of spells from time freezing to the classical fireball.
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| GCM: |
Behind shape shifting, what else will the player have at his or her disposal in combat?
| | Wayne Meazza: |
Pretty much all weapons in the game can be use by the gamer. If an enemy is defeated they drop their weapons allowing the player to pick them up and use them in combat. Typical weapons the player will find are Pole axe, Mace, Swords, Hammers and Spears to name a few.
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| GCM: |
What do you see as setting Shade: Wrath of Angels apart from other games in its genre?
| | Wayne Meazza: |
Shade is unique because it has a great mixture of all the best features that gaming has to offer like climbing, shooting, melee combat, spell casting and puzzle solving.
In this horror action adventure we have analyzed the very best from all games and slammed them into the complete package.
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| GCM: |
How long do expect that it will take gamers to complete Shade: Wrath of Angels and do you feel will add replay value?
| | Wayne Meazza: |
Replay value is something we have been thinking long and hard about and what better ways to have the player replay the game than adding multiple endings? This is exactly what a gamer can expect from Shade. Of course their will also be difficulty levels to keep the gamer loading Shade long after the first completion.
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| GCM: |
As a game meant in part to instill a sense of fear in the gamer, setting the correct mood in your levels has presumably a high priority. To what ends has the development gone to create daunting settings.
| | Wayne Meazza: |
Every little detail in Shade has been looked over again and again to make sure that the player will not only be scared by the unexpected but also just by the very spooky atmosphere that Shade starts to create from the very first level. Even the tutorial has a spooky twist.
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| GCM: |
On the same subject, what can you tell us about the Shade’s graphics engine in terms of allow the creation of these environments as well as intimidating enemies?
| | Wayne Meazza: |
The Shade engine has a long list of features to allow us to create the most realistic graphical environments and scary enemy. Features include Physics simulation, Rag dolls, Real-time shadows, Procedural and animated textures, Environment mapping, Dynamic lights, Dynamic geometry, Bezier curves and Vertex / pixel shaders. These are just some of the techniques we have used to bring the Shade game to life.
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| GCM: |
Lastly, no game can truly be suspenseful without some spooky sounds. Along these lines, what has the development team done to ensure a frightening audio experience for the gamer?
| | Wayne Meazza: |
EAX sound support allowed us to create the really thrilling 3D sound support. Of course this has keep the sound engineer very busy with over 500 sound effects and 100 specially composed music.
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| GCM: |
Thank you again for your time. What final impressions would you like to leave our readers with?
| | Wayne Meazza: |
Forget horror movies, be part of the real terrifying action as it unfolds in front of your very own eyes.
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