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Dragon Ball Z: Budokai HD Collection Okay, I’ll admit it; there was a time in my youth when Dragon Ball Z was pretty awesome. There was a time in my youth when my friend and I stayed up all night to play through the very first Dragon Ball Z: Budokai game, and I remember thinking it was pretty awesome. Granted, there are a lot of mediocre things that seem awesome to an eleven-year-old kid (Yes, I was only eleven in 2002. I get it, I’m young). So, because of this, I still have some weird nostalgia for the insanity that is Dragon Ball Z, but, thankfully, Dragon Ball Z: Budokai HD Collection has come along to destroy my childhood memories.
The Budokai games are simple 3D fighting games with all the Dragon Ball Z characters you know and...love? They’re four button fighting games with a punch, kick, block, and Ki button. The Ki button is used to shoot energy blasts and execute special moves like the kamehameha. In order to execute moves like the kamehameha there are capsules that need to be equipped to the character that allow him or her to use those moves. These capsules can be bought in the capsule store or earned throughout playing story mode. There’s also a Ki meter to go along with the health meter that determines what special moves can be executed, along with what level of Super Saiyan(or whatever the alternative happens to be for a non-saiyan character) the character can achieve. On their face, these mechanics aren’t inherently bad, but the implementation is not all that great. The first Budokai game is fairly basic because the story mode only goes up to the defeat of Cell, which doesn’t allow for the cast of characters and special abilities, like fusion and Super Saiyan 4, introduced up through the Kid Buu Saga covered in Budokai 3. Mashing the punch and kick buttons to dole out combos while shooting an occasional kamehameha wave is enough to defeat most opponents. Blocking is mostly optional considering your opponent will rarely have time to attack you if you just stay close to him and execute combos as soon as he gets up from being knocked down from your previous combo. It’s really not that fun to play against the computer opponents, but playing against actual humans is pretty fun. That’s why it’s a shame there isn’t online multiplayer, but I’ll get to that later. Overall, the first Budokai isn’t terrible, but it just doesn’t hold up that well and it’s really not challenging at all, but at least it’s not frustrating like Budokai 3.
To teleport, you need to press the guard button and the direction of the opponent right before an attack hits you. This teleports your character to the other side of the opponent and kicks them across the level to knock them down. This can be done back and forth until one of the players runs out of the ki energy required to teleport. Teleporting basically makes the arena modes completely pointless because they are either extremely easy or almost impossible depending on whether or not you choose to teleport. This is because the arena modes are played in a ring, and if the character gets knocked out of that ring, it’s game over. So, the easiest strategy is to just dash with your back towards the edge of the ring and wait for the opponent to attack so you can teleport behind him and knock him out of the match. On the other hand, the computer will almost always knock you out of the ring by teleporting if you choose compete in a straight up fight. The teleporting and special move systems don’t make the game fun, they just make it way more frustrating than the first Budokai. That is until you level Goku up and get the Super Saiyan 4 ability. Another system Budokai 3 has that the first one doesn’t is a leveling that allows characters to improved stats like health, attack, and dodge over the course of playing through the story. Combine this with the skill capsules and there are many more ways to customize characters in Budokai 3. Leveling is a nice addition to the game that gives the player reasons to replay story modes and fight in the other various modes. However, like most things in the Budokai games, the leveling system isn’t very balanced by eventually leads to fights being so easy they’re boring. My strategy was spend all my points in attack, and by the time I got Goku’s Super Saiyan 4 ability I was able to take out over one whole bar of the opponent’s four or five bars of health with one kamehameha. The overall theme of the Budokai games seems to be that they’re fun on the surface for those that are into Dragon Ball Z, but they don’t hold up to much scrutiny.
It’s kind of sad for fans of Dragon Ball Z that the games based on the series have always been fairly disappointing. Those who know the story will find that they simply retell the same basic story beats in jumbled, hard to follow format by sectioning off different story arcs for different characters. I’m sure anyone coming into these games without previous knowledge of Dragon Ball Z will gain almost nothing from the story elements of these games. Although, I’ll say it again, these are probably the best Dragon Ball Z games available, and it’s a much easier sale at $40 than it would be at $60, but I still don’t recommend Dragon Ball Z: Budokai HD Collection for anyone other than those who have nostalgia for these games, and even then it’s hard to recommend. Screenshots ![]()
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