Reviewed: November 8, 2007
Reviewed by: Mark Smith

Publisher
Eidos Interactive

Developer
Crystal Dynamics
Buzz Monkey Software

Released: October 23, 2007
Genre: Action
Players: 1

9
8
8
8
8.9

Supported Features:

  • 516 KB Save Game
  • HDTV 720p/1080i/1080p
  • In-Game Dolby Digital
  • Custom Soundtracks

    Screenshots (Click Image for Gallery)


  • There are several defining moments in my lengthy gaming past, most of which revolve around having to purchase new hardware to play a specific game. Prince of Persia forced me to upgrade from an Adlib to a SoundBlaster, Wing Commander forced me to purchase a 386 computer and eventually a Roland MT-32 sound system (several hundred dollars back in 1989), and in 1996, video game vixen, Lara Croft forced me to install a 3DFX daughter card onto my existing Diamond 3D card. Of course, in retrospect, I wasn’t “forced” to do anything – it was just my love of gaming and these particular games that caused hundreds of dollars to spring forth from my wallet.

    Lara Croft is celebrating her tenth anniversary and unparalleled grip on at least two generations of gamers, and as one would expect with any franchise that can endure for over a decade Eidos treats us to Lara Croft Tomb Raider: Anniversary, a next-gen title that returns us to the roots of Lara’s origins, at least as far as gaming is concerned. Many gamers and a lot of critics will tell you that Lara’s first adventure was (and still is) her best, so now a whole new generation of players can find out for themselves.

    Previously released on PC, PS2, and even the PSP the Anniversary edition has made its way to a true next-gen console, but can a title more than ten years old stand the test of time, even with some substantial updates? The answer is an absolute YES, and it only took me about half of the first level to totally fall in love with Lara all over again.


    I’ve probably played the original Tomb Raider at least eight times. It inspired my very first online strategy guide, which has ultimately led to the site you are reading this review on today. I know the game like the proverbial back of my hand, and it was instant déjà vu the moment I started playing Anniversary on the Xbox 360.

    I was amazed at how well the original game was brought over, almost fully intact from ten years ago, then infused with the next-gen gameplay elements we saw in Legend including new moves like the diagonal jump, her magnetic grapple, and those timed Super Actions (QTE’s). Most of the original level designs and puzzles are just as I remembered, and there is enough new features, mostly to include the new moves and action sequences, to keep things fresh for gamers with memories as good as mine.

    While Tomb Raider: Legend tried to turn Lara into some sort of James Bond super-agent, Anniversary reaffirms her status as a female Indiana Jones, exploring lost ruins in search of ancient relics, discovering lost worlds and doing battle with raptors and a T-Rex. All the adventure elements and sheer wonder of discovery have been captured from the original story, and thanks to next-gen controls and new moves, Lara moves and reacts with much more speed and grace than she ever could, even on a 3DFX-equipped PC.

    Combat is pretty repetitive and mindless, much like the original. You have your twin pistols with unlimited ammo and additional weapons appear later in the game. You can lock onto enemies and simply unload until they are dead. Sometimes a bat, wolf, bear, or dinosaur will charge at you enabling you to do a slow-motion dodge-roll giving you extra seconds to unload an extra clip into your target’s back. This becomes a required strategy for certain boss fights.

    But Tomb Raider is more about exploration than combat, and Anniversary fits the bill flawlessly with some of the best mythological locations in the history of gaming. Nothing can quite prepare you for the dizzying heights and complex puzzles of St. Francis’ Folly or the first time you exit the dark cave into a lost world of tropical green just in time for a T-Rex to come storming at you.

    Navigating these levels requires incredible skill, both on your part and Lara's, as her run, jump, grab, shimmy, and vault lines resemble something more like a Tony Hawk trick line than an escape from an ancient ruin. You’ll be dodging traps, fighting monsters, and basking in the sheer awe of the scenery as you take part in what remains one of the best action-adventure games in video game history.


    The PC version of Tomb Raider: Anniversary looked amazing – the PS2 version…not so much, and the PSP version reminded me of the Dreamcast version. The 360 is clearly the best looking of the bunch, rivaling the PC version, but you can still tell the design team was working with the original designs from 1996. As good as Anniversary looks, it pales to the next-gen visuals found in last year’s Tomb Raider: Legend.

    The colors aren’t leaping off the screen, but that is more to realism than design. Lara is exploring some very “earthy” locations so expect a lot of browns and grays and sub-par lighting in the depths of these ruins. When she does venture outdoors the lighting picks up and there are some truly majestic levels in this game that will take your breath away. Then you have those WOW moments like the first time you enter the enormous cavern with a giant waterfall and complex waterwheel gear assembly or the first time you peer town the abyss of St. Francis’ Folly.


    I love the fact that most of Anniversary is played in silence. This is not only realistic but even a bit creepy and it certainly allows you to hear all the subtle environmental effects the designers have stuck into the game like water and reverb. When enemies do show up the music will kick in to fuel the moment then slip back into nothingness. I also enjoyed the familiar chimes you hear when finding a secret location - a nice nod to the original game.

    Wolves, bears, raptors, bats, and dinosaurs all make their presence known with excellent sound effects. You’ll often hear a wolf howl then the pitter-patter of feet as you spin around trying to target the approaching beast. There is some remarkable 3D surround effects thanks to a fantastic Dolby Digital mix.

    There is plenty of speech and quality voice acting in the cutscenes as well as the murmurings of Lara as she reflects on certain situations. Some of her journal entries are spoken but the load times for the voice is often longer than it takes to read the notation and it’s not worth sticking around for.


    Even with my advanced knowledge of the original game, and having recently played it on the PSP, it still took me a solid 12 hours to finish Anniversary and that was even consulting the strategy guide (sadly, my original guide doesn’t work too well for this remake). I was trying to be careful and grab all the secrets, relics, and artifacts but ended up missing several. Perfectionists will be compelled to revisit those levels and look for the missing treasure, so look for a solid 20-hour adventure.

    There is also the entire Croft Manor to explore which rivals any of the game levels in size and complexity, as well as unlockable costumes and cheat codes. There are also 32 Achievements ranging from defeating bosses without dying to conquering all the game’s Time Trials. You can also earn points for finding weapons, relics, and completing the game on all three difficulty levels.


    If you are looking for the best overall Tomb Raider: Anniversary experience then look no further than the 360 version. With its stunning visuals, amazing story, exotic locations, and fluid controls, you won’t find a more engaging Lara Croft adventure on any system. It’s also a great way to relive one of the most influential games of the past decade. It’s a timeless experience for the entire family.