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Risen 2: Dark Waters - Special Edition I love pirates…pirate books…pirate movies…even pirate costumes at Halloween. I also love RPG’s, so when I heard that the pirate-themed RPG, Risen 2: Dark Waters was coming to the Xbox 360 I was like, “sign me up captain!” I had first heard of this game back in April when it released on the PC. Alas, my lowly Mac was unable to partake in the quest for pirate booty. For the Xbox 360, I was treated to the Special Edition which included a double-sided poster as well as two DLC codes to unlock Treasure Island and the Air Temple, two new expansions that promised 6-10 more hours of gameplay beyond the core adventure.
Risen 2 is a sizable adventure that spans multiple islands populated with a wide variety of NPC’s to interact with and a creative assortment of monsters to slay. As expected from the theme and the genre, there is loot-o-plenty to collect, equip, and sell, along with the usually RPG tropes to slowly build up your character to meet the ongoing and ramping challenges ahead. Risen 2 breaks down quickly as you find yourself in the repetitive rut of exploring the land, talking to everyone who has something to say, and fighting everyone or everything else. Admittedly, this is what you do in most every open-world RPG, but Risen 2 is broken on several fundamental levels starting with the combat. Combat is real-time but there is no target lock and there is no dodge, which makes hitting and avoiding getting hit two serious issues. You simply move toward your enemy and mash the attack button and hope the game registers a hit. You have a standard block move that can later be upgraded with Parry and Riposte skills, but these only introduce a timing element to your button-mashing and only on human opponents. The bad thing is I was nearly 6-8 hours into this 50-60 hour game before I started getting any skills that made the combat remotely interesting, and even at its best, the combat still pales in comparison to any other current RPG you could be playing.
There are a few shining moments in the game, usually when you aren’t talking to anyone or fighting anything. There were times I would get this sense of adventure and wonderment at some of the level designs and the scenery, or at least what the designers were “trying” to do. Then again, the quests can get terribly complicated with multiple and ambiguous objectives, and non-linear exploration that makes it really easy to get lost, and don’t expect the horrible map to help you get back on track. The Xbox 360 is clearly unable to handle a game of this magnitude, even though it seems to handle Skyrim with relative ease. The game just looks “bad”, like a last-gen title. Character models are poor and awkwardly animated, textures are simple and muddle together, lip-synch and facial animations are off…it’s just plain ugly. There were numerous performance issues with lengthy load times, even after I installed the game to my HDD (it only puts 3.3GB on instead of the typical 7GB), but even that wasn’t enough to save the game from hiccupping every time the auto-save icon appeared, which was frequently.
I desperately wanted to love or at best, enjoy this game. I still remember watching my brother play Pirates: The Legend of Black Kat almost ten years ago on his original Xbox, and finally letting me play when he was done. That game was probably the biggest reason I got interested in playing videogames in the first place, so I have a special spot for pirate adventures. Risen 2: Dark Waters is just a poorly written adventure that was obviously ported to the Xbox 360 with little consideration for the hardware. There are brief moments of enjoyable fun but not enough to justify a purchase unless you find this in the discounted bargain bin. Pirates or not, there are so many other great RPG’s out there right now, this one just can’t compete. Screenshots ![]()
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