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Soulcalibur V
In 2003 they were one of the few developers ever to actually encourage multi-system purchases of the same title by offering Link, Spawn, and Heihachi as exclusive characters in Soulcalibur II on the GameCube, Xbox, and PS2 systems respectively. They pulled the same clever stunt in 2008 with Soulcalibur IV when Darth Vader and Yoda would become exclusive characters to the PS3 and 360 systems, although gamers would eventually be able to download the other character as DLC. And here we are, nearly four years and another installment later, this time with Assassin’s Creed leading man, Ezio Auditore, making his fighting game debut.
Personally, I didn’t enjoy this mode at all for two main reasons. First, the story sucks, plain and simple. The drama unfolds like some bad Japanese daytime drama with overly emotional characters delivering their contrived dialogue before engaging in the inevitable arena battle. Secondly, since you are at the mercy of the story you are forced to play characters you might not like, going up against, what at times, seems to be mismatched opponents. This was the first time in 20+ years of playing fighting games where I actually had to lower the difficulty on two fights just to progress the story. Admittedly, I was playing the story mode right out of the box, so I hadn’t had time with each of the various fighters to learn their specific moves and individual tactics, but still… At least with games that offer individual stories you get to take the same fighter through a dozen or so fights, master his moves, and see some cool cinematics. Soulcalibur V’s story mode and its focus on one recurring character, Patroklos, pales in comparison to its competition.
Thankfully, most people won’t be coming into the game for the story but rather the local two-play couch competition and the robust online offering that supports up to six players and some of the most intense fighting competition you’re likely to experience anytime soon – at least until Tekken Tag Tournament 2 arrives. The game engine is ultra-responsive with all of your inputs being realized on the screen with no lag. Combos chain together seamlessly with visual perfection in animation and smooth framerates that truly put you in touch with your chosen fighter. While the core of the move list remains intact there have been a few changes and additions that will require you to spend at least a few hours with your favorite characters in order to play competitively. Critical Edge attacks are totally brutal and a lot more fun and accessible than they were in the previous game, so now it’s more about when to use them than how.
With more than 20 characters to choose from including updated favorites, new additions like Patroklos, Pyrrha, Xiba, Z.W.E.I., and Ezio, it will take weeks and likely months to learn and master all their moves, assuming that feat is even possible. If you’re like me, you’ll usually settle on your favorite character(s) and focus on learning them, especially if you want to compete with others and win. Sadly, some old favorites were removed from the game, and while a few were replaced with new faces using their same fighting style and moves list, others like Talim, Rock, Zasalamel and Yunseong are just gone. Perhaps they will show up as DLC.
Visually, the game looks great with gorgeous character design and fluid animation, all set against a variety of stunning 3D arena environments. The textures and level of detail, especially on the clothing is marvelous. Faces are a bit bland and there can be some clipping issues with weapons and hair. I spent 15 minutes carefully slinging a bow over my character’s shoulder but as soon as she animated the bow would plunge through her thigh and out her crotch. Ouch! But these rare hiccups are easily masked by the overall visual splendor Soulcalibur V consistently delivers fight after fight.
You can burn through the story mode in 90-120 minutes depending on your skill and perhaps your willingness to shelve your ego and lower the difficulty on a few unfair fights. Bite me Nightmare! The real meat and taters resides in the multiplayer, which is just as good as always and quite possibly a bit better. While there are a few characters who are clearly mismatched, that just gives gamers a reason to practice more to either get better with their fighter or exploit the faults in their opponent.
Soulcalibur V has been a long time coming but whether it was worth the wait is up for you to decide. Personally, I missed several elements of gameplay from the previous games and I certainly missed some of my favorite characters, but I also enjoyed the new additions to the cast. The story mode in this game is a complete failure, which is sad because this has always been my way to learn and master each character’s moves and combos. Now I’m left with a rather bland practice mode to figure things out before I challenge my friends locally or online, which is where the real fun is anyway. Diehard fans will definitely want to check the game out, but they are also the ones who are most likely to come away slightly disappointed. And if you aren’t a legacy Soulcalibur fight veteran, you may want to just rent or wait for a price drop. There are a few more fighting games coming this year and Soulcalibur V has left plenty of room for improvement. Screenshots ![]()
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