Gotham City Impostors|
It'd be a great game journalism line to say that Gotham City Impostors is the real deal, or that it's just faking, but that'd be pretty misleading. Really, Gotham City Impostors is a solid first-person shooter in the tradition of the last five years of solid first-person shooters. Between its weapon customization, customizable character classes, game modes, and play style, it's got all the features anyone who's played a shooter since Modern Warfare can expect.
That said, it's not without the bits that make it stand out from the pack. The game's character customization is some of the best on the market, and the movement powers, along with the game's unique sense of humor, make it stand out from the crowd. Throwing players into the role of rival gangs taking after Batman and the Joker, the rounds are quick and dirty affairs, where players are quick to kill and die, and scoring and the ends of matches happens pretty fast. It's a quicker affair than I'm used to with shooters, but it certainly fits the game's goofy, chaotic atmosphere.
The three game modes are the obligatory team deathmatch, the point control-based mode where players need to claim gas machines for their teams to unleash deadly neurotoxins or bat pheromones to kill the other side, and the propaganda machine mode, where players fight over a battery to power a machine that will demoralize their enemies, leaving them unable to fire their weapons, and only capable of attacking by slapping opponents to death.
Each of these modes is solid. The levels are bright and colorful, designed with the game's movement gadgets in mind. The gadgets are the one major mechanic that sets Gotham City Impostors from, well, basically every other multiplayer shooter, and they make getting around the maps quick, easy, and pretty fun. They also make it so that at any time, someone can drop out of the sky on top of you and end you, which is a great bit of paranoia and probably the strongest, and perhaps only, mechanical nod to the source material.
With a grappling gun letting you drag yourself to anything in sight, a glider-cape to let you cruise around the map and scout for enemies from above, and roller-skates to speed your travels around the map, the gadgets are all easy to use and have significant tactical upsides to each. They aren't quite enough to set the game apart on their own, but really, the core selling point of Gotham City Impostors is its aesthetic.
With a wide variety of costume options ranging from towel capes and Batman cowls made out of cardboard boxes for the Bats to face paint and ridiculous green hairstyles for the Jokerz, you can be pretty sure that no two characters will have to look alike. Add to that, coins to unlock more costume parts after every match, and you'll have a lot to go with. With an array of body types, and the ability to pitch voices up and down, there's more than enough customization to go around.
Between its shabby heroes and villains with their ridiculous voices and comical dialogue, their ramshackle weapons and gadgets, and the bright, cartoonish levels, Gotham City Impostors sells its aesthetic harder and better than pretty much any other first person shooter out there. And honestly, that's pretty much what the game comes down to. It's not the best shooter out there, but it's very competently made, and there's nothing else quite like it.
If you think the idea of playing a first-person shooter as a gang member inspired by Batman or the Joker is a good one or enjoy playing comedic shooters, or just love playing with costumes, then there's no doubt that Gotham City Imposters is for you. If you just want to shoot the man; well, there's pretty much every other first-person shooter out there.