Reviewed: September 9, 2002
Reviewed by: John Bowlin

Publisher
Take-Two Interactive

Developer
Torus Games

Released: August 13, 2002
Genre: Action
Players: 4
ESRB: Teen

8
9
10
7
8.4

Supported Features:

  • GBA Link Cable


  • The Duke is back, and he's ready to kick some alien ass and chew bubblegum, and he's all out of gum. The secret military research base Area 51 has been taken over by an alien invasion force. Duke Nukem is teleported in to clean the place out with only his trusty Desert Eagle automatic pistol and a whole lotta attitude. Duke Nukem Advance will also take you to Egypt, Australia, and a space station in this 19-level, all-new adventure. Find out the plans of these alien scumbags and then take 'em out. Piece of cake!

    This original GBA version of Duke features:

  • Features 9 unique weapons from Duke's extensive alien busting arsenal
  • Blast through 19 levels over exotic locations ranging from Australia to Egypt
  • All new Duke story created exclusively for the Game Boy Advance
  • Cartridge save (five slots)
  • Link up to 4 players to play at once! It's about time the GBA got an original 3D shooter, and Duke Nukem Advance does not disappoint. Developer Torus Games has created a game that stays as true as it can to the original Duke Nukem 3D for the PC, given the limitations of the GBA handheld platform. As far as small screen action games go, it's one of the best of the bunch.

    While the game received a Teen rating, the gore level seemed fairly light, especially compared to the original PC game or more modern FPS games like Soldier of Fortune. The game does glorify violence as a universal solution. Every time I splattered alien goo all over the room I got a fuzzy warm feeling in my heart. Parental discretion is advised for younger gamer boys and girls.


    This is a first person shooter done right on the GBA, with action almost as intense as the PC game. Torus Games crammed a lot of gaming goodness into this little cartridge, and this game pushes the GBA to the limit. While the game doesn't support the gameworld interactivity that the PC game had, it still has action in spades.

    Duke gets to use most of his original arsenal. He's got the Desert Eagle pistol; the SPAS combat shotgun, the MP5 submachine gun, and the 4-barreled mini-gun lead cannon. He's got pipe bombs and combat boots. He's got wacky alien tech like the Freeze Gun and the Shrink Ray gun. And lets not forget the ever-loving weapon of mass destruction, the Rocket-Propelled Grenade launcher.

    The controls are configurable but the default setting seemed to work the best. D-pad for movement, B to fire, A to jump. L and R for strafing. Mastering the use of L and/or R and the movement keys to "circle strafe" is important for getting past the boss fights. A bit more difficult is the change weapon function, which involves holding the Select button and then pressing L or R to rotate through the weapons with a little pop-down window showing them.

    During the heat of combat this can be too slow, so if you find the weapon you have in hand isn't right for the critter you need to waste, step back a bit and take some cover before you try swapping to the right weapon. You can press the Start button to pause the game and also access a menu which has a map function in it to help find your way around a level, as well as be able to change the game options.

    DNA also features a "mouse look" type control. This lets you look up and down or side to side. Unfortunately, it's fairly awkward to do -- you have to keep holding both the L and the R buttons at the same time and use the D-pad to look around. This can be very useful for shooting alien scum from a height advantage or just to look around for hidden areas.

    Speaking of hidden areas, each level has one or more of them. You just have to explore the levels to find them. At the end of a level, it will tell you how many you found out of how many exist so you know if you found them all or not. Hidden areas can net you some better gear or goodies, so its worth the time to hunt for them. On the summary screen it will also tell you your hit percentage, how many aliens you put down, and how long it took you to do it.

    Even though the game doesn't have as much interactivity as the original PC game, be sure to try and move up against objects. You can activate security cameras and switches for doors or find hidden elevators and such this way. There are also several places where you'll need to put your best jumping skills to good use. Overall the level design was pretty creative.

    The game does not have a mid-level save, but it does feature a battery backup that lets you save your progress after each stage. Missions can be pretty long, though, and there are boss fights at the ends of stages that are difficult. Dying can mean replaying an entire level, possibly multiple times if you're as good as this reviewer. This could cause a lot of frustration for you if your gaming time doesn't come in big chunks.

    A save-anytime feature would have been wonderful, but realistically it's probably beyond the capabilities of the platform for this type of game. It would have been possible to implement more save-points and at least one before each major boss fight.


    Duke Nukem Advance does a very good job of bringing the graphics from the original PC game to the handheld platform. It isn't quite as detailed, but it does capture the same style, and it's one of the best looking games you'll find on the GBA. The frame rates were very smooth and the movement felt fluid and realistic.

    The game features a gama setting control which lets you set the brightness level of the textures to your own preference. As you inevitably do collateral damage, the textures of destroyed items are changed to indicate the damage. Animations and explosions looked pretty good for the most part.

    The game also lets you chose from several different "crosshairs" for aiming or none at all. The graphic-novel style hand-drawn cutscenes at the opening scene and between major level transitions are also very nicely done.


    The sound in Duke Nukem Advance is excellent. If you've played the Duke Nukem 3D PC game, you will recognize the heavy synth-rock music theme song. The best part, though, is hearing Duke's spoken Bruce Campbell inspired one-liners, like "Come get some!" and "Damn, I'm good!". The other sound effects are very good as well, such as the gunfire and the screams of the aliens as you send them back to their homeworld in an alien body bag. And of course, lets not forget the big explosions. You can set the volume of the music and sound effects independently on the options menu. The great sound really draws you into the action and adds a lot of atmosphere to the game.


    With 19 fairly large levels, there's a lot to do in Duke Nukem Advance just for the single player. The game also features four difficulty settings, which can add some replay value for players that couldn't get enough of it the first time through.

    The game also supports the use of Link-Cables and allows 2 to 4 players to fight it out in a multiplayer deathmatch mode. The biggest problem with the multiplayer is finding enough people who have GBA's and the Duke Nukem Advance cartridge, because every player has to have their own copy.


    Duke Nukem Advance is probably the best first person shooter action game for the Game Boy Advance right now, especially considering it's not just a rehash of an old classic, but an all new original adventure. The game manages to capture the look and feel and especially the sound of the original PC game.

    The game is not without its flaws, such as the lack of save points before difficult boss encounters and somewhat awkward controls. However, if you like FPS games, and especially if you're a fan of the Duke, you should seriously consider purchasing this title. The Duke is cocked, locked, and ready to rock. What are you waiting for? Come get some!