Reviewed: May 4, 2007
Reviewed by: Mark Smith

Publisher
Activision

Developer
Vicarious Visions

Release Date: May 4, 2007
Genre: Action
Players: 1
ESRB: Everyone

8
8
7
7
8.6

Supported Features

  • Touch Screen


  • Spider-Man 3 has arrived for the Xbox 360, PS3, Wii, PS2, PC, and NDS. While the 360 and PS3 offer a nearly identical gameplay experience, Nintendo gamers will get a totally unique and immersive experience thanks to the creative wizards at Vicarious Visions.

    Borrowing on design elements we saw in Ulimate Spider-Man, we now get one of the most action-packed and intutive Spidey games in the history of portable web-slinging. Despite the small DS screen, the designers manage to keep the scope of the game and the story right up there with the film, while adding in a few plot threads to turn a two-hour movie into a ten-hour game.


    Fans of the previous NDS versions of Spider-Man can't possibly be prepared for what they are about to experience with Spider-Man 3. The biggest change is the new look which is somewhere between 2D and 3D. The game is primarily a side-scroller but there is a great sense of depth as the camera and view shifts to angular gameplay. There is also a much-improved sense of verticality to this DS title, especially when you get downtown amongst the skyscrapers.

    Unlike Spidey's previous outings on the DS you now have complete freedom to travel anywhere in the city at any time by merely tapping the city icon to bring up the city map. Scroll to the part of the map you want and click on the sector to go there. As you run and swing through the screens you'll come across various colored rings. These will trigger various challenges, races, or take you to new sections of the city without accessing the map.

    Control has been improved while keeping most of the basic swing and web-zip controls from the previous titles. You can literally move and swing through town with nothing more than your thumb, and the bottom screen now acts like an overlay of the top screen so you can touch the screen to tap out web attacks or zip to a building, plus you can make sweeping motions with the stylus for powerful uppercuts that can be finished with a rapid punch juggle.

    There are a few control quirks and the screen doesn't always see your swipes as what you intended, but that is probably more my inability to draw a downward sweep in the heat of combat without straying so far as to make the game think I was doing a diagonal sweep. It was never enough to get me killed or even angry at anybody other than myself. You can usually redraw a move and correct any mistakes in time to save yourself.

    Much like the Wii version, only without the cool web-wheel interface, Spidey will earn Hero points that can be used to purchase new abilities and upgrades. Expect that black suit to come into play granting Spidey all new powers and abilities during combat. Unlike the other versions of this game, the black suit is more of an automatic rage upgrade triggered during combat. You have no real control over when and where you use it.

    All the major plot points from the movie are here as well as major villains like Sandman, New Goblin, and Venom. The female cop, Dewolfe, is your primary source of missions, as she will send you out into the city to fight off the rival gangs trying to take over the Big Apple.


    The overall visual style of Spider-Man 3 is excellent, making the most of both screens and comic panel storytelling that spans both screens. The game uses a newspaper presentation that turns everything into headline news.

    Once in the game you are treated to some truly massive environments that span both screens for epic scale and a sense of verticality that we haven't seen with any previous Spidey titles. The colors are rich and vibrant and the environments of full of detail.

    Character design is amazing with excellent animation. Spidey is poetry in motion, even as a 2D side-scrolling game. Actually, the game is 3D but presented in a 2D style that twists the camera around various perspectives as you move across the endless screens that make up New York. Only when you zoom out to the top-view map can you really appreciate just how big this city truly is.


    Rather than try to implement some cheesy voice acting compressed to fit the DS cartridge, Vicarious Visions went with a more stylized presentation and the newspaper and headline cutscenes provide a good excuse to tell the story with words. Sound effects are excellent with the familiar web-zipping sounds and all of the thwacks of combat.

    There is some really great music for the DS version that blends traditional orchestra score with some cool techno tracks that energize the gameplay experience. I never got tired of listening to any of the music in Spider-Man 3.


    Most gamers can probably finish off this title in around 8 hours, but there are plenty of optional challenges to keep you coming back as well as a two-player wireless game with four multiplayer modes. All of this combined with the RPG-lite gameplay will give you reason enough to play this game well beyond the first pass through the story.


    The NDS version of Spider-Man 3 is fantastic for the Spidey fan on the go and a must-own game if you have a DS. I loved the new control scheme that literally allows you to draw your moves, zip to buildings, and engage in exciting combat. There is a great story, colorful graphics, and just a fun time to be had with this latest Spidey title.