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Reviewed: April 1, 2002
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Released: March 8, 2002
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![]() A long time ago, back when arcades actually had real games in them other than basketball, skeeball, and that annoying crane game where you try to snag the stuffed animal, there was a really cool game called Gauntlet. It was cool for several reasons. It was based on a Dungeons and Dragons type theme which was very popular back then, it offered great gameplay, and up to four players could play at the same time which was unheard of in that day and age. There were many successors to Gauntlet but aside from the original I never had the pleasure of playing any of them until about 20 years later when Gauntlet Legends released for the Dreamcast. I was amazed at all the memories this game brought back along with the fun of having up to four players all playing at once - something pretty rare for a console title. Now another year has passed bringing us more powerful consoles and the next generation in the Gauntlet saga. Gauntlet: Dark Legacy for the Nintendo GameCube is a port of the coin-op version and more recently, the PS2 version of Gauntlet: Dark Legacy. While the the wizards at Midway did an amazing job on the PS2 version, the GameCube version falls disappointingly short in both quality and novelty despite several new GameCube-exclusive features.
Here's the features given in the press release as well as on the back of the game box:
And new and exclusive for the Nintendo GameCube version:
While many will argue, and rightly so, that Gauntlet is just mindless hacking and slashing, that has been the core of the series since the original. Anyone who has played the previous games will know this going in, but for those new to the series, Midway has spiced things up giving the game more of an adventure feel. The original Gauntlet was more of a top-down maze game where strategy consisted of getting your characters into key positions to mow down the countless hordes of monsters as you made your way to the monster-spawning generators. You collected treasure, potions, and other items to build-up your character along the way. Gauntlet: Dark Legacy maintains this fundamental core but shifts the style into the 3D world. The levels are much more rich and alive with huge sprawling outdoor levels. The maze element is still present but is cleverly hidden with walls, fences, and paths that loop back on themselves. Maps seem huge, but if you look carefully you can always see where you have been; it may just be above or below you. The game features an adequate storyline that gives you motivation to acquire the various collectible items and complete the game, but it eventually boils down to a pure arcade experience where you are required to kill everything that moves and take everything that isn't nailed down. Developing your character is pretty much an automated process. You earn experience as you play the game and your character will increase in levels thus increasing stats and hit points. You have little to no say in this process other than being able to outfit your character between levels with various items you can purchase with your acquired gold. Combat has improved immensely over the earlier games. You now have combo attacks, blocking moves, shields, magical attacks and many other skills to master during the course of your quest. Your choice of characters will slightly influence the way you approach combat, but for the most part the various characters are statistically even so it doesn't really matter whom you play as; just how fast you can mash the buttons. The solo experience can wear thin after awhile. After all this game was meant to be enjoyed with one to three other friends. Fortunately, the designers have included the ability to save your progress between each level which means you can save about every 30 minutes. For this game to boast that it is "powered by the Nintendo GameCube's graphics engine" is an insult to the GameCube itself. Of all the Gauntlet games I have played on all the systems I have played them on, this is by far the worst looking version of them all. Even when you stack this game up against other GameCube games it falls painfully short in any measure of visual quality. The big problem is overall visual design. The characters are created with minimal polygons so they are blocky at best. Then they are wrapped in brightly colored textures and placed on a dark and blurry rendered background that only enhances the poor quality of both. The FMV cutscenes are well-rendered, but dark and muddy looking, perhaps in an attempt to blend with the bland backgrounds of the game. The GameCube engine should have no trouble kicking out some serious framerates for this type of game; however, you are lucky to get a steady 30fps at any given time and depending on how many things are onscreen and which level you are on, this rate may dip into the "seriously jerky level". These problems become apparent even in the opening portal level where you begin the game. Boss encounters are even worse. The larger animated creatures move like flip-book animation with half the pages torn out. The special effects that include real-time lighting and particle effects that all looked amazing in previous versions of the game are now well below average. There is also some severe clipping problems with the levels that will randomly display or not display textures on the backside of objects whether you can see them or not. This is called Z-buffering and most games and hardware can handle it easily. I can only assume that no time or care was taken in porting this game over to the GameCube. There is simply no optimization for this system whatsoever. Again, the press materials boast "enhanced sound", yet actually playing the game reveals very poor, and I'm guessing, compressed sounds. Keep in mind that the PS2 version shipped on a standard 650mb CD and sounded great. Now realize that Midway has over 1.5gb (that's gigabytes) of storage at their disposal. With as little sound, speech, and music that appear in this game they could have delivered full uncompressed Dolby Digital or DTS sound if the GameCube supported it. As unimpressive as the sound quality is, the music composition is still excellent, and each area has its own theme. And you always get a chill down your spine when you hear that deep voice boom "Warrior needs food!" Dark Legacy features eight realms or worlds and over sixty rather large maps to explore. You will also have to revisit some of these maps to find certain mission-critical items later in the game. You can easily expect 30-40 hours of gameplay with this title. By design, Gauntlet: Dark Legacy is a multiplayer game designed for 2-4 players. Playing with three or four players can also get frustrating at times. The level of zoom in Dark Legacy is much tighter than in previous games, which means your players have to stick close together. It is all too easy to find yourself in need of that piece of meat or magic potion just out of your reach until your friend moves their character closer so you can scroll the screen. Despite these infrequent glitches in the flow of the game, Dark Legacy is an experience best shared with as many people as you can crowd around your console. Gauntlet: Dark Legacy is one of those games that you want to have on hand when friends are over. It's one of the few games that supports 4-player cooperative play and a great party game that's lots of fun; however, the substandard quality of this particular version prohibits me from recommending it to anyone. If your only gaming option is a GameCube then you might want to rent this game for a quick fix of mindless hack-n-slash, otherwise steer clear of this title. Even the exclusive features of the Nintendo version are not enough to entice the boldest warrior to tackle this title.
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