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Reviewed: April 7, 2001
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Released: February 21, 2001
Recommended System
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![]() Have you even sneaked a peek inside the cockpit of a jet as you were exiting the plane? Were you amazed at the thousands of buttons, lights, and switches? Did you ever wonder how those guys could use all those gadgets to make 150 tons of metal fly through the air? Well thanks to Wilco Publishing you can now experience the thrills and chills of being a commercial airline pilot. 767 Pilot in Command is the latest add-on for Microsoft's Flight Simulator 2000 and is probably the most detailed flight-simulator you can currently buy. 767 thrusts you into the captain's chair for a series of nerve-wracking training missions where you have to learn how to cope with emergencies just like real pilots do. Adhering to Murphy's Law, just about everything that could go wrong will in this game including; electronic failure, tire blowouts, locked landing gear, engine trouble, wind shear, and cabin depressurization. The only thing Wilco hasn't thrown in is a terrorist-hijacking scenario. When you sit down to fly your first flight you will undoubtedly be overwhelmed with the sheer scope and magnitude of the display in front of you. Now you know how all those stewardesses (excuse me; flight attendants) felt in all those Airplane disaster movies when they had to land the plane. Designed by active 767 co-pilot Eric Ernst and co-developed with Wade Chafe and Laurent Crenier, 767 features a complete and very authentic instrument display recreating the cockpit of an actual 767 to near perfection. This is probably as close to sitting in the captain's chair as many of us will ever see. Here are just a few of the new and innovative instrumentation features:
![]() 767 Pilot in Command eases you into the overwhelming task of flying this huge bird with a series of step-by-step training missions flying the popular twin-aisle twinjet. There are excellent verbal narratives from the instructor, pilot, and co-pilot as you prep the cockpit, go through pre-flight, post-takeoff, cruise, descent, pre-landing, and post-landing checklists. Nobody said the life of a pilot was glamorous. It's very detailed and quite often boring work...that is until something goes wrong. Failure scenarios are the "meat" of 767 and will test the limits of your training as you cope with all sorts of random malfunctions, which tend to crop up at the most inopportune times. Learning how to deal with these malfunctions is handled through even more training missions. Every problem you can think of has already been anticipated and there is a corresponding checklist to learn that will ideally resolve the situation. These are the same checklists and training scenarios that real pilots must learn to get their license. I should also mention the excellent documentation that comes with this game. A complete flight training manual, developed by an active co-pilot provides detailed checklists and emergency procedures for all of the situations you will encounter in the game. Something new to the flight-sim genre is the dynamically changing scenario. You may be making the New York to LAX flight when Engine #2 catches on fire. After going through your Engine Fire checklist and successfully extinguishing the blaze you will probably have to put down for an unscheduled emergency landing at the nearest airport. These unscripted events add a sense of realism to the entire game. Of course if danger isn't your game then you can always opt for the trouble-free flight mode where you are assured a safe and pleasant flight, assuming YOU don't make any mistakes. The stunning graphics are perhaps one of the most amazing features of this title. I have never seen such a level of detail in aircraft modeling or cockpit and instrumentation design. Landscape, cities, and airports all look great (especially at night) although you will normally be flying at altitudes that don't allow for sightseeing. No matter, as you have a spectacular array of instruments, lights and buttons to keep you amused. The cockpit of the actual 767 has been brought to your desktop in exacting detail including all the systems necessary to warn you of over 70 malfunctions that can (and often will) crop up when you least expect it. Obviously there is no music in a game such as this but the voice work and sound effects are of superior quality. Your cabin crew and instructors guide you with excellent and informative dialog. Most of the other sounds are limited to warning buzzers and other normal airplane noises such as the screech of tires during landing, etc. There isn't a lot of sound effects but what is offered is excellent and I commend Wilco for have the lessons delivered verbally rather than forcing you to read huge manuals and pages of online text. Since this is a simulation the game has no true ending. You can play and replay this game until the time you see fit to go get your real commercial pilot's license. This title can offer literally hundreds of hours of intense gameplay and never get boring. You are always thinking and there is always something to do. If you have ever dreamed of flying the big jets then this is your chance. 767 Pilot in Command offers one of the most detailed sims in the history of the genre and when you throw in some gorgeous scenery (no, not the flight attendants) and several dozen possible air-disasters, you have all the ingredients for a simulation that will give you new respect for the pilots who do this in real life.
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