Publisher
Spiderweb Software

Developer
Spiderweb Software

Released: April 11, 2012
Reviewed: April 11, 2012
Reviewed by: Charles Boucher

Genre: RPG
Players: 1
Also on: Mac

System Requirements:
  • Windows XP or later
  • 800 MhZ processor
  • 512 MB RAM
  • 32 MB OpenGL video card
  • 1024x600 resolution with 32 bit color
  • 200 MB hard disk space

    Recommended System:

  • 1.6 GHz processor
  • 64 MB OpenGL video card
  • Review Scores: (?)
    9 - Gameplay
    7 - Graphics
    7 - Sound
    8 - Value

    FINAL SCORE:
    9.0/10 (Outstanding)

    Avernum: Escape From the Pit

    Avernum: Escape from the Pit might be in the unenviable position of being a remake of a remake, but despite having its roots in a game that’s almost 20 years old, the game’s strong writing carries it through, and earns it a place among the greatest indie RPGs. It might not be the prettiest or best-sounding game in the world, but its strengths are very strong indeed, and fans of old-school RPGs will find a lot to like here.

    You’re been cast out of the Empire, and into an unknown world, the caverns of Avernum deep beneath the surface. Without any knowledge of who or what lives there, you’re expected to die quickly, whether it’s from exposure, predators, or your own hand. Despite the initial setup, though, Avernum quickly veers away from the implied themes of moment to moment survival, once you meet the Avernite society at large.

    Though there’s a more-or-less functional society deep underground that (of course) doesn’t mean your problems are over. The Avernite society is beset by cat- and lizard-men, goblins, and stranger monsters. And, of course, the game’s three main quests, finding escape, revenge, or safety, will keep you occupied for a while. As you explore the caverns and learn about the people and things that live there, the writing is consistently interesting, and the characters that you meet have strong personalities, even relatively inconsequential NPCs. Even the first characters you meet, cunning bandits, desperate refugees, and despairing quartermasters alike are practically dripping with character.

    Of course, there’s more to the game than just its plot and writing. As you explore the caves, dungeons and towns of Avernum, you’ll find that the interface is really solid; giving you easy access to everything you need to find. The ability to set up a hot bar for spells, abilities and items is especially welcome. I’m not sure if this was part of the earlier games’ interface, but if it was, it was well ahead of its time, since this interface feels smooth and modern in pretty much every way that’s important without compromising the old-school feel of the game.

    It should be said that, although I mentioned that the game’s presentation isn’t up to triple-A standards, that doesn’t mean it’s the kind of game that hates your eyes and ears. The game’s music is atmospheric, but not especially memorable, while the game’s graphics are aesthetically pleasing, but never break into the realms of being really beautiful or striking. Still, they do their job well enough and don’t seem dated, so I can’t really complain about them.

    One of the game’s minor stumbles is that combat, while turn-based and easy to control, doesn’t have a whole lot of depth. There’s not a whole lot of tactics in the form of exploiting weaknesses, setting up for group attacks, or managing resources. There is, of course, the more or less standard and expected RPG tactics of healing wounds as they come up and trying to be efficient with one’s magic, but still, it would have been nice to see a little more punch in this part of the game.

    Overall, though, Avernum: Escape from the Pit is a rather good game. It captures the feel of 90s RPGs better than pretty much any other game out there, and scratches the nostalgia itch that players who grew up in the days of Black Isle might have. It’s not without some minor flaws, but they don’t do much to subtract from an otherwise excellent package.

    Screenshots