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Reviewed: January 21, 2011
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It’s hard to deny that Back to the Future games have had a sordid history. When the best game based on the series up until now was a Grand Theft Auto: Vice City mod, it doesn’t speak very well of the efforts that came before it. Still, with Telltale’s new effort, the series finds what might be its first good commercial adaptation. With excellent use of the movies’ running jokes, themes, and soundscape, and Telltale’s clever writing and puzzle-crafting, Back to the Future Episode 1: It’s About Time manages to be the first commercial Back to the Future video game worth the name. Taking place shortly after Back to the Future part 3, in the wake of Doc Brown leaving Hill Valley, It’s About Time opens with Marty McFly and his father preparing Doc’s possessions for an estate sale. However, when the time-traveling DeLorean returns to 1986, empty save for a cassette recorder, a lady’s shoe, and Doc Brown’s dog, it’s up to you, as Marty, to uncover where – and when – Doc is, what kind of trouble he’s in, and how to rescue him. The game’s dialogue is pitch-perfect, with Christopher Lloyd reprising his role as Doc Brown, and AJ LoCascio stepping into Marty’s role with an uncanny interpretation of the character that I could barely distinguish from Michael J. Fox. Telltale’s writing is spot on, hitting many of the movie series’ running jokes, while being more than clever in its own right. Whether it’s a soup-delivering do-gooder announcing that she has to run food to the asylum because the inmates are just crazy for it, or Doc Brown warning that eating at the soup kitchen will cause permanent damage to Marty’s digestive system in the same panicked tones he uses to refer to the destruction of time itself, the writing is spot on, and the dialogue is delivered expertly. The game’s graphics are charming; with a cartoonish bent that pervades the game. The character designs fit their roles in the game, and while the differences in the level of caricature can be momentarily alarming, as the comparison between Marty and Doc Brown’s proportions took me aback when I first noticed them, the interpretation works better, and the characters have more life and expression to them than a more realistic approach would have. Meanwhile, the music draws its cues from the films, with numerous familiar themes coming back around, and fans of the movies’ scores will find a lot to recognize and enjoy. The gameplay itself is a relatively simple adventure game. The puzzles are all either dialogue-based or involve using items straight from the inventory with little combination or other elaborate inventory tricks to be found. A robust help system will ease players who can’t boggle through the solutions through the game, though the puzzles are straightforward enough that veteran players might not find much to challenge them. Still, the focus is on the story rather than the puzzles, and they manage to succeed brilliantly, especially with a reaction game near the end and a surprisingly tense set of puzzles at the very end of the episode. For fans of the films, you can hardly go wrong with It’s About Time. Adventure game fans might have a harder time justifying it, since while the puzzles are excellent, they go by a little fast, and can be a bit too easy for the seasoned veterans out there. Still, as a first step in their ongoing series, It’s About Time shows a lot of promise, and hopefully points at even greater things to come in the future of the episodic series. ![]()
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