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Reviewed: January 17, 2003
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Released: November 23, 2002
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![]() DarkSpace, from Got Game Entertainment provides a unique real-time strategy experience in a manner that I’ve always thought would be cool. For a monthly subscription, players enter a galaxy that is the stage of an ongoing, three-sided battle for power. What I really like about DarkSpace is that it is basically a RTS game where each unit is controlled by a different player, and for your faction to succeed cooperation is critical. Here is the gratuitous list of DarkSpace features:
The idea of a MMOG real-time strategy title has intrigued me since there rumors of Westwood taking the Command & Conquer series in that direction a number of years back. DarkSpace has created almost exactly the game I imagined, only in space. So…cool… must…finish…review. The actual space flight in DarkSpace is restricted to only the “X” and “Y” axis, meaning that while the game features some sharp 3D graphics, ships can only travel on a two dimensional plane. While this is a little off putting to the part of your brain that has perhaps become overly accustomed to all of the true 3D space combat games, once you start playing DarkSpace the flat field feels just fine. There are two basic types of game servers you can log on to from the game’s lobby, Metaverse and the Skirmish servers that are labeled via the difficulty of the scenarios, Fleet Admiral boasting the most complex battles while the Captain and Newbie severs are slated more towards the beginner. The Metaverse however is a fairly persistent setting where the three warring factions battle to control the entire galaxy, once a team wins, the Metaverse is reset and the three forces go at it again. There are a wide variety of ship classes to choose from, each with their own mission profiles and attributes. The ship selection available to a player depends on their status within the game, rank, number and type of badges earned along with the resource cost of the ship. Ships vary from the speedy Scout class to the lumbering but deadly Dreadnought cruisers and each one is designed to fill a specific role on the battlefield. The most interesting vessels in my opinion are the engineering ships that allow for the development of planets into supply and repair depots. By orbiting a properly equipped planet, ships gradually have their battle damage repaired and have their ordnance and supplies replenished. Even entering a dogfight in DarkSpace is an exercise in tactics. Depending on tye type of craft you are piloting, you need to alter your approach to battle if you want to live to see the end of it. For example, some ships are setup mainly for assaulting surface installations from orbit. When piloting one of these it seems to work best to warp into a system after the main part of your fleet has started its attack. While the enemy ships are trying to contend with the frigates, fighters and cruisers assaulting them it’s easier to slip through the chaos and drop a few bombs on their surface facilities. After you’ve dropped all of your ordnance on the heads of your enemy, you can employ your other weaponry against the opposition in orbit by using your beam weapons to pickoff incoming missiles or softening up enemy ships with ion cannon fire. Once your ship is on its last leg you can try to dock with an enemy ship and then self destruct to deal out some final damage. That’s just one example of fairly advanced tactical strings I’ve seen being utilized to ensure victory. As for the control setup, that is where the game’s steep learning curve makes itself apparent. There are times, especially in the heat of battle, where it feels like every key on your keyboard is mapped to a function and all you want to do is bring up the map so you can find your fleet after you emergency jumped out of the battle by accident. Once you figure out the keys that are used on a regular basis things get easier, but until I got to that point I was worried that I wouldn’t be able to finish this review. Reading the manual and completing the tutorial mode are critical if you want to excel or even just play the game, period. Most of the important functions, such as weaponry selection can be accessed by left clicking on the corresponding icon on the left side of the tactical screen. I have to say the icons are frequently a life saver, at least till you are well acquainted with the keyboard commands. Other than the complex control setup and some server side lag when things get real busy in a very localized area, DarkSpace plays very smoothly and feels a bit like Homeworld in the way that all of the ship types complement each other when in the hands of skilled pilots. Being that this may be the first MMOG real-time strategy title, developer Palestar may have just thrown down a serious gauntlet for the rest of the industry. The most important part of any MMOG is its player community and DarkSpace is no exception. While small in numbers, I think you would be hard pressed to find a cooler group of folks playing any other online game out there. The lobby is always a good place to intelligently discuss strategy, and advanced players don’t hesitate to help the newbies along. It could just be the complicated nature of the game that weeds out the kinds of dorks you run into playing Counter-Strike and Everquest, but in DarkSpace they’re no where to be found. The lack of bitching is so refreshing it should almost be a feature listed on the box. Also the Fleets (clans) are fairly open to accepting new members, and most of the players I encountered belonged to one fleet or another. DarkSpace utilizes the Medusa engine to create the void the makes up the battlefields. While you might be thinking, “Oh yay, outer space, I’ve only seen this a few million times”, Palestar has filled their void with huge nebulae and some lens flares that for once don’t seem gratuitous. All of the ship models look slick and functional, though some battle animations would have been cool. Most of the game’s objects reveal more and more detail the closer you get, making the time spent in observer mode seem more worthwhile. The particle effects seen in combat are also pretty good looking and the flashes of missiles whizzing past your ship manage to thrill and build tension at the same time. While there isn’t anything revolutionary, the sound effects in DarkSpace get job done. The sounds of missiles slamming into your hull will likely give you the chills. The music fits the (lack of) atmosphere in the game very well, almost creating a cinematic feel to the game. There is one slightly annoying flaw where some hits against your ship don’t seem to produce any sound at all, but other than that distracting detail things sound good. DarkSpace isn’t for everyone, but strategy and space combat fans may find their fix in this game. With several new MMOG's on the horizon, DarkSpace is going to have its work cut out for it, carving out a somewhat enduring niche for itself. For less than a $20 initial investment and less than $10/month for a subscription, DarkSpace is a fair bargain for those thinking about joining the fight. The support team is constantly updating the game servers with bug fixes and the like, so things should only get better with time. While it’s not a flawless title, DarkSpace definitely deserves your notice for finally taking the MMOG to new places. The serious learning curve seems to have culled the cretins from the game, so maybe it’s not such a bad thing after all. Anyone who favors real-time strategy over RPG style dungeon crawling should definitely take a look at DarkSpace.
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