Reviewed: April 28, 2005
Reviewed by: Tyler Whitney

Publisher
Vivendi Universal Games

Developer
Irrational Games

Released: March 8, 2005
Genre: Action-RPG
Players: 1-2
ESRB: Teen

8
9
9
9
9.0

Minimum System Requirements

  • Windows 98/ME/2000/XP
  • Pentium III 733MHz
  • 128Mb RAM
  • 32Mb Video Card w/ T&L
  • DirectX 9.0c (included)
  • 4X CD-ROM
  • 700Mb of free hard drive space
  • DirectX compatible sound card
  • 56K Internet for online play

    Recommended System

  • Pentium 4 1.8GHz
  • 256Mb RAM
  • 128Mb Video Card w/ T&L
  • 24X CD-ROM
  • Broadband for online play

    Screenshots (Click Image for Gallery)


  • Ever since the original Freedom Force found it’s way to my PC sometime in 2002, I was eagerly anticipating this sequel. Irrational has created a gem of a game, a true homage to the golden age of comics and characters created by legends such as Jack Kirby and Stan Lee.

    Freedom Force vs. the Third Reich abounds with tongue-in-cheek campy humor and an innovative strategy/action hybrid design that super-hero fan’s can’t be without. With the current explosion of comic based movies and games, this title fits right in but also exudes it’s own unique style that sets it above the rest.


    The game takes place in the 1960's and another sinister plot is hatched upon the world. Apparently someone traveled back in time before World War II and gave the Nazis the alien Chemical X, the component key in developing super powers. With these powers, they crushed their adversaries during the war, casting all of our known future into doubt. It is up to Freedom Force to make things right again.

    All the heroes and villains return from the first game, as well as some new ones, but you will be seeing more of the same most of the time; a small disappointment. The character creation is pretty neat too, as you can really come up with an endless combination of powers. You can choose from any character skin in game, and the online community is VERY active in producing mods and new skins regularly. All powers are also present, allowing for some very odd combinations like mind control with fire blast, but even the animations and sound effects can be tweaked to your liking.

    The view is isometric rotatable and zoom able, even into an over-the-shoulder view that puts you into your character’s shoes even more. You can point and click, drag and select, all controls very similar to most RTS of the day.

    Powers can be accessed via a handy pop-up menu near the character, and you have energy points that you have to keep an eye on, lest you become weak as an ordinary human. All of these powers are pretty unique to each character and make sense; often you must coordinate your attacks to get the most out of your members. For instance, Mentor can subdue openents from afar, but is weak in damage dealing. Therefore you need the bulk and power of ManBot to finish them up with energy beams and giant metallic fists-or just huck a dumpster at them.

    The environments are very interactive as well; you can hurl cars or wield telephones like a bongo bat-even pick up trees! Along with that, all the buildings and surrounding objects usually can be torn down in the wake of combat. After playing City of Heroes, where the environment was very static, this comes as a very refreshing feature. Hopefully this helps to continue the trend of more interactive worlds to explore.

    The online experience has deathmatch, team deathmatch and also a more fleshed out story mode type of multiplayer experience, whereby you would be forced to play certain characters in a certain scenario. After a bit of playing online, it was really a blast coordinating your attacks and trying to outdo your opponent, although there is no handy pause feature when things get hectic.

    All of this is yet again used with GamespyArcade, a system I really don’t give high marks to. Sure it is has lots of features and is colorful, but it is plagued by ads and also some wonky ping displays for servers. I prefer to use All-Seeing Eye (also free) for my gaming, supporting 99.9% of games out there but without all the clutter of GamespyArcade.

    Also, if you want the multiplayer feel but without having to go online, the “Rumble Room” is a sort of create-a-battle system where you can select from a huge assortment of heroes and villains to duke it out. I loved having a massive Time Master battle; 8 towering robots firing laser beams out of every orifice, buildings evaporated, cars flew wildly and civilians ran for cover-it was glorious.


    Freedom Force vs. the Third Reich uses a slighlyed modified and improved version of the same engine that drove the original. Supporting resolutions up to 1600x1200 as well as sharp colors and contrasts, the graphics are extremely vibrant. Character models vary greatly; some are even HUGE robotic creatures and dinosaurs. They also seemed smoother than the original, perhaps an increase in the polygon count in the supped up engine.

    While the animations are simple, they are also quite varied across the plethora of characters and enemies you interact with. Perhaps the coolest aspect are the nearly fully destructible environments-especially the urban areas, I had flashbacks to Rampage after I crumpled a couple buildings into rubble.

    The art direction is certainly akin to Kirby/Lee of old; especially in the comic-esque cut scenes- don’t expect high-end CG sequences. But the style fits perfectly for this title and I am glad they didn’t spend valuable development time on flashy cut-scenes.


    Some truly fantastic voice acting here folks. From bold heroic phrases from Minuteman to the stoic ramblings of Mentor (played by “Brain” from “Pinky and the Brain”), each character really has an authentic feel to them. Even foreign accents are included, from the spicy Latin lover Diablo to the cockney-voice of Black Jack.

    Musically, this is another strong showing by Irrational. The set theme song is some strange humming march tune, but beyond that each level has it’s own catchy rift playing. Although at times, I was slightly annoyed by them-sometimes the campy nature of the game just became too much for me too handle- as I prefer more hardcore titles- you shouldn’t be bothered too much.

    As far as sound effects go, a lot of it reminded me of old school Batman show stock, sans the robust, yet eerily soft voice of Adam West. Lots of zips, zaps, bops and pows, as well as laser beams, tornadoes and other effects seemingly plucked from the 4 corners of the Earth.


    Freedom Force vs. the Third Reich comes with a fairly short 13 missions that takes around 10 hours or so, but with the included character creator and multiplayer, you will have a wealth of time to play with this sucker. If you didn’t like how things turned out in your missions, you have the option to replay the entire story over again with different or even custom characters.


    Freedom Force vs. the Third Reich is one of those titles that truly show the love and affection of a development team, and with a large community of fans- Irrational had to deliver again. Thankfully with beefed-up graphics, added multiplayer support and another solid storyline filled with classic comic goodness, they came through in heroic fashion.