Reviewed: July 23, 2005
Reviewed by: John Bowlin

Publisher
Strategy First

Developer
Primal Software

Released: November 2, 2004
Genre: Action-RPG
Players: 1
ESRB: Mature

4
6
4
4
4.4

System Requirements

  • Windows 98, ME, 2000, XP
  • Pentium II 400 MHz
  • 128 MB RAM
  • 16 MB Video Memory
  • 1.5 GB HDD Space
  • DirectX 8.1
  • DirectX 8.1 compatible sound card
  • CD-ROM
  • Mouse

    Recommended System

  • Windows 98, ME, 2000, XP
  • Pentium III 1.0 GHz
  • 256 MB RAM
  • 64 MB Video Memory

    Screenshots (Click Image for Gallery)


  • Strategy First keeps putting out RPG’s or at least games with "RPG elements", without having any major success, so it was with some trepidation that I opened up the I of the Dragon box and installed this latest title developed by Primal Software. The last RPG title from Strategy First was Cops 2170 which was more of a strategy-RPG with a number of fatal flaws, but the one that I played before that was Prince of Qin which really had a lot of potential.

    It wasn't a good sign, however, when launching the game it minimized and popped up a little box saying I needed an Indeo codec driver. Seems to me if the game is going to require some kind of driver it should provide it with the install, but no, it didn't do that, and when I went to the driver web page they wanted $15 to buy the indeo driver. No thanks. I can live without whatever cut scenes are going to be shown with this. Fortunately I was able to get past that and actually get to the game menu and begin playing.

    Here is what I of the Dragon promises to offer:

    • Three playable dragons are available, each with its own inherent abilities.
    • Explore the vast lands of Nimoan in 20 playable missions.
    • More than sixty spells with breathtaking special effects.
    • Over 40 unique monsters to fight and defeat.
    • Build towns and help protect them.
    • Terra morph landscapes: level mountain ranges, create earthquakes, volcanoes and craters.
    • All models use skeletal animation for realistic animations.
    • Twelve unique areas representing different landscape types.
    • Hundreds of landscape items (trees, boulders, buildings, etc).
    The draw for I of the Dragon is that you get to play the role of a dragon. Now how cool is that? Well, I gotta say, it is a really cool idea but in this case, not terribly well implemented. Control issues, endless repetitive combat, and a lack of any direction as to what to do really hamper this real-time action/RPG title.


    The interface for I of the dragon is a bit convoluted and I had a hard time just figuring out how to move around even with the instruction booklet. The game offers three different "views", a third person behind-the-back view, a first person view, and a top down view. You can use the mouse to point to a destination and your dragon will fly there, but your precision is pretty bad and it's sometimes hard to go exactly where you are pointing because you have to control the vertical movement separately.

    In theory the game supports mouse and keyboard as well as gamepad but I couldn't get the gamepad to work very well and there wasn't a lot of customization you could do for it. Since I have a duel-analog axis game pad you would think that I could have set up an x/y movement stick and maybe the other one for up and down, but no, the game doesn't support setting up a third axis.

    At the start of the game you get a choice between three different dragons. One is a fire breathing dragon that has a potent breath weapon but isn't so hot with spells. Another is an ice dragon that is strong with magic, and the third is a black dragon that spits acid and can master the necromantic arts. The story doesn't seem to change depending on which one you take so it's just a matter of whether or not you want to use magic or stick with the breath weapons or not, basically. The fire dragon seems to be the easiest to play.

    One pretty neat feature is the ability to swoop down, take a monster into your claws, and proceed to munch on it to regain your health. But after a while that gets somewhat old. One irritating thing about the game is that your attacks are so hard to control, it seems like it's really difficult to aim precisely and for someone who is accustomed to precision aiming in most action games, that was a real game breaker. Expect to miss a lot, especially at first. As you gain in levels this gets better but it is very frustrating when it happens.

    The enemies all seem to have some kind of spit weapon that they can shoot very high into the air. Hmm imagine that, a game where you get to be a flying dragon but suddenly all the enemies act like anti-aircraft guns. Sure, you can try and fly around to avoid getting hit, but to actually attack and kill something you pretty much hover in one place and spit fire or acid at it until it dies. And whoever thought up the models for these monsters must have been watching too many Tim Burton flicks recently, because they go from weird to totally bizarre. They're unique, you can give them that, but at 30,000 feet, they all look the same. Just another little blip to blast to oblivion.

    You would think that a dragon would be a graceful, beautiful, flying creature. The interface is so dire, however, that the flying part which should have been a great joy to the game, felt about as graceful as driving an 18-wheeler. For example, you can fly straight forward using the up-arrow, OR you can turn left or right using the left or right arrows. You can not hold down the forward arrow and a direction arrow to move forward and turn! I ended up just using the mouse and treating the game more like an RTS game than a flying simulation. Which is a real shame, because had the flight been more fluid, it could have really made the combats much more enjoyable and less of a click-fest.

    You can gain new spells and abilities as you gain levels. Your breath gets more powerful, yada yada. Even this bare minimum of RPG trappings feels flat and boring, to go along with the extremely stale and uninteresting story. You got some weird dude flying on a flying carpet coming to give you orders. You, a frickin' dragon, taking orders from some flying carpet guy. Yeah right. And it's not even clear what you are supposed to do apart from flying around and killing everything in sight. Which gets kind of tiring, quickly. Sure, you're a powerful dragon, but it feels like you're some kind of janitor cleaning up area after area of endless streams of monsters.

    The story isn't really compelling at all. To be honest I don't think I could tell you anything about it other than it involves some great evil wizard yada yada. If the story is supposed to be the driving narrative that holds the gameplay all together then it really doesn't do a very good job, because you really just don't care what happens.


    The models for the dragons are probably the best thing about the very dated graphics in I of the Dragon. They look very nice and are well animated, but the monsters you are fighting don't look all that special. Of course, it's hard to say since you'll keep the camera high up so that you can see what is happening all around your dragon, so you never really get a chance to zoom in much on the critters you're laying waste to. Flying in the first person mode is thrilling for a short while but it's impossible to actually play the game that way since you can't tell what's happening around you.

    Overall the graphics felt like a game that was about 4 or 5 years old. You've seen it all before. Low polygon counts (except for the dragons themselves), low-res textures for the environments and enemy critters. Muddy looking textures that are not crisp. Yeah, the game has a day and night cycle, but it doesn't appear to actually mean anything except that at night it's harder to see what's going on. The spell animations were also sort of been there, done that, along with the unimpressive "blobs of goo" that represent enemy attacks shooting all around you.

    On the plus side, the game does support a bunch of different resolutions from 800x600 all the way up to 1600x1200, so if you have an LCD monitor that needs a specific resolution to be in native mode, the game probably can fit you perfectly. But even at the high resolutions, the graphics don't really appear all that stunning; they're just less grainy.


    I of the Dragon has unique music that doesn't really seem to fit the action very well. It's all calm and peaceful while you're raining down death and destruction by the truckload. The music feels like it might be more at home in a side scrolling shooter like Darius or R-Type. It just loops and loops and repeats infinitely, never changing to fit the mood of what's actually happening.

    There's precious little in the way of ambient sounds. I couldn't even hear dragon wings flapping, and the pitiful sounding breath weapon attacks just didn't feel right for a game where you're this hulking big monster that flies. Even when munching down on monsters you don't hear much in the way of sound, apart from a few crunches like bones snapping, and some quiet squealing by the monster you're consuming.

    Every time a blob of goo from an enemy hits you, no matter that this "goo" is supposed to be, it sounds exactly like the sound your fireballs make when they hit the enemy. A generic "explosion" bang, and that's just about it. In fact, I was starting to think that maybe sound just wasn't working right on my system. Overall the sound was very lacking in almost every way.


    I of the Dragon is a single-player RPG and offers around 20 hours of gameplay. You might get some replay value out of it if you decide to play through as the other two dragon types, since each one has different strengths and weaknesses.

    There is no multiplayer to extend the life, which is a shame because I can see where having dragons flying around attacking each other could have been a lot of fun. Unless you can find this title at a bargain price you're not getting a good value for your money here.


    While the concept for I of the Dragon is a good one, and it is somewhat refreshing to play as a dragon rather than a dragon slayer, the implementation for this game has far too many drawbacks to end up being a fun experience. The control difficulties, the lack of any variety to any of the missions other than killing different kinds of monsters that all spit goo, and the lack of anything new or exciting in the story department all boil down to a game that could have been a good idea but ends up just not being much fun.

    People who just really dig dragons might be able to endure the interface issues, but for most of the rest of us, this one should be passed up for better games.