Reviewed: January 16, 2004
Reviewed by: Mark Smith

Publisher
LucasArts

Developer
BioWare

Released: November 18, 2003
Genre: RPG
Players: 1
ESRB: Teen

10
9
10
10
9.8

System Requirements

  • Pentium III 1 GHZ
  • 256 MB RAM
  • 32mb 3D Accelerator w/ T&L
  • DirectX Sound Card
  • 4x CD-ROM
  • Keyboard and Mouse
  • 4.2GB Hard Drive Space

    Recommended System

  • Pentium 4 1.6 GHZ
  • 512 MB RAM
  • EAX HD Sound Card


  • Leave it to the wizards at BioWare and LucasArts to join forces and create the ultimate Star Wars role-playing game. After a successful Xbox launch only rivaled by the likes of Halo Star Wars: Knights of the Old Republic (KOTOR) makes its way to the PC in what is perhaps the best console to PC port in the history of cross-platform conversions.

    Star Wars: Knights of the Old Republic is a game of epic vision and scale. Normally I shy away from these types of games since they often get drawn out and repetitive, but BioWare has managed to infuse the traditionally stale RPG genre with a heavy dose of Star Wars flava, including a rich history that details the origins of the Jedi, the Republic, and of course, the evil Sith. Encompassing events dating more than 4,000 years prior to the movies, KOTOR will certainly appeal to the countless masses of Star Wars followers.

    KOTOR is built around the traditional pen and paper role-playing games, but all of the messy paperwork and complicated d20 modified die rolls are all handled behind the scenes leaving the gamer free to explore and marvel at the wonderful worlds BioWare has created. There is more gameplay here than any two other RPG games and plenty of reasons to replay the game at least twice, if not more.

    Part of KOTOR’s brilliance is the relative freedom you have while playing. Never before has your destiny been left in your hands. Not only can you choose from a potential gallery of nine characters to form your three-person party, you often have multiple solutions to nearly every puzzle in the game, often determining your light or dark side affiliation with the Force. This leads to multiple side quests and two very distinct endings where you decide your fate and the fate of the galaxy.

    Despite the 4000-year time difference you will visit several familiar locations and several new ones. There are six planets and you are given the freedom to choose the order you visit four of them. Each planet has a main quest and at least a dozen side quests. There are hundreds of NPC characters to interact with, side quests, and mini-games like Pazaak and Swoop Racing to break up the monotony and allow you to earn extra income. Many of these are optional so if you are like me and just can’t stand one more swoop race you can skip it and move on toward your ultimate destiny.

    There is so much about this story that I want to share but anything I might say here could potentially spoil the game. Suffice to say there is more intelligent storytelling going on here than the last two Star Wars movies combined. Never before have I been this riveted to a game, coming back night after night for my KOTOR-fix. Having the luxury of playing the game through a second time on a different platform and exploring my "dark side" made KOTOR a surprisingly new and original experience.


    If you read my Xbox review then you know the console version of KOTOR was plagued with some of the worst bugs in the history of the Xbox. I'm happy to report that all of those have been fixed or at least no longer an issue on the PC format. Not only has BioWare taken the extra four months to patch the original code, but they have also enhanced the game to make the most of the PC platform. Rather then simply dumping the code to the PC and hoping you had a gamepad to enjoy the console experience, they have tweaked the interface so you can play KOTOR entirely with the keyboard or entirely with the mouse or any combination of the two. While I was very impressed with how BioWare had taken an extremely complicated command structure and made it work with an Xbox controller, I was even more impressed with the time and effort put into making it work even better on the PC. The informative 60+ page spiral bound manual was also a nice touch of quality.

    For those of you who have played third-generation D&D rules role-playing games you will know exactly what is going on from the moment you start creating your character. For everyone else, you really won’t care because creating your character is incredibly easy and lots of fun. Each character has a set of attributes, skills, and feats, and these are slowly expanded and built-up throughout the game. You have the option of letting the game make these decisions for you (bad idea) or taking the time to thoughtfully mold a character that might be useful in the later levels.

    You get to choose between male and female then pick from three classes, which basically translates, to fighter, thief, and something in-between. Later on when you unlock the powers of the Force you get to further define your character as one of three types of Jedi. All of this freedom makes each game quite unique and allows you to approach puzzles and side quests from various angles.

    To aid you in your epic quest you have a varied cast of characters that hook-up with you along the way. These characters then become available to add to your party, which cannot exceed more than three members (including yourself) at any time. You’ll quickly find your favorite crew but with choices like a psychotic assassin droid, powerful Wookie, spunky teenage Twi’lek, computer hacking, lock-picking astromech droid, and several others, you’ll often need to tailor each party to complete the immediate tasks at hand.

    Each member will often have skills that others lack so by combining the perfect threesome you can have a multipurpose team of players that can solve most any problem. And best of all, experience points are awarded on a global level, so even the members you leave back at your base will level-up the next time you add them to the party.

    Despite all of the imaginative side quests and innovative gameplay, KOTOR still finds its roots in turn-based combat and typical adventure-style puzzle solving. Admittedly, the puzzles are great fun and wildly diverse, even when it’s something as simple as going to get object A and returning it to a person at location B. The combat system is where a lot of people are going to get thrown for a loop, but it is actually quite simple and perfectly implemented.

    Each time you encounter an enemy the game pauses (this is an option toggle) and you can dictate the actions of your party. You can preload a series of four moves for each character or simply select targets for each member and let them do their default attack. You can also setup AI scripts for the two party members you aren’t controlling. This allows you to have members who will prioritize their attacks with grenades, Force Powers, or rush into standard melee.

    It’s all turn-based and all the results are determined by the roll of unseen dice combined with modifiers based on your stats, skills, and any items or equipment you have equipped. The combat will actually play itself out if you leave it alone but by fine-tuning the combat you can be a devastating force of nature.

    Take this example. My party of three Jedi enters a hangar and is met by a pair of Dark Jedi, a Sith Captain, and four Troopers. All three of my characters do the best damage with their double-bladed lightsabers but in the time it takes to get into melee range I can get off some initial range attacks. I use Force Stasis on the Sith Captain (the obvious big target) then follow-up with some critical strikes on the same target. I have one of my other Jedi target each of the Dark Jedi and disable their Force abilities so they cannot attack us with Force powers then I follow-up with Force Whirlwind to get then spinning in the air. My third character targets each of the four Troopers and uses Force Stasis on them. It will take four rounds for all of them to become paralyzed but the actions are queued nonetheless.

    Returning to semi-real-time, all of these actions begin to unfold in turn-by-turn events. Assuming none of the enemy can meet their saving throws I have a bunch of paralyzed guys with two of them spinning helplessly in the air after the first four rounds. Then it’s just a matter of moving in and beating on them with lightsabers until they are dead. This is just one example. You also have droids with flamethrowers and lasers; plasma, ion, poison gas, and concussion grenades you can throw, and proximity mines you can use to setup elaborate traps.

    During combat you can use the number keys to select various sub-commands like real-time healing, additional Force powers, or activating shield generators or other equipment. You can only control one character at a time but pushing the TAB key cycles the characters. It gets pretty hectic trying to do it all mid-combat, so you can always pause the action and pre-load your character commands at any time. It sounds complicated but the game eases you into it through progressively more difficulty combat, so without even knowing it, you will learn how to program complex battle tactics. I’ve often cleared out a room in my initial attack simply through careful selection of tactical abilities.

    The trick is to use the various skills of each team member to complement the others. Have one person in charge of disabling and paralyzing while another does range damage and another gets in close for melee attacks. The game is even smart enough not to use grenades when other party members may be in splash damage range.

    Throughout the entire game you are constantly making decisions that alter your alliance with the Force. Almost every puzzle and quest has multiple solutions, one pushing you toward the Dark Side and another moving you into those angelic clouds of the Light Side. You alignment factors in to the cost of various Force powers. While good Jedi can use Dark powers they do so at an enhanced cost of Force points and likewise for Dark Jedi using Light powers. There are also universal powers that anyone can freely use.

    Between adventures you and your party members are gathered together at your base. This is an abandoned apartment on the first planet but soon turns into a cool spaceship called the Ebon Hawk. The Ebon Hawk is amazing and you are free to explore its many rooms almost like a mini-level. Your party will scatter about and you can engage in idle conversation that furthers the story. Each member also has a specialty and can build items for you like grenades or computer spikes. There are even a few adventures that take place on the Ebon Hawk like a stowaway and an infestation of rapidly multiplying creatures - Tribbles anyone?

    The Ebon Hawk also as a workbench that allows you to upgrade a variety of weapons and armor. Throughout the game you will locate pistols, armor, swords, etc. that can be upgraded by installing components to enhance their damage or give them other modifying bonuses. This is particularly useful for your lightsabers, which use three crystals, one for color and two for enhancements.

    There are a few mini-games that crop up from time to time on various planets and in various establishments. Pazaak is an additive little card game that resembles Black Jack only with some really twisted rules. It’s a lot of fun, but you won’t get rich quick playing it. Swoop racing is another pastime that you will have to play on Taris. It is basically the predecessor to pod racing, but you are racing the clock in a drag racing event. These sprints are all about proper acceleration and hitting the turbo pads. You can also race on Tatooine and Manaan. The Tatooine races will help you fulfill a side quest while the Manaan races are simply about money. The only other part of the game that deviates from the norm is the turret battles. These are usually integrated into the story but you can also talk to HK-47 and trigger a simulated attack just for fun.

    There are a few quests that stand out so prominently they are almost mini-games of their own. These include a crime scene investigation on Dantooine and a murder investigation and trial on Manaan where you actually act as arbiter in a real courtroom drama. These are brilliantly written and crafted as such that you will never guess your way through them. You actually have to think and act like a real investigator and collect all the clues. It’s brainteasers like these that keep KOTOR from becoming just another mindless hack-n-slash RPG.

    Kudos to what is easily the best interface of any RPG game to date. Making excellent use of intuitive keyboard commands to shift through pages of data, quest logs, maps, character sheets, etc., everything is at your fingertips. On character specific screens you can still use the TAB key to cycle party members. Equipping your character is simple. Just pick one of the many slots for hands, arms, head, body, and any available items for that slot are displayed. Choose an item and it will be added to the slot and any attributes updated in real-time. It’s pure genius.


    KOTOR has a third-person style to it that might cause some initial confusion. It look like an action game but you can’t jump, crouch, or do anything other than walk or run around and interact with objects that are highlighted. Objects that would otherwise blend into the background are easily distinguishable with the action circle and you can cycle this target around the room with the left and right trigger.

    The game is an odd mix of stunning backgrounds and environments combined with excellent primary character design. In areas of great population you will see some very obvious doubling-up of character models. Some characters like Sith Troopers, Jawas, and Sand People are easily explained away when you use the same model, but you’ll still get tired of seeing the same aliens and human models used over and over again.

    The character animation is superb with unique animations for each character and any type of attack or action they might take. Naturally, melee combat offers the best action and there is nothing more exciting that seeing three of your Jedi battling multiple foes with swirling beams of light. There’s no blood, dismemberment, or any gratuitous violence. Enemies will just drop dead when they run out of hit points.

    There are plenty of excellent special effects and most of these are tied into the huge library of Force powers. Naturally, attacks like lightning, whirlwind, and stasis are the most impressive but there is something to be said when your little droid rolls up and unleashes his flamethrower. Concussion grenades, healing auras, and shields all cast obvious glows and particle effects around your characters or the enemy.

    Each of the planets is quite unique and maintains a consistent theme throughout. You’ll start off in the high-tech city of Taris, which looks remarkably like Bespin, with towering spires and smooth curved lines. Dantooine is a mix of grasslands and wilderness settings while Tatooine looks just like it did in the movie complete with bright sun, yellow desert stretching to the horizon and adobe huts making up the spaceport city of Anchorhead. Kashyyk is home to the Wookies and is a mix of tree house architecture and the sinister Shadowland surrounding the base of these kilometer-high trees. Perhaps the most stunning of all levels is Manaan, a futuristic city even more impressive than Taris that is built over an ocean. You’ll even get to take a mini-sub to an underwater base and don a diving suit for some action on the ocean floor.

    The cutscenes are a mix of game-engine graphics used for most of the conversations and in-game narratives and some excellent CG movies used between planets to tell major plot points. By using game rendered cutscenes you get to see your characters in letterboxed movies with all of their equipped gear. The lip-synching is also very nice assuming the character talking actually has lips. No matter which type of movie you are watching, they are all very professional and blend together seamlessly.

    The PC easily surpasses the Xbox, both in quality of the textures and the ability to run at extremely high resolutions. On an Athlon 2800+ with 512mb and an FX 5900 video card this game ran silky smooth at 1600x1200. You'll need to turn FSAA off if you run it this high but at this resolution there aren't any jaggies anyway. There are also lots of new subtle special effects, advanced lighting, and plenty of special effects to enhance the PC adventure. If you have already played the Xbox version you will be amazed at the improvments, and if this is your first trip through KOTOR you will just be amazed.


    As always, the music is total perfection using traditional Star Wars themes and blending them into subtle background tunes that enhance the gameplay and add emotional punch. There are specific tunes for specific planets and places on those planets. I was disappointed that with all of the cantinas I visited there wasn’t any jazz combo playing. It was mostly heavy rhythmic dance tunes. While John Williams' original score is the underlying theme there is plenty of original music to make the soundtrack as unique as the game.

    The sounds are equally as perfect as the music. Drawing from the vast library of Skywalker Sound you have all the audio goodness that we get in the movies and every other Star Wars game ever created. Lasers sound like lasers and lightsabers have that unmistakable hum. There are plenty of ambient sounds like idle crowd chatter on busy city streets, the hum of your ship’s engines on the Ebon Hawk, the howling winds on the Dune Sea, the hollow echoes of the underwater research station on Manaan and the metallic thunk of footsteps when you are space walking on the outer hull of the Leviathan.

    Of course what really steals the show is the amazing voice work, both in quality and quantity. Every line of dialog other than your own is spoken, even that of the aliens. The game helps you out by making your character a master of alien languages, so even when the Jawa’s are babbling in their alien tongue you can read a perfect translation below. The only time you need a translator is for the Sand People. All of the alien dialect is flawlessly reproduced and some of it is totally original. You’ll end up reading the subtitles and skipping the alien voices, but you’ll be mesmerized by the amazing performances of all the Basic speaking characters. Everyone has unique accents and delivers their lines with perfect emotion. Bastilla has an incredible English accent, Mission sounds like a typical rebel teenage girl, and HK-47 steals the show with some of the best lines in gaming history.

    The entire sound package is presented in an EAX HD mix that surrounds you in audio bliss. You will hear conversations coming from various speakers and the sounds of battle, clashing lightsabers, and cosmic Force powers will come from all directions. This is one of the few Star Wars games that actually rivals the movies in overall sound presentation.


    If you want the ultimate bang for your gaming buck then look no further. My first pass through KOTOR on the Xbox took me 72 hours (nearly a month of nightly playing). This was going down the Light path. The Dark path is substantially shorter since many quests aren’t available and others are more quickly solved through violence rather than cunning and diplomacy. The PC version also offers some original content like an extra space station you can visit to stock up on items and have a few adventures.

    My journey through the Dark Side on the PC took just under 30 hours, so gamers wanting to explore their good and evil sides will easily get 100 hours of quality gameplay from this title. And this isn’t even taking into account the three character classes at the beginning of the game or the three Jedi classes later on. Choosing male or female can influence possible future romantic involvements with party members but there are no substantial changes in the gameplay associated with gender.


    Even if Star Wars: Knights of the Old Republic wasn’t built around the legendary Star Wars universe it would still be an amazing game. What was a great achievement on the Xbox is now an almost-perfect RPG experience on the PC. The bugs have been fixed and those painfully long load times are history. The gameplay is fresh and exciting and the interface is flawless. The story has been meticulously crafted and interwoven with intriguing side quests that you are free to complete or ignore.

    And there lies KOTOR’s most valuable feature, total freedom, freedom to go where you want to go, do what you want to do, and let the adventure unfold at your own pace. This is what RPG gaming has always been about and thanks to BioWare we can hopefully see a paradigm shift in the way future RPG games are created. For now, anyone who enjoys RPG gaming owes it to themselves to make KOTOR a permanent addition to their software library.