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Law & Order: Legacies Ugh! Really? I mean, I’ve played various other incarnations of the CSI/Law & Order/Encyclopedia Brown ilk, so I’m familiar with the mechanisms. This “game”? It’s awful. There are a couple of redeeming qualities, but really? Go play LA Noire. And yes, I know there is no Encyclopedia Brown game. That’s not my fault, but it would still be better than this one.
To be fair, there is a little bit more to the game than that. You get to examine crime scenes, which takes about five minutes and is essentially trying to find a list of things they gave you in the earlier dialogue. So you’re really going on a picture find rather than actually thinking about what might be relevant. What makes it a little more challenging than just hunting and clicking is they score you on how many “guesses” you get, so no just clicking around the screen until you find everything.
Everyone looks like a chibi or super deform rendition of the characters they are supposed to represent; that’s when the graphics team was successful. The inherent problem of rendering real people in a more stylized fashion is inevitably they end up looking “cartoony”, so what should be a serious game ends up looking like something for kids. It wasn’t until Abbey was covered in blood that I realized this was supposed to be a game for something over the 8 to 10 set. That’s a fantastic example though. Here we have an emotionally charged scene where a character has just been splattered by a man being shot in front of her and it plays like something out of Ren & Stimpy. It’s supposed to be horrifying, you know it is, but you almost want to laugh. If this were anything other than a licensed game the graphics might work. They aren’t terrible of themselves, I like the thick line rendering and some of the facial animation is pretty good. But Benjamin Bratt and Mariska Hargitay this game isn’t. That and the interface have got to be a graphics decision. I mean they could have made it lines of text at the bottom of the screen, the radial design that Bioware uses -- anything. Instead they decide to take up the screen with stodgy grey boxes. Not only does this break my immersion in the game, but it is just boring. Excel spreadsheets are more interesting.
The best thing about this game? It retails for $19.99 and you get seven episodes. You only get 3 right off, but the other 4 are on their way and you don’t have to pay anything more for the extras. There is some replay value in that you can replay scenes to get all the questions right, etc., but really playing through it one time was more painful than I care to consider. Doing it again? No. Ordinarily I like what Telltale Games puts together, but this just looks like a slap-dash excuse to cash in on a television property. The previously mentioned gore makes this seem too old for the age group the difficulty level and polish the game seems to be designed for, and the design and difficulty of the game -- let alone the lack of interaction -- are too young for an older audience. In short, nothing fits together and you’re better off spending an extra $5 or $10 dollars on a copy of LA Noire. It’s the same idea, but executed so much better. Screenshots ![]()
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