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Reviewed: November 25, 2004
Publisher
Developer
Released: October 26, 2004
Recommended System
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![]() The Developers behind Pacific Fighters come from one of the most heralded games in flight sim history, IL-2 Sturmovik. This game introduced realism never before seen in the gaming world and set the standard for what a combat flight simulator should strive for. Ubisoft along with 1C have graced us with another fine addition to any armchair pilot’s collection. My experience with flight sims has mainly taken place in games like WW2online, where it may not be a dedicated flying game, but the flight models and game play were as realistic as could be. Picking up Il-2 or Pacific Fighters brings back feelings of familiarity and comfort, unlike my experience with Lock On Modern Air Combat, where all I could do was stall and spend countless hours going in circles trying to get missile lock. There is something to be said about the beauty of dog fighting with thumping machine guns and the art of working into position. Some of the main features include:
![]() It consists of extremely realistic combat in various campaigns/battles across the pacific, from Midway to Pearl Harbor, the latter being playable by both the U.S. and Japanese forces. It is quite the sight to zoom in with a Zero and aim for the U.S.S. Arizona (which sunk) while flak is trying to tear you and the other hundred odd Japanese attackers out of the sky. Other missions consist of escorting bombers to targets, intercepting incoming fighters, and even some ground anti-aircraft duty. The physics in Pacific Fighters are extremely realistic resulting in stalls and damage to aircraft affecting your craft accordingly, Dog fights are the name of the game here, flying in your squadrons of fighters or bombers as you try and maneuver for the shot You can jump into instant action for a quick chance at dog fighting either the Japanese or Americans. You can also play in career mode, where you follow your created pilot on a journey through aviation history, joining the battle in some major historical engagements. The addition of aircraft carriers is amazing as well; trying to land on a floating football field at 150mph is a bit of a rush to say the least. Luckily, a well-crafted manual accompanies the game, and explains many of the controls and interface, thus helping with a steep learning curve, especially for those people new to the genre. I would recommend you use a joystick with a little knob at the top of a joystick that allows for head movement to look around inside your plane for enemy pilots, objectives etc- much easier than using the numpad. Or if you feel like something different, you can pick up a TrackIR ™., which follows your head movements much like the PS2 Eyetoy does, allowing you complete hands free awareness in the cockpit. The planes handle differently as well, from the nimble Japanese Zero to the lumbering A-20 Havoc. The UI is presented soundly, with scalable maps with waypoints, icons for your friends/foes in different colors and easy to use menus for options and the like. I did have a bit trouble getting my X-45 Joystick set up quickly, I had to back out several times to reset the calibration and even then I had to manually tweak it so I wouldn’t fall like a stone during combat. The x-45 is a nice joystick too; besides the knob to look around it has a small throttle control to the left for easy acceleration/deceleration- in the heat of combat you don’t want to stumble around on the keyboard. However, the long, uneventful travel times are major drawbacks, even with the variable time acceleration, you will still be on autopilot for a good while in some battles. So grab a book or get your TV close as you wait for the action. Also, people new to the genre may feel a bit under whelmed by the sim aspects, such as 40min travel time to a target to drop one bomb and return home, or spend 15min tailing a Zero only to land glancing shots within your .50 cals-this is not for the impatient gamer. Graphics are by far the strongest area of this game,. The planes are extremely detailed, especially the cockpits, with every dial and switch painstakingly composed in the virtual world. I found myself examining all the specs on the various planes in the easy to use menu feature that explains the history behind every aircraft, along with the aforementioned technical details. Fans of IL-2 will be quite familiar with the damage effects as well, as planes take hits they resemble Swiss cheese, seeing your airframe and bits of stuff falling off adds to the drama. The ground isn’t extremely detailed however, with few variations on landscape other than green and blue. Of course the latter doesn’t matter very much when the real battles are in the skies. My rig had a bit of a hard time on max detail (1.53ghz, 1gb DDR ram, Geforce 4 Ti4200 128mb), thus I had to drop down the details to low across the board, though I kept it at 1024x768 and it ran smoother. You should be fine if you have anything similar to mine, my PC probably needs a good defrag anyways. The sound reminds me of many great WW2 movies like “Tora Tora Tora!” and the like, full of the roar of planes and the thump-thump-thump of cannons and flack exploding all around. A nice touch is the radio chatter that fills up the dog fighting, calls of “I’m hit, I’m bailing out!” and “Get this guy off my tail!” give some added intensity. The music score is pretty solid as well and gets you ready for some action with its orchestral themes. At times though, the constant droning of your aircraft gets on your nerves and can drown out the rest of the sounds, best to experiment with the setups until you find the right balance. This game will keep you busy for a long, long time. With single missions, instant action and the campaign mode with each mission resulting in a different outcome, lots of variations of action exist. I popped into Multiplayer for a bit, and, Ubisoft has this element of the game covered with their standard and well-known Ubi.com online browser. Connections are pretty solid, although I had a few lag hiccups from time to time, thankfully nothing during an intense dogfight. You can find a live game using the Ubisoft service, or you can play via your home LAN. Also you have the ability to install Pacific Fighters into IL-2 Forgotten Battles and Aces Expansion Pack or as a standalone game to play with others that have either set-up. Be known that if you just install the standalone Pac Fighters, then that is your only option to play via multiplayer, not the other extensions. The IL-2 community is one of the strongest out there, with numerous sites and skinning services offered, as well as numerous player made add-ons/tweaks. You can assign different loads outs, skins and a host of other customizable options to your combat aircraft. (My good friend actually made the vast majority of the skins for Il-2; name is JerseyD for those in the know) For fans of flight sims and those who have either the IL-2 games plus expansion packs, this is a no brainer buy. For those who aren't into realistic flight sims with long travel times, you may want to look elsewhere, perhaps fire up your console for more arcade-like Ace Combat series. With a strong community, excellent developer support and MP support, Pacific Fighters looks to be soaring high for years to come.
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