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Storm Storm is a relaxing physics puzzle game from indiePub. The game’s concept is simple: Using the power of the elements, guide seeds from trees to fertile ground where they can become more trees. No characters, no grand story, no major conflict. It’s just you, the land, and the seeds, set to extremely relaxing music.
As the game unfolds, you’re given access to three elements in all: Wind, water, and lightning. When you use wind, can blow the seed and some light objects around. When you use water, you cause a rain cloud to form, which can fill up holes and allow the seed to float out of pits. Lightning can cause the seed to jump if it strikes it, and can also be used to destroy logs or blast rocks apart. As you go further into the game and the seasons change, these basic elements can be used to fuel additional effects. For example, in later seasons, lightning can be used to start fires, water can be used to create snow, and wind can be used to create tornadoes you can actually control. Your access to these elements are, however, limited. They don’t carry over; if they did, you’d have a really boring puzzle game. Instead, you generally begin every level with one or two “charges” of one element. That means you get to use that element one time, and then the orb indicating that charge starts to refill over time. That’s enough to get the seed off the tree and rolling, but you’ll have other ways to expand your capabilities. There are little pickups on each level that contain more elemental charges. You might start off with two charges of water, which you can use to get the seed to roll over a wind pickup, which can help you reach some soil and get in position to grab lightning or another wind pickup.
The game is great to look at, and the animations are lovely. The sounds are always soothing and subdued, even the ones you might expect to be startling, such as lightning. The game never compromises on being an aesthetically relaxing experience, and it keeps the same serene mood through the game. My only complaint about the game’s look is that sometimes there’s a little too much green, and it could use a little contrast to make the environment stand out more. Storm is a solid game, but it does suffer from a few issues. There isn’t much in the way of an in-game tutorial. To learn the game, you’re going to have to read the manual (which is only 3 pages long, has huge text, and is largely made of pictures). This is not only important for learning how to use the elements, but also for figuring out other important parts of the game. For example, you can hold down the left control key for a few seconds to send the seed back to the tree it came from. This seems like a feature for undoing a mistake, but a few stages actually require that this feature be used before you can beat them. For example, an early stage requires you to drop the seed down a cliff to grab a wind pickup, but there’s no way to go back up the cliff without using that seed reset button.
These issues aside, though, Storm is a great and relaxing puzzle game from an indie developer, and that’s a good thing. It’s definitely worth the $10 asking price. You don’t see too many games like Storm around, and with the holidays approaching, it’d make a solid digital stocking stuffer. Screenshots ![]()
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