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Torchlight II In the wake of genre giant Diablo III, it may be easy to accidentally gloss over Runic Games’ mouse button-mashing action RPG Torchlight II—but having sunk my teeth into this indie gem over the last few days, I can say without reservation that it’d be a crying shame to miss out on this unassuming but robust game. It’s hard not to compare Torchlight to Blizzard’s Diablo series, not only because the games’ mechanics and design share marked similarities, but because they come from the same roots: some of Runic’s co-founders are ex-Blizzard North staff of Diablo fame, and the development team’s experience with the genre really shows.
Where Diablo III dabbled with on-the-fly skill swapping, Torchlight II staunchly clings to and builds on Diablo II’s traditional skill tree system: each level, characters earn points which can be invested in statistic and ability upgrades. Each of the four character classes has three technique branches with specialized active and passive skills, each with multiple upgrade tiers. Abilities and items can be dropped into a number key-activated quick bar, and players can tab between two skills activated by the right mouse button. Invested points are relatively permanent, as only the last three points spent can be undone at any given time, allowing just a little wiggle room for experimentation. I expected to feel hampered by the inability to respec[ialize], but on the contrary, I liked that it gave each of my characters their own personalities, strengths, and weaknesses. As a result, I can see myself replaying the game additional times just to try out new builds. Speaking of different builds, I like that each class can be either male or female, and each character’s appearance can be somewhat personalized. The options are a bit limited but definitely beat having none at all. Each character also has a customizable pet, which can be one of several animals, and pets surprisingly proved to be one of my favorite features in Torchlight II.
While I haven’t played the original Torchlight, word has it that players’ main complaint was the lack of a multiplayer mode. Torchlight II, fortunately, includes a multiplayer mode over either Internet or LAN, and it allows up to, not four, but a whopping eight people to play together at once. I loved that the higher player cap meant I could get more family and friends together for some quality monster-smashing time. Games can be open to the public, friends-only, or password protected, and Runic’s system conveniently shows each game’s difficulty level, whether it belongs to a friend, who’s already playing, and what class and level they are. The social aspects of the multiplayer mode aren’t as developed as Diablo III’s, perhaps—particularly, I couldn’t find a way to link items to show my teammates, and the game didn’t notify me when their characters died, which led to some confusion during some of the hairier fights when my allies mysteriously vanished—but it covers the basics, like chat, common emotes, item trading, and individualized loot drops.
At its $19.99 price point, I really can’t think of many reasons to pass this one by. For those of you who have been looking for the next great mouse-mashing action RPG, particularly if you liked Diablo II but weren’t a huge fan of the changes introduced in Diablo III, you may really enjoy Torchlight II’s alternate take on how Diablo II’s mechanics could have evolved. I certainly do. Screenshots ![]()
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