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Reviewed: February 30, 2008
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![]() Luxor: Pharaoh's Challenge is the latest offering from developers Mumbo Jumbo, prolific creators of casual computer games ranging from licensed properties like Wheel of Fortune and The Office to well-known original games like Elf Bowling. Pharaoh's Challenge, the latest in the Luxor series of puzzle games, continues the Egyptian motif and simple, fun gameplay mechanics of its predecessors, while adding new levels and power-ups to the mix. A few years ago, some friends and I went out for a cheap, late meal--as in "3:00 in the morning" late. The place we decided to go, in order to avoid the crowds of "Fast and the Furious" wannabes who frequented most of the local chain diners on Saturday nights in my hometown, was a dingy, no-nonsense truck stop diner called Witham's Restaurant. And like any good truck stop diner, Witham's was equipped with a gaming machine. My friends, who had been there before, immediately sidled up to it and dropped in a few quarters. "Is it video poker?" I asked, leaning forward. "No, Bejeweled," a friend replied happily, mashing on the controls. Sure enough, the little boxy machine that looked exactly like a video poker game wasn't about winning money at all, just scoring points. And the games--which, along with the mega-famous Bejeweled, included simple matching, skill and blind-luck contests of various sorts--proved to be addictive not only to my friends, but a number of other people who came by and fed coins into it as we enjoyed our greasy entrees. I had never seen such a thing, but it made me sit up and take notice. These games were simpler than Pac-Man, and yet people were more than happy to pay money to play them! As I now know quite well, so-called "casual" games are not only highly popular with non-traditional gaming demographics (like truckers and housewives), but easy to produce as well, making them a lucrative bet for developers. Although I haven't been back to any truck stops since I moved away, I wouldn't be surprised in the least to see at least one of the Luxor games available for play on such a machine. Luxor: Pharaoh's Challenge is a color-matching game that is, like many of its spiritual brethren, surprisingly addictive, considering how simple it is to get the hang of. Colored spheres roll along a winding track in sets of roughly 30 spheres to a train (each stage has several such trains that appear at staggered intervals). At the bottom of the screen, the player controls a golden, winged Egyptian artifact that loads more colored spheres one at a time, as in the Bust-A-Move series of games. Instead of angling a trajectory, though, the shooter slides back and forth across the bottom of the screen. When a player feels she has the perfect shot to make a group of three or more spheres of the same color, she pushes a button to shoot the ball up the screen towards the moving train. The fact that each train of spheres is moving adds to the excitement of the game. If any spheres reach the end of the track (represented by a little pyramid with a gateway in one side), the round is lost and the player is urged to try again. And if a ball isn't shot into a set of two or more spheres of the same color, it wedges itself into the train, making it that much longer. This can sometimes work to a player's advantage, though: if three blue spheres are separated from six blue spheres by a lone red sphere, wedging another red sphere in beside the first means that the next red sphere can be used to clear all three of them, allowing a combo chain to occur when the two groups of blue spheres run into each other afterwards. Combo chains rack up big points, which is, of course, the sole purpose of playing Luxor. It's fun and satisfying to trigger a chain, and sometimes such chains can string along four, five or even six reactions, which is quite a rush. The game's 88 stages are divided up into levels with a handful of stages each, and at the end of each level, a new Blessing is unlocked. Blessings are "equipped" between levels via a simple interface and have various effects, from making balls fire more quickly to increasing the range from which bonus point items (which drop from cleared spheres when certain conditions are met) will be sucked towards the shooter for easy capture. Their effects are permanent as long as they are equipped, and up to three can be equipped at once. More powerful in their immediate effects are the in-stage power-ups, which, like bonus point items, drop when certain things happen. Each power-up has an effect which lasts for the next shot only, but the effects are big enough that a well-placed power-up can reverse the fortunes of the unlucky. The most basic is the Wild Ball, which is guaranteed to match with whatever spheres it touches, even if it's wedged between two different-colored spheres. It can be very useful for clearing such spots, leaving wider, uninterrupted chains of spheres for easy removal. Other power-ups include Bombs, Lightning Storms (which selectively destroy a number of spheres at random, often triggering chains between the spheres left) and many more. In the end, although the game is fun on the merits of its basic gameplay alone, it is the lack of much variety that keeps it from scoring higher in this section of the review. There are 88 stages, according to the game box, but there are only 25 different layouts, which are repeated at higher difficulty settings as the main gameplay mode is worked through. This means that less than an hour into the game, players will see the same scenery begin to repeat. Furthermore, aside from the standard three difficulty levels most puzzle games come with these days, there are only two gameplay modes. The regular "story" mode runs the gamut of every stage, from easiest to most difficult. As stages are played through, they then become unlocked for play in the "Endless Tomb" mode, which just means one level with a never-ending, increasingly difficult procession of sphere chains. If a few more modes were available, this game could have been twice as much fun as it already is. As anyone familiar with the world of casual games already knows, neither graphics nor sound are really big considerations for the genre, and so I won't spend a lot of time worrying about them here. Luxor: Pharaoh's Challenge does take advantage of the PS2's particle effects nicely, though. There's lots of glowing and flashing when things go right. It also has nice textures and fairly detailed background graphics, considering the type of game it is. In the end, though, it all comes down to colored balls rolling around on the screen with a big points display spinning upwards at the top. Anyone who goes out of their way to purchase this game for its graphics will not only be disappointed, but should probably also submit themselves for psychiatric evaluation. Square Enix is that way, folks. Probably my favorite sound from this game is the sound that the spheres make as they roll slowly around the screen. It is the sound of a heavy stone being rolled across a hard surface, and it really stands out in the way that it takes otherwise light-looking balls and makes them seem heavy and substantial. The fact that I even noticed this shows that some care obviously went into the sound design for Luxor: Pharaoh's Challenge; however, there just isn't that much to add a sound effect to. Aside from the cool rolling-stone sound I just described, there are sounds for shooting balls, catching points and power-ups, and a neat wolf howl whenever a combo is accomplished, but that's really about it. Similarly, the soundtrack, while by no means bad, is nondescript. Each song fades into the next one, and none of the mystical, Egyptian-themed pieces stand out from each other. In the end, though, who plays a game like this for its soundtrack? Not every puzzle game can be Tetris, after all. Like any good puzzle game, Luxor: Pharaoh's Challenge has a decent amount of replayability right out of the gate, and at $19.99, it's a solid purchase. A lack of extra gameplay modes and a small number of stage designs keep it from being a truly great value, though. An additional consideration is that Pharaoh's Challenge is far from the first Luxor game on the market. It's hard to say whether or not this newest installment is really worth buying for those who already own a previous installment in the series. In the end, people who enjoy puzzle games owe it to themselves to try out this game--because it IS fun, and well-designed--but also to be aware that, as a "casual" game, there isn't a whole lot of depth or variance to it. There are only two modes of play, and a limited number of stage designs. Luxor: Pharaoh's Challenge has a fun Egyptian theme, an enjoyable gameplay mechanic that's easy to learn and difficult to master, a forgiving learning curve and a fair amount of replayability. It was obviously put together with care, and with the user in mind; technophobes will be glad to know that once the game disc is put into the PS2, it gets straight to the action without any hassle (but don't forget to turn the TV on, guys). Overall, Pharaoh's Challenge is a fine, simple, casual puzzle game that is sure to be fun for most people--just make sure it's worth the money before making a purchase. In the market for a puzzle game that'll really take dedication and time? Stick to Ico and its ilk. Looking for something to unwind with for 20 minutes after a hard day at work? Luxor: Pharaoh's Challenge is worth every penny.
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