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Reviewed: November 30, 2005
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Released: November 16, 2005
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![]() True Crime: New York City is the sequel of True Crime: Streets of L.A., which showed up in late 2003 on the PS2, to fairly stellar reviews. Luxoflux Corp is back again with the same GTA-esque vehicle and foot action, but this time in the gritty, urban sprawl of the Big Apple. Being 2 years later, many advances in game design have been made, and while the first title was a solid one, it remains to be seen how True Crime: New York City can improve upon it. But hey, that’s why I am here- right? You play the role of Marcus Reed, former street thug turned cop, as he hunts down the killers of his best friend, and partner. From here its up to you on your direction really, much like GTA. First off, you go over the basics of melee fighting, shooting, stunt driving and more. Lots of side missions are available, and they do feel less gimmicky than the aforementioned controversial series. You really feel like a cop when you respond to calls over dispatch, or spot some crime in an alleyway. These can range from your everyday robberies; to the more interesting sex offenders roaming around- it’s your job to clean up the streets. And remember, you can’t just shoot these guys, you have to subdue them, cuff them and haul them away for justice to take it’s course. Being a good cop increases your rating, which in turn raises your pay and…you just feel all warm and fuzzy inside, knowing that certain crack heads won’t be causing anymore harm. With a higher salary, you can purchase a lot of goodies, from weapons, add-ons and even new martial arts techniques. The main game progresses well enough, although some of the tasks are downright boring, due in large part to the unoriginal storyline. You basically spend 99% of your time chasing down the lieutenants and other power players in the crime world. You show up, you blow away a bunch of their cronies, and then you face off with the big, bad hombres in some mind numbing “boss” battle. After you have them in your grasp, you can interrogate them for more information, not unlike the recent Punisher videogame. Admittedly, it’s nowhere near as inventive (no piranha fish tanks here…), but it’s still a nice touch to garner the inside dish. At least with games like GTA, or Max Payne, the storylines are a bit more interesting, not to mention the action is much more intense. For starters, the auto-targeting feature can royally mess up in the worst moments imaginable, often shooting someone whose back is to you, while you get peppered by the Uzi-toting maniac beside you. I’m not sure why they couldn’t just paint some sights on the screen and get rid of the ridiculous lock-on system. When you get up close and personal, things fare a bit better though. You can grapple, block their attacks and employ some pretty brutal street fighting moves. The A.I. in general is pretty lacking. Your fellow cops will wander around, popping off shots left and right, despite the fact it’s, well, not exactly kosher to even draw your firearm in most cases. Hell, if your not careful, they will even shoot at you, thinking you are another common criminal. I felt like Eddie Murphy all over again, minus the great theme music. Driving around is also an interesting experience. As I'll mention later, the physics are just plain off. Your car flings around the road like it was on ice, along with any collisions you have resulting in over-the-top crashes. Luckily, you can always hop a ride on the local subway to instantly appear, without hassling with traffic. True Crime: New York City has some decent visuals, but suffers greatly from many hiccups. The framerates stutter, the physics are wonky, as well as a host of clipping issues. I find it hard to believe all these bugs slipped past the QA teams; this must have been a rushed project towards the end. It’s sad too, because many times the performance is so poor, it’s almost unplayable. The character models are a bit jerky in the animations, along with being somewhat muddy in regards to textures. The car models fare a bit better, due to the simplistic nature, but even they have some problems. As I mentioned before, the physics tend to be “off”, by that I mean they feel floaty, as opposed to you handling tons of steel, it instead feels like a plastic toy. Thankfully, the entirety of NYC is detailed and pretty dang accurate, a feat worthy of mentioning due to the sheer size alone. Chinatown, Harlem, Manhattan - it’s all here. Not to mention the streets are full of people milling about, cars cramming the lanes and so on. It feels like a real, breathing city. The cutscenes are also pretty solid too, helping to string along the events nicely. Like the graphics, the sound department doesn’t escape without a hitch or two. Often, sounds will be muted, or plain not there. Along with this, you will hear delayed responses to everything from gunfire, to walking down the street. Pretty sloppy stuff. It’s saving grace is it’s robust soundtrack, from some of the hottest rap artists of recent memory, guys like Jay-Z, Big Pun, Red Man, Wu-Tang Clan and more. It’s not solid hip-hop either, there are also some rock and trance type tunes thrown in for good measure, from artists such as Bob Dylan, Sonic Youth, Misfits, and Danzig, just to name a few. Oh and there are some guys named Fishburne and Walken doing the voice work, that’s nice, I guess. The main portion of the game should take you a few days to go through, or around 10-15 hours. Couple that with all the side missions, and if you choose to drive around the massive city, you can tack on several more hours to that total. There is no multiplayer feature, so this is about it. Overall, a pretty meaty single player experience that should keep you entertained for a while, but nothing extreme. True Crime: New York City tries to bring the drama of the street home to you, but comes away with a vanilla game instead, replete with bugs, glitches and other issues. Even with a stellar soundtrack and voice work, not to mention a highly realistic city-scape, this title still can’t overcome it’s faults. Vigilantes, and wannabe cops, should look elsewhere.
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