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Reviewed: May 10, 2007
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Released: May 8, 2007
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![]() Tony Hawk skating games have been around for…well, almost as long as I have been playing video games. My first was on the original PlayStation and I can’t even count the number of sequels I’ve played on console and handheld systems in the past decade. Last year I got to play the handheld version of Tony Hawk’s Downhill Jam on the NDS and the even-cooler motion-controlled version on the Nintendo Wii. Now, in an attempt to bring this game to the millions of PS2 gamers who arguably, made Tony the video game legend he is today, we get a ported version of Downhill Jam for the PS2. The PS2 is really no different than the Wii version, at least from a core content and gameplay standpoint. A few things are missing but a lot has been added to fill in the gaps, and Downhill Jam remains firmly in the racing category, right alongside previous greats like SSX and Downhill Domination, so don't expect a lot of open worlds to explore or crazy trick combos. This is pure racing and pure speed and a whole lot of action. What made this game great (or at least somewhat original) on the Wii was the use of the motion-control input of the Wii-mote. Now that we have gone back to the Dual Shock, Downhill Jam has lost a bit of its edge and become just another racing game, no different than any other downhill racing game really, only with the Tony Hawk name and some Tony Hawk flava to spice up the presentation.
Hawk fans might distress over the lack of a manual or revert, which makes it impossible to pull of lengthy combos. You must now rely on trick gates and multipliers. Pass through these to slow down time (Matrix style) and sneak in a few more tricks or hit a multiplier to boost your overall point total for the current trick or combo. Each character also has their own set of unique Special Tricks you call pull off. Just wait for the Special meter to start flashing then rip one of these extremely cool and insanely animated moves for major points. But all of that is just the concept of playing Downhill Jam; how about the strategy? Obviously, you’ll want to keep that X button down for extra speed as much as possible. Tricks aren’t as important in pure racing, but they do earn you valuable boost power that can make the difference between a first and second place finish. You’ll want to mix up tricks and create unique combos for maximum points. Push pedestrians out of your way, jump over oncoming traffic, and backhand any opponents that get within striking range with the R1 and L1 buttons.
Actually, I love them all, and you even get to appreciate them in many between-race cutscenes, even if you aren’t playing that particular character. There is a whole televised presentation element to the gameplay that features ESPN-style interviews with the various racers that reveals rivalries as well as interesting character traits for the entire cast. Each character has their own skating style which translate into stats like speed, turning, balance, jump, and combat and you can develop these over the course of the game as you earn points you can assign to these abilities when you level-up. You’ll also unlock new characters, boards, tracks, and entire racing venues as you progress through the Downhill Challenge. There are eight racing environments that span the globe. You’ll start off in San Francisco then move on to Hong Kong, Edinburgh, Rio, Machu Picchu, the Alps, and even a Mall. Each venue consists of an expanding tree of events that include pure racing or racing for the most trick points. If you aren’t good at one aspect of the game chances are there is another branch you can follow until you unlock the required amount of events to move on to the next country. The tracks are massive, so massive in fact that many events only include a part of the track. When you do race on an entire track, top to bottom, it can take several minutes of intense racing to reach the bottom. Along the way are numerous shortcuts and secret paths that you’ll need to locate for the fastest finish times, and these often require advanced tricks like wall-rides or a slingshot from a powerslide to even reach. Multiplayer is tight and certainly provides plenty of post-single-player racing entertainment for two racers using split-screen, but falls just a bit short of the excitement of the four-player races on the Wii. The designers must not have had that much faith that PS2 gamers own multi-taps. You can choose between Quick Play or create a unique Event Series comprised of a variety of race modes. Pick your venue or let the game randomly do that for you.
After playing Downhill Jam on the Wii with 16:9 and progressive scan support it’s certainly a shocking step back to replay the game on the PS2 without those features. The game takes a definite step down in overall visual quality. I still enjoyed the cartoon-style graphics in Downhill Jam and the smoothly animated characters, and the massive levels, but everything had this haze and fuzziness about it that made it look like a PS2 launch title rather than a game coming in near the end of a seven-year lifespan.Technically, there are some texturing issues where objects will have either flat shading or no texture at all until you get really close. Then you have this weird pop-up. The same goes for objects, which can be really distressing when you are flying down the Streets of San Francisco and have a streetcar quite literally pop-up in front of you. The FMV videos that preface many of the events are horribly compressed and look really bad. I can't really explain this since FMV has been done before and much better, even on the PS1. It should have at least looked as good as it did on the Wii. At least the track list has made the move from the Wii with 40 licensed tracks that keep the energy flowing throughout the entire game. I’ve logged 20+ hours with Downhill Jam and haven’t found a single song I didn’t like or mind hearing again when it repeated. I can’t remember any game where I could say that. The only negative to the soundtrack system was that during the game you never knew the track being played (like the EA Trax system), and when you go to create your custom play list you cannot preview the music, so you have to know what you like by title or artist. I ended up not even using this feature since I liked all the music. The voice acting is fantastic, in a campy, fun sort of way. Each character has a very unique personality that is enhanced through clever dialogue and specific accents and delivery styles. I loved listening to the pre-race interviews, something I would normally skip right through on other games. Sound effects are admittedly a bit weak, but only because there isn’t that much opportunity for a diverse array of sounds. There are plenty of breaking and smashing sounds as you skate through wood, glass, and other destructible objects. You have the constant sound of wheels on a variety of surfaces as well as the grinding sound.
You can make your way to the end of the Downhill Challenge without completing all the events and you certainly aren’t required to get gold medals in all of them. A straight-through pass will take 12-15 hours but to get gold and complete everything will take upwards of 20-30 hours as you refine your skating skills and learn every last inch of each course.The multiplayer adds a lot of extended value to the title and the PS2 offers three exclusive new multiplayer modes; Airtime, Mayhem, and Yard Sale, to round out the standard Race, Trick, Attack, and Slalom modes. While we're on the topic of PS2-exclusives, the designers have thrown in ten new PS2 events for a total of more than 100 events across the solo Downhill Jam mode, as well as three new characters, sponsors, and skating gear to tweak your character far beyond what you were able to do on the Wii. To balance out these new additions the Ghost mode has been removed. This was a major part of the replay value for the Wii version, at least for me, in that it not only allowed you to race against your own best times, but you could also unlock ghosts recorded by the developers and try to beat the times of the true experts. The PS2 only allows you to set and record your best times in the high score list for each track. Tony Hawk’s Downhill Jam is a fun racing title that probably didn’t even need the Tony Hawk name to succeed, but it probably won’t hurt. With the focus shifting from tricks to speed, Downhill Jam should capture a whole new demographic on a whole new system. Hopefully it won’t alienate the existing fan base in the process. For me, I loved the music, loved the visual style (despite the last-gen graphics), and really got into mastering all the ins and outs of the enormous tracks. The locations are unique, the tracks long and complex, and the fun factor and energy level is unparalleled with any other current PS2 title. Sure, I miss the subtle nuances that the Wii controller added, but for PS2 gamers, this is one downhill racer you won't want to miss.
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