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Reviewed: January 8, 2006
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Released: November 15, 2005
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![]() The Wild Arms series, which got its start on the original PlayStation console, is fairly unique in that it combines elements of fantasy, sci-fi, and westerns in one cohesive and very satisfying setting. In fact, the series has been so successful that there is even an anime series based on it. So when I heard that Agetec was going to release Wild Arms - Alter Code: F, a remake of the original PlayStation Wild Arms game, I was very excited. Wild Arms - Alter Code: F takes the best of the original game and makes it even better. It has new updated graphics with completely redrawn environments. It has a re-developed, more cohesive script, with new plot twists and puzzle solving. It has an updated battle system, and too many other minor changes and updates to really mention. It is truly an amazing remake, and even fans of the original game should check this version out. Here are just some of the updated features in this remake:
Next you'll play as Jack Van Burace, a treasure-seeker who is also a master of the sword, and friend of Hanpan, a wind mouse spirit animal who helps Jack navigate the traps and obstacles in dungeons. Finally you'll play as the princess of Aldehyde, Cecilia Lynne Aldehyde. Cecilia is a medium and can communicate with the ancient Guardians of Filgaia, and she is also a student of sorcery. Eventually Rudy, Jack, and Cecilia will meet up with each other in Aldehyde and have to face a terrible demon, which begins an exciting adventure across the frontier world of Filgaia. Along the way they will encounter other adventurers who can help them in their quests. Wild Arms - Alter Code: F is a mix of old school, turn-based RPG combat, mixed with a ample dose of excellent story telling, and some compelling puzzle solving. Gameplay takes place on pre-rendered background screens while in dungeons or towns, or on the open, 3D world map. The interesting thing about the world map is that you have to use the search button (Square) to find new locations and items of interest on that map. As you wander around in dungeons or on the main world map, you will have random encounters with monsters, which you will be alerted as a "!" is displayed over your character. If you press the Circle button you can avoid that encounter, assuming your encounter gauge is not at zero. Your encounter gauge goes down when you avoid encounters, and goes back up by fighting encounters. It can also go up by finding certain gems in the game. Other kinds of gems can be found to refill other gauges on your characters. The combat system is turn-based, and you can use a handy combat menu during the fights. You set your party's formation at the combat start, which can have an impact on who gets attacked and who can do what. Each character you control can do a basic attack, shoot an ARM, cast a spell, use an item, perform a "special", or guard/reload. Each character in the game has unique abilities. Rudy can change out different kinds of ammunition using the "cartridge" power, while Jack can do special "fast draw" maneuvers with his deadly sword, and Cicilia can use "crest sorcery" to do damage to enemies or heal her allies. Characters can also do another kind of ability called Force Ability. These are special combat skills that require the use of Force Points to use. Characters regain force points by making attacks on enemies or by being attacked. As the characters force meter goes up it can also enhance the character's other abilities, such as guard or increasing the damage on critical hits. Each character's Force Abilities are unique. For example, Rudy is able to use an ability called "Lock-on" that will raise his chance to hit enemies with his ARM. Jack can use "Accelerator" which puts Jack as the first to act in a combat turn, which can be crucial if a certain item or action needs to be used immediately. Cecilia can do "Material" to invoke the powers of the Guardians, summoned powerful spirits. While exploring the dungeons each character will also have various "Tool" powers they can use to help in puzzle solving. Jack's animal friend Hanpan can fly over pits and press switches or manipulate objects. Cecilia can shoot flames out to light torches or set things on fire. Rudy can set bombs up to blow obstacles out of the path. As you get further in the game you can find other tools to use. Figuring out different combinations of how to manipulate your Tools will be the key to solving most of the puzzles in the many dungeons you'll traverse through the game. Wild Arms offers a lot of opportunity for character customization. First of all Rudy can find ARM shops where he can update the abilities of his ARM. He can also update his cartridges. And Cecilia can mix spells up using spell editing to create new magical effects. Of course, as your character gain experience from fighting combats, they will go up in level, which will make them more resistant to damage and able to deal more damage in combat, among other benefits. Overall there is a lot of variety in how to improve your characters, and should keep the stat tweakers happy. Wild Arms has certain "Memory Birds" which you'll find to save your progress. You can also save your progress in the dungeon by using a Gimel Coin, which you can find on creatures or in hidden places in the dungeon. You can also use a Gimel Coin to resurrect your party if you get wiped out in a combat. Overall, the story is very well done and has a lot of exciting turns and twists. The characters are all pretty much entertaining, and there are a lot of them. The puzzle solving is also fairly challenging and at the same time rewarding. The combats can get pretty repetitive, except for the more interesting boss fights, but since you have the option to avoid a lot of encounters using the Circle button, it never gets too bad, plus you need to do some fights to level up your characters so that can be rewarding itself. The graphics environments in Wild Arms - Alter Code: F have had a serious overhaul compared to the original PlayStation version. The combat system still uses a 3D rendered battlefield, but it's a lot crisper and good looking now. A lot of new environmental effects have been added to the game, making things like the water look a lot better, or smoke and power effects a lot more pleasing to the eye. Wild Arms - Alter Code: F has a lot of CGI movie cut scenes to help tell the story, and those are exceptionally well done, on par with anime quality video. The characters in Wild Arms are all done in a pleasing anime style, making the game feel like you're in a believable world. The artwork on all the backgrounds is well done and in some instances even breathtaking. While the graphics of Wild Arms - Alter Code: F are probably not going to wow you quite like something say, Final Fantasy X, they are still very respectable and a vast improvement over the original. You will be hard pressed to find a game with a better musical score than the one presented in Wild Arms. Each character, each dungeon, and most areas have their own theme. The main theme of the game is a haunting western-style whistling theme that sounds like it would be right at home in a Clint Eastwood spaghetti western. The battle themes are fast paced and get the adrenaline pumping, while the music turns to slow, sadness when the story takes on a more depressing turn. The music blends perfectly with the gameplay, and helps take you away to the unique setting that is Filgaia. On the other hand, the game could have stood to get some other sound improvements. While the various spell and battle sounds are well done, the game is sorely missing in some good, quality voice work. The entire story is told through text boxes that you have to read, and in this modern age of RPG’s that's getting a bit quaint. Quality voice acting would have gone a lot further into making this remake especially nice, but even the lack of voice work doesn't ruin the classic experience. Like most console RPG’s, Wild Arms Alter Code F has a lot of story, and a lot of side quests that can keep you busy for many hours. The main story will take you at least 40 hours to complete, but you'll find enough to do to occupy over 60 hours to do it all. With that many hours of new gameplay, one can overlook the fact that once you've played through it, you've pretty much done it all, and there's not a lot of reason to want to do a replay. The game also focuses solely on the single player experience, and doesn't offer any additional value in the form of a multi-player mode. A bonus DVD is included with the game, which has several trailers for various anime shows, plus a full episode of the anime Wild Arms: Twilight Venom, called "Sleeping Dirty." This bonus DVD was a nice inclusion and can give you a good flavor of the Wild Arms setting with different characters than the ones from the actual game. If you're a big fan of the original Wild Arms game on the PlayStation, you don't want to miss this extremely well done remake. About the only thing they could have done better would be to add in progressive scan mode and throw in some professional voice acting for the story. But they have done a lot here to improve the formula, and it's well worth a look. On the other hand, if you've never before experienced Wild Arms, this is the perfect opportunity to get on board one of the better old-school RPG series with the game that started it all. While not as modern as some other famous series (ala Final Fantasy X), it's still a great RPG game in its own right, and fans of the genre shouldn't miss this one.
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