Reviewed: June 29, 2008
Reviewed by: Mark Smith

Publisher
RedOctane
Activision

Developer
Neversoft

Released: June 29, 2008
Genre: Music
Players: 1-2

7
7
8
8
7.5

Supported Features:

  • 792 KB Hard Disk Space
  • HDTV 720p
  • In-Game Dolby Digital
  • Guitar Hero Guitar
  • Headset Compatible
  • Ethernet Broadband
  • PS Network (12 Players)

    Screenshots (Click Image for Gallery)


  • I’ve spent the better part of the last three days doing nothing but playing Guitar Hero: Aerosmith, and it was a very revealing experience for me. First, let me say that I’m a huge fan of Aerosmith; they are one of my top five favorites bands and Toys in the Attic was the second record I ever purchased – AC/DC Back in Black was the first for those who are curious about my musical taste and my age. And thanks to having gone to high school with Axl and Izzy from Guns & Roses, I even got to meet Aerosmith backstage in the late 80’s when they played together in Indianapolis. And no, I wasn’t worthy, and yes, it was very much like Wayne’s World, only Heather Locklear wasn’t there.

    My first revelation was when I saw the intro video snippet of the actual band and saw just how old these rockers have become. Music is timeless and whenever I hear Uncle Salty on the radio I’m transported back a few decades, but seeing the various band members reminisce about their legendary career made me feel as old as they looked. And sadly, once I started to play the actual game, I realized just how old Guitar Hero has become, and all before the ripe young age of 3.

    To put Guitar Hero: Aerosmith into proper context, we have to think of this game as an expansion pack rather than a full release. Sure, it’s standalone and it’s even shipping with guitar bundles, but the narrow focus of music and a track list that is only half the size of a full game makes this the 2008 equivalent of Guitar Hero Encore: Rock the 80’s“. Plus the fact that Guitar Hero III already offers track downloads viathe PS Store I can’t help but think this entire effort would have been better received as an online offering. The simple fact is that if you aren’t a huge fan of Aerosmith the remaining 12 tracks from other bands (some even covers) aren’t going to be enough incentive to plunk down another $60.


    Guitar Hero: Aerosmith rides in on the Guitar Hero III engine, and with a few visual exceptions is relatively unchanged from the original. Even the drawn out tutorial features those same bickering good and evil deities offering advice on shredding, which seems slightly out of place in this release. Menu art is spruced up with Aerosmith-centric visuals and there is a fun opening animation, but again, there is nothing really new other than the musical content and some performance art.

    This latest installment of Guitar Hero eases up on the difficulty factor considerably while restricting your career path by trickling down one new song at a time leaving you with few options. The career mode is divided into six venues that take you from Aerosmith’s humble beginnings at Nipmuc High School to their Super Bowl half-time show in 2001 to their Hall of Fame induction ceremony. In each new location you first must play two non-Aerosmith titles to warm up the crowd who will then starting chanting for the feature act. You then get to play two Aerosmith songs and ultimately a final encore Aerosmith number.

    Solo rockers can enjoy the career and quickplay modes in all the various difficulty levels, while two rockers can go at it locally or online in Face Off, Pro Face Off, Cooperative, and Battle modes. Battle Mode returns, but this time it’s primarily a multiplayer experience. The solo career only offers up one battle against Joe Perry very near the end of the game, and that’s it.

    As I mentioned earlier, the difficulty factor is far easier than the original Legends of Rock game. I consider myself a slightly above-average player. I can usually get 100% regularly on Medium and I struggle with Hard and I seldom attempt Expert, but just for kicks I gave Expert a try and was able to finish several of the songs – a first in nearly three years of Guitar Hero. Aerosmith’s music, while classic in style and lyrics, isn’t technically challenging and lends it self to repetitive riffs that can actually get a bit boring and even stressful at times.

    The PlayStation 3 version of Aerosmith, much like Legends of Rock, keeps up the traditional of unexplicable lag - not the kind you can calibrate, but the kind from glitchy wireless guitars. I logged more than 15 hours on the Xbox 360 version of Aerosmith before I even touched the PS3 version. I know how "good" I can do on most of the songs, and I was missing far too many notes on the PS3 - even when I knew very well that I was hitting the frets and strumming on time. Get yourself a wired guitar if you hope to conquer Aerosmith on the PS3.


    Again, nothing much has changed since you booted up Guitar Hero III. Aside from some strikingly familiar faces from actual Aerosmith band members and a guest appearance from Run DMC, you’ll see all the same rockers you’re used to. Venues are interesting as are the animated performances and stage shows with pyrotechnics, but as with all Guitar Hero games, players can seldom afford to look beyond the note streams.

    The “vault” is home to what seems like an endless supply of guitars, guitar skins, and character-specific costumes. What really annoyed me was that regardless of the character, guitar, and skin you choose, you only see those customizations for two songs in each venue. Once Aerosmith takes the stage you are locked into a default neck design, which quite frankly is very distracting and makes it hard to see the yellow note at times.

    As with Guitar Hero III, the game only supports 720p, which obviously isn't as good as the 1080p on the 360. Having a game system as powerful as the PS3 that uses Blu-ray and not supporting 1080p is unthinkable and unforgivable. The HUD still resides in the 4:3 aspect ratio. How hard is it to detect a widescreen mode and move the HUD elements to the borders of the screen rather than having them hover in the middle?

    The video snippets are mostly non-HD content so HD gamers can expect some black bars on the sides or these interviews. As for informational value of these snippets, I found them entirely lacking. Steven Tyler is about as coherent as Ozzy, and the editing style of the interviews allows each member to speak one (maybe two) sentences before they cut to the next random thought.


    In case you didn’t pick up on the sub-title for this game, the target audience is Aerosmith fans, so if you don’t care for their music then you should probably move along…nothing to see here. The short list of non-Aerosmith music is good stuff, but not enough to pry $60 out of your pocket.

    Here is the complete list of all 41 tracks including unlockables from the vault.

    Tier 1: "Getting the Band Together" (Nipmuc High School)
    "All the Young Dudes" by Mott the Hoople (cover)
    "Draw the Line" by Aerosmith
    "Dream Police" by Cheap Trick
    "Make It" by Aerosmith (rerecorded)
    "Uncle Salty" by Aerosmith

    Tier 2: "First Taste of Success" (Max's Kansas City)
    "All Day and All of the Night" by The Kinks (cover)
    "I Hate Myself for Loving You" by Joan Jett
    "Movin' Out" by Aerosmith (rerecorded)
    "No Surprize" by Aerosmith
    "Sweet Emotion" by Aerosmith

    Tier 3: "The Triumphant Return" (The Orpheum)
    "Complete Control" by The Clash
    "Livin' on the Edge" by Aerosmith
    "Love in an Elevator" by Aerosmith
    "Personality Crisis" by New York Dolls (cover)
    "Rag Doll" by Aerosmith

    Tier 4: "International Superstars" (Moscow)
    "Bright Light Fright" by Aerosmith
    "King of Rock" by Run-D.M.C.
    "Nobody's Fault" by Aerosmith
    "She Sells Sanctuary" by The Cult
    "Walk This Way" by Run-D.M.C. featuring Aerosmith

    Tier 5: "The Great American Band" (Half Time Show)
    "Always on the Run" by Lenny Kravitz
    "Back in the Saddle" by Aerosmith
    "Beyond Beautiful" by Aerosmith
    "Dream On" by Aerosmith (rerecorded)
    "Hard to Handle" by The Black Crowes (cover)

    Tier 6: "Rock N Roll Legends" (Rock & Roll Hall of Fame)
    "Cat Scratch Fever" by Ted Nugent
    "Mama Kin" by Aerosmith (rerecorded)
    "Sex Type Thing" by Stone Temple Pilots
    "Toys in the Attic" by Aerosmith
    "Train Kept a Rollin" by Aerosmith
    "Guitar Battle vs. Joe Perry" by Joe Perry

    Bonus Songs (The Vault)
    "Combination" by Aerosmith
    "Kings and Queens" by Aerosmith
    "Let the Music Do the Talking" by Aerosmith
    "Mercy" by Joe Perry
    "Pandora's Box" by Aerosmith
    "Pink" by Aerosmith
    "Rats in the Cellar" by Aerosmith
    "Shakin' My Cage" by Joe Perry
    "Talk Talkin'" by Joe Perry
    "Walk This Way" by Aerosmith

    Technically speaking, the Dolby Digital mix isn't as impressive as past Guitar Hero games and in many instances the mix was just plain off. Even when playing alone the left front channel seemed louder than the other channels. I know in two-player modes each channel gets assigned to a player but I wasn't sure why this was happening in solo career mode. The surround channels didn't get a lot of use, especially for the larger locations like the Half Time show, which should have surrounded me with thunderous crowd noises. And I am still annoyed at the Star Power effect which only amps the volume and adds some unnatural and distracting reverb to the chanting and clapping crowds.


    Sadly, the overall value of Guitar Hero: Aerosmith is a bit lacking. You essentially have an expansion pack priced as a full release or what works out to be about $1.50 per song, or .75 cents a song if you want to consider the fact that each song can be played as lead as well as bass/rhythm. The multiplayer modes are as fun and appealing as they are in Legends of Rock, so that will give the game a bit of added shelf life. The unpredictable nature of the PS Network will vary your quality of online multiplayer matches, but at least the game supports headsets.

    Guitar Hero: Aerosmith is a locked package, so there will be no downloadable content, nor can you play any existing downloads you may have already obtained for Legends of Rock. You can purchase the game separately or as part of a bundle with a guitar that includes a custom Aerosmith face place - cool!


    During my first hour with Guitar Hero: Aerosmith I felt like I was “back in the saddle again” but after I had finished my first pass through the career mode and realized my favorite song was not even an Aerosmith number, but actually Ted Nugent’s Cat Scratch Fever, I couldn’t help but think somebody missed the point with this release.

    As an average Guitar Hero player I did enjoy the more relaxed note streams, easier gameplay, and the substantial ego boost of actually finishing a half-dozen songs on Expert level. And as a huge Aerosmith fan, I certainly enjoyed having most of my favorite songs compiled into a single game, but ultimately this game is nothing more than a tribute to Aerosmith and you had better be a big fan if you want to play, otherwise, save your cash and spend it on song downloads you really like.