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Reviewed: April 17, 2005
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Released: March 24, 2005
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![]() Born and raised in Indiana, I guess I am “supposed” to have some genetic love for the sport of basketball. Unfortunately, I really have no interest in the sport, and most of my memories consist of running laps and warming the bench in junior high, although I did get to play 110 seconds in an entire season, got fouled once and made one of my two free-throws. Now I pretty much despise basketball as the annoying show that preempts Smallville on Wednesday nights when the Pacers play. But that is the “real” sport, and thankfully a lot of things I normally don’t like get a whole lot better when they come on a disc and require a game controller. The PSP version of NBA marks our second 989 Sports review ever and the first basketball simulation available for the handheld system. Until now we’ve only played EA, ESPN/Sega, Microsoft, and of course, Midway’s wacky variation of the sport. NBA delivers a pretty package but once you get past the ribbon and the fancy paper there is very little inside other than the very basics of the sport. Worst of all, gameplay is hampered by poor A.I. and funky shooting controls that are more hit and miss than skill based. With any handheld game I expect a few limitations yet NBA delivers pretty much everything I could want from a portable basketball simulation. You have your Quick Play mode for an impromptu game of hoops and the more serious gamer can tackle the 82-game Season mode. And for those impatient gamers, you can even choose the Playoffs mode to skip the season and play for the championship title in a single-elimination tourney. Season mode is obviously where you will spend most of your time. You can choose the length (29, 58, or 82 games) and then from the menu you can either play a game for real or have the computer simulate the game. Management options are simplified. Trading players or dealing with free agents is just a few button-clicks away and money has been removed from the equation. I dived into the practice mode for about the first hour just trying to get a feel for movement and shooting. Movement was pretty solid using the A-pad but the shooting interface which relies on you hitting the circle button to start the shot and a second (precisely timed) push to release the ball seemed a bit random. Just when I thought I had the timing down it wouldn’t work anymore. I’m guessing they are tying in my skill with the attributes of my players, so if they have good stats my timing doesn’t have to be quite so precise. Unfortunately, during a real game you aren’t always sure who has the ball and you don’t want to be calling up their profile to see how good a shooter they are. Also, the type of shot (jump, dunk, lay-up) seems to influence the timing. The type of shot your player will make is based on their location and movement toward the net. If they are standing they will make a traditional jump shot; if they are under the board they will go for a lay-up and if they are charging the goal they might attempt a slam-dunk. You can also call up advanced shots like the alley-oop. Shot quality is indicated with a halo around the ball that can be green, yellow or red. It’s your job to hit the release portion of the sequence when it’s green. Yellow might make it into the net and red is clearly a miss. While this color-coded shot system works when you are lobbing three-pointers from downtown it become unwieldy when you are working under the net, surrounded by other players. All the other moves you would expect are provided and expertly mapped to the PSP controls including crossovers, spins, and special offensive plays like alley-oop, pump fake, and juke. You can either do directional passing by aiming toward the player to pass to or call up the icons (face buttons) by holding L+R then pressing the button that corresponds to the player you wish to pass. Other than twitch shooting mechanics, the game suffers from some inexplicably poor A.I. I’ve never played 989’s PS2 offering so I don’t know if this is specific to the PSP or just their basketball franchise in general but players act like they were on a elementary school team; not multi-million dollar professionals. Don’t be surprised when you see players step out of bounds, pass to players who are clearly not paying attention (one guy was looking into the crowd), and this isn’t just the opposing team. Your own team will ignore your plans, ignore their man or zone and allow players to stroll up to the hoop and lovingly place the ball in the net. NBA delivers some deceptively cool graphics. Player models are exquisite and their animation is smooth and realistic, obviously mo-capped. While on the court the players are nearly indistinguishable except for the numbers on their jerseys, but when the game zooms in or captures an image for a player card you can see just how much detail is in the faces. The court gleams and reflects and the camera tracks the action from the sidelines between the two goals like just like network coverage. When the replays kick in the camera will swoop in for some impressive close-ups that you just can’t do in real-life. This has all the presentation value of a full-sized console game. I really dug the soundtrack for this game. It is loaded with upbeat hip-hop that reminded me of NBA Ballers and always kept me energized for the game at hand. The rest of the sound package was a lot of authentic crowd cheers, ball bouncing, swish sounds off the net, and squeaky tennis shoes on 2” of waxy build-up. Commentary is lacking. There is no play-by-play. You’ll hear only the sound effects until one team does something (make a basket, go out of bounds) and then you’ll hear the announcer say the name of the team. Players are not singled out and there is no emotional commentary. Sports titles typically have infinite replay value, and assuming they they are fun to play in the first place there is no reason to ever stop playing until the next bigger and better edition is unveiled. NBA is a decent first offering that is flawed in a few areas. You'll probably have fun messing around with it for a one or two-night stand but any longterm relationship is likely out of the question. There is Wi-Fi support so you can challenge any nearby PSP owner with a copy of the game or play over the Internet via wireless access. The multiplayer mode partially makes up for the weak A.I. in the game but the computer still has to control eight of the ten guys on the court, even in two player games. NBA as a few things going for it including being the only basketball game currently available for the PSP. If you enjoy videogame hoops and simply must have it for your new handheld then it’s probably worth your time and money. Serious fans of the sport will likely want to wait for something better to come along, at least something with more reliable shooting mechanics and much better A.I.
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