Reviewed: Novemeber 14, 2008
Reviewed by: Chris Wong

Publisher
Electronic Arts

Developer
EA Redwood Shores

Released: October 28, 2008
Genre: Simulation
Players: 1

7
8
8
7
7.5

Supported Features:

  • Nunchuk

    Screenshots (Click Image for Gallery)


  • King Roland’s Kingdom was once a prosperous kingdom, but now it is only less prosperous. In MySims Kingdom you are a citizen of this kingdom and through a few simple challenges/tutorials; you earn the title of Wandolier which gives you the power to use a wand to build objects. With your new title, it is your job to make Roland’s kingdom as prosperous as it used to be by making people happy.

    Much like the previous MySims, you are given many tasks you must complete and as you complete them your relationship with each person grows. Just like MySims, building houses and objects is the name of this game as well as collecting special objects known as essences. Unlike the previous MySims, however, MySims Kingdom loads much faster and your Wii hard drive will no longer be making that scary noise when reading the disc.


    After creating your Sim, you will be submerged in the MySims world. If you have played the previous MySims, the controls are the same with the exception of the + button which is used to open the build menu.

    Following the tutorial, there are the first of many quests. The quests introduce you to the many different things you will be doing; collecting essences via mining, detector, or from trees, you will also learn how to build bridges and stairs which is a new feature to MySims Kingdom. After these quests, you obtain a boat and can now leave to other islands since King Roland’s kingdom is the entire world!

    After leaving the island, you will be introduced to new quests, and every island after that will have even more quests; the quests build a story on each island. Each quest is as simple as building an object or house, but first you must find essences in order to complete a scroll. The scrolls give your wand your power to build newer objects. Unlike the first MySims where essences can be used to decorate a house or furniture, the essences are only used to complete scrolls. As you complete quests, you obtain “Kingdom Points” and this determines how happy the kingdom is.

    No Sim game is complete without a relationship bar between Sims. MySims kept this feature intact; being nice to a Sim or doing fun things increases the relationship bar while being mean decreases it. MySims Kingdom, on the other hand, nearly removes this feature. The relationship bar is determined by the how many quests are complete for each Sim. It is still possible to be nice or mean to another Sim, but it is only used to obtain Happy and Sad essences respectively. This is an unfortunate change since building a relationship between Sims is one of the cornerstones to Sim games.

    The only time you will get to do something with another Sim that is similar to Sim games is the new feature known as “socialize”. You will have familiar options such as hugging, complimenting, and poking. Unfortunately, this feature is only used to complete quests and can’t be done whenever you want to.

    To build something, you use the Wii Remote to point where you want to place an object. Sometimes an object can be hard to navigate around other objects when trying to place it and it can get stuck onto a suggested position. This could get very annoying. There is a new motion control feature in this game using the Wii Remote for fishing, mining, and chopping down trees.

    The game gets completely repetitive as each island consists of quest after quest and each quest only varies slightly from other islands. There is also no way to fail a quest.


    The Wii is not known for graphics; MySims Kingdom is no exception. Though, that wouldn’t bother you. The game looks cartoonish and some are blockish, but it was meant to be. Everything looks very cutesy, but not kiddish.

    Though you will not be blown away by the graphics, but it is an improvement from MySims. Each island is one map, the only time you change maps on an island is when you enter someone’s house. There is very little load time to do this, which is the improvement from MySims where loading is about all it did.

    One of the more amusing parts of MySims Kingdom was interacting with other Sims. Being nice or mean to a Sim started an interaction and each was enjoyable to watch because you could not understand what they were saying, but you could understand just by their gestures alone.


    Simglish is the language of the Sims. You can never understand anything they say, but it is always fun to hear them speak gibberish. Many Simglish phrases may repeat themselves; however, it is hard to ever get tired of it. You might find yourself mumbling some Simglish yourself.

    The music is catchy. It is cutesy but soft and because of that, it is easy to ignore if you didn’t like it. For some buildings or areas on a map, there is a different song. This could potentially be annoying as just entering the corner of that area starts the new song, but then just stops as you left the area half a second after entering it.


    This game can probably clock in about 15-20 hours and there isn’t much replay value except, maybe, to hear Simglish. The game is very repetitive quest after quest and there is no way to fail or mess up. The $49.99 price tag on this game may be a bit much for repetition. There is no multiplayer, which is a shame as it would be fun to challenge another Wandolier to compete with the fastest time in completing a quest, or perhaps cooperatively complete a quest.


    If you enjoyed MySims, then you will enjoy MySims Kingdom more. The quest-story system makes it easier to progress through the game and want to help other Sims. However, if you wanted to try a Sim game, this wouldn’t be for you; the cutesiness of the game may make this one a present to the girlfriend. You are limited to certain blocks when building a house, so it makes it hard to be very creative and build something new and innovative.