Reviewed: October 22, 2008
Reviewed by: Mark Smith

Publisher
Activision

Developer
Treyarch
Shaba Games

Released: October 22, 2008
Genre: Action
Players: 1

7
7
8
8
7.3

Supported Features:

  • Nunchuk

    Screenshots (Click Image for Gallery)


  • Activision and Treyarch have joined forces once again to bring the Amazing Spider-Man to your next-gen consoles, and this time “amazing” hardly does the game justice when it comes to describing the action, fun, and sheer exhilaration of playing Spider-Man: Web of Shadows. After a few hours of swinging around the Big Apple I had become Spider-Man, which makes this more of a superhero simulation than an action-brawler, although you will do your fair share of fighting.

    Sensing something was missing from their past games, Treyarch brought onboard they creative geniuses over at Shaba Games. You may remember these guys from Tony Hawk’s Project 8. Shaba was challenged with creating a much more freestyle form of combat that seamlessly connected street, wall, rooftop, and even aerial combat while Treyarch went about developing a completely redesigned city and enemy AI to take into account all this new verticality in gameplay. The results are quite simply amazing.

    If you’ve checked your movie listings lately you probably know that there is no Spidey movie hitting theaters this weekend, or even this year. Web of Shadows defies the unspoken rule of releasing a Spidey game only when it coincides with a movie release and in my opinion is far better for it. Unconstrained by movie plots (past, present or future), characters, and villains, Treyarch was free to design a game with a completely original story and throw in as many characters as they wanted, and thanks to a collaborative relationship with Marvel, the vault doors have been opened once again for lots of exciting cameos.

    Forget what you saw in the last Spider-Man movie. Venom is not destroyed and Eddie Brock is not dead. Venom is back and this time he’s brought along an entire alien invasion of symbiotic goo to infect the population of New York and even turn some superheroes into super-villains. You’ll get a small taste of what Web of Shadows will become in the opening tutorial before you flash back a few days to a time where New York’s biggest concern was gang warfare and the high-tech menace of Kingpin.


    For those of you that played Spider-Man 3 on the Wii you will likely slip right into some familiar controls and what you don't remember or what is entirely new will be introduced through the lengthing opening tutorial and ongoing instruction throughout the game. The Wii takes a much more physical approach to gameplay which may lend a bit of added immersion to the experience - at least for younger gamers who like to move around a lot, but I found the entire Wii control scheme far too complicated and far less functional that it was on the 360 and PS3 and it is far from intuitive.

    You still swing around town by flicking your remote and you combine this motion with a button press on the nunchuk to turn this into a web-zip. Blocking is an awkward combo of pressing Z and C at the same time - okay if you have fat fingers that span both buttons, but will likely be weird for younger kids. The whole combat system just seems very slowed-down and not that energetic, and even after more than an hour I was having to consciously think about what I was doing - what had become almost instantly instinctual on the 360 and PS3. If you can come to grips with the funky controls you will be able to pull off all the standard Spidey moves like jumping, web-shooting, and punch and kick attacks, which can be creatively sequenced into elaborate combos with new moves and abilities available for purchase at anytime during the game.

    The skills and abilities section for Web of Shadows looks like half of an NCAA tournament tree with each new bracket representing a new and improved move for abilities in several categories. You will also have the luxury of previewing your upgrades before you buy them since each move is shown in an animated window along with the button sequence to activate them. These abilities are split between Red Suit and Black Suit abilities, although some cross over between the two suits. For the first time Peter now has the ability to switch between the red and black costumes at will, even in mid-attack, although don’t expect MJ to be happy if she catches you in the black suit. Of course you could always dump the red head and hook-up with Felicia Hardy (aka Black Cat). She doesn’t care what color costume you are wearing.

    Never before in any other Spider-Man games have you ever felt this free. You can literally explore the city and engage in hundreds of enemies without ever touching a street, sidewalk, wall, or rooftop. Web of Shadows has these red and purple spider icons stashed (I wouldn’t call them hidden) around the city and you can (and I did) spend hours just swinging around and collecting them, and when you reach a certain number you will level up.

    Eventually you will have to forego the Easter Egg hunt and dive into the story which kicks off with some gang warfare at the hospital where MJ was just dropped off. After unleashing some Spidey justice Luke Cage shows up as one of your first superhero sidekicks. Luke not only serves as a mentor, teaching you some very advanced and extremely useful combat techniques, he also serves as your mission provider for the next several missions and sub-missions.

    Each time you visit Luke, Black Cat, or anybody else who gives you missions, you always have a primary objective and several optional missions, which usually end up being defeating x many gang bangers or henchmen, or delivering x many injured civilians to the hospital. These side missions usually have various levels or tiers, so when you complete one you get to do it all over again only this time with a higher body or rescue count. It’s a great way to earn extra experience points and best of all; you really don’t have to focus on completing them as they come quite naturally through typical gameplay. By the time you defeat 100 of Kingpin’s high-tech thugs, you will have likely had to rescue 3, 5, or 10 civilians.

    I’ve been talking about red-suit Spidey for a while now, so how about that black suit. The black suit represents more of a brawler style combat. If red suit Spidey were martial arts then black suit is WWE. Black suit Spidey packs a wallop of a punch, has a killer tendril attack and most importantly, has the ability to pick up and toss cars. You are free to switch between black and red costumes at your discretion although there are some parts of the game where you are forced to play in a specific suit. The first such occurrence is when Kingpin is assaulting the courthouse with soldiers in giant battle suits. Until this point in the game I hadn’t played around with the black suit hardly at all, but was quickly forced to don the black suit so I could toss cars at these giant robots to stun them long enough to disarm and evict their occupants using some all-too-familiar QTE button presses.

    There are at least two distinct endings to the story based on how you play the game, specifically, at key decision points where you are offered two paths, one red and one black. Being a Spidey purist I tend to stick with the red path, but I must confess that Black Cat made me an offer that had more than my Spidey sense tingling, and I had to take a trip on the wild (dark) side just to see how it all played out. I have no regrets.

    The most impressive thing about the Wii version of Spidey is that Treyarch was able to bring over all the content of the 360 and PS3 version including each and every move, story element, and upgrade. There is a serious learning curve to becoming adept with the controls, but nothing that a dedicated Wii gamer can't figure out over time. You will certainly want to make good use of the camera lock because steering the camera with the D-pad is about as awkward as it gets.


    I approach every Wii review, especially for multi-platform releases, with low expectations and plenty of excuses as to why the games never look as good as they do on the other systems. Once again, Spidey takes a huge hit on graphics. As impressive as it is for a Wii title it just loses a lot of its magic with bland colors, flat textures, and very jerky camera pans. Despite running in 480p nearly every angled edge in the game is full of jaggies. Menus are blurry and the text is fuzzy. Initially, I thought I was just spoiled or conditioned to the 1080p visuals of the PS3 and 360 so I had another reviewer check out the game who does a lot of Wii stuff and he agreed; the game is barely above average.

    New York is not nearly as populated as the other systems. Traffic and pedestrians are fewer and they "pop" into view thanks to a very limited draw distance. The same can be said for the spider icons; some of which you don't see until you are swinging past them. The Wii is also unable to hold or stream as much city data as the other systems so you will occasionally get this quick black load screens, even in the middle of combat.

    With a new verticality to the combat comes the potential for a lot of camera issues, but the designers solved this with an awesome and intuitive Z-lock function that will become second nature in about 5 minutes. You can now use your Spidey sense to send a wave out over the city highlighting any nearby targets. You can then lock on to the nearest target and cycle around to others, which not only enhances the combat, it offers some truly majestic camera moves. This camera effect is extremely cinematic and offers a great tactical advantage. You can be locked onto an enemy on the other side of the block and the camera will keep everything in the shot as you circle around and come in for that devastating power-kick. Once you experience this game with Z-lock you’ll wonder how you ever played any of those other Spidey games.

    The web-strike combat has its own camera control that quickly reorients the view to your next target while incorporating a bit of a slow-mo Matrix effect to give you time to analyze the next target and choose your strike options at the moment of impact. Once you master this technique (which takes all of 2-3 minutes) you will be able to easily bounce from target to target racking up double-digit takedowns. Sadly, the Wii isn't able to handle a lot of this fast camera pans without jerky framerates and V-sync issues.


    Web of Shadows opens up with an awesome cutscene set to some classical music as we watch Spidey walking across a rooftop amongst all this destruction going on around him…he pauses…then dives off the roof and swings into action. That’s the first of many cinematic pieces of music that appear throughout the game and is also the most noticeable since the rest of the score slips into the background of gameplay. There are moments where the music rises to the occasion and you will even recognize certain themes from the movies, but the score definitely takes a backseat to the special effects.

    Sound effects include a lot of combat noises, squishy web slinging and the whip-like sounds of the black suit tendril attacks. You also get the futuristic sounds for laser guns, the whirring of hovercraft, car horns, car alarms, car explosions, and all sorts of impact effects when you slam things into a wall and the windows shatter. It’s a very rich experience for the ears that matches what you are seeing on the screen.

    The voice work is surprisingly good. At first, I really didn’t like Mike Vaughn, the voice they chose for Peter Parker/Spidey, but his wisecracks started to grow on me after the first hour and I actually enjoyed his overall performance. Tricia Helfer (Battlestar Galactica) lends her sexy voice to Black Cat, and her performance was tempting enough for me to go black suit for a while. Robert Wisdom (Prison Break) steals the show with his powerful performance as Luke Cage. You also get a lot of ambient pedestrian noises, yells, and cheers, and even apologies from the cops.


    This latest Spider-Man offers diverging paths that lead to at least two different endings, perhaps more. And even if you don’t care about the destination, the journey will unfold quite differently based on the suit you choose to wear and the combat style you choose to wield. The core story mode consists of 12-16 hours of solid adventure, but that is if you only focus on the missions and nothing else, and why would you ever want to do that? There is so much more to do in this game.

    Web of Shadows offers you the ultimate freedom in exploring New York City. You can quite literally play this game forever and never even dive into the story. You can search out those red spider icons for days and the gang members and high-tech henchmen will continuously respawn all over town, and there are always innocent bystanders who need an aerial ambulance ride to the hospital.


    Web of Shadows assembles a great cast of heroes and villains, combines them with a fantastic story, and integrates funky and very physical control scheme and evolving combat system that easily makes this the best Spider-Man game the Wii has ever seen. You aren’t playing Spider-Man – you are Spider-Man!

    The best part about Spider-Man: Web of Shadows is the total freedom you are allowed in not only choosing what to do and when to do it, but also how to do it and what you wear while you're doing it. And when you mix this freedom of gameplay with a massive sprawling city that reaches to the clouds, and an endless supply of intelligent evildoers, there is no end in sight to the superhero action waiting for you in this latest Spider-Man adventure.