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Reviewed: January 19, 2003
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Released: September 10, 2002
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![]() Born on the PC, the Commandos series has earned itself a healthy following by combining a complex stealth and combat core with deep missions and a 'real-time strategy' flare. With the computer market already won over, Eidos and Pyro Studios have now moved their well-received Commandos 2 over to the world of the consoles. The question, of course, is whether or not a game so deeply trenched in PC techniques and styles can be successfully translated over to the Xbox. Set during World War II at a time when victory over Nazi Germany seemed less than certain, the Commandos are newly formed to quietly erode the Third Reich's growing stronghold over Europe. Over the course of Commandos 2's ten levels (plus bonus and tutorial missions) you are in direct control of these Commandos. Not issuing commands from some amorphous base you instead "posses" each Commando and complete the tasks that they are best suited for. All of this is done via a semi-rotatable isometric viewpoint. The average missions is structured around a high number of objectives. Rather than focusing on moving from point A to point B and killing everything along the way, these missions are generally more involved and rely heavily on stealth, disguise and distraction. You will often find yourself sneaking around guards, tanks, snipers and the like to execute your objectives as quickly and silently as possible. To help accomplish this, you are given a wide variety of options such as peaking through keyholes, disabling security systems, distracting guards with one of your more alluring female members, and dispatching enemies for a change of cloths. For those harder moments, Commandos also allows you to take control a handful of vehicles including a tank. Starting each mission, you'll first be greeted by mission briefing (text and voice) and usually a small in-game seen to acquaint you with your environment. You'll have access to a number of Commandos pre-chosen for the mission. These characters each have there special abilities and tote the gear appropriate for their skills and the objectives at hand. The characters given to you range from a stealthy thief, Lupin is ideal for softening up a base's defenses from inside, to Natasha who is well suited for distracting guards and casual espionage, and the usual assortment of muscle and know-how. In some levels you'll even be joined by a dog who makes for an excellent page boy with a bark to unhinge the concentration of nearby guards. For a game that mixes so many different play styles, Commandos has a fleshed out Stealth system. The player is able to bring up a "view cone" for enemy characters (although only one at a time) and the hostile units follow a consistent pattern. These cones allow the player not only to see their target's focus but also gauge what evasion techniques will work at their given distance from the enemy. As an example, at certain distances you'll simply be able to crawl through a View Cone and go unnoticed while at other ranges nothing short of a good disguise and a brisk walk will provide cover. This lends Commandos 2 a stealth-puzzler feels much like that found in Metal Gear Solid. Surprisingly, I found the combat to be something of a low point. Basically, fire fights consist of switching between targets and pulling the trigger. There is no "run and gun" factor here and since Commandos 2 uses a fairly realistic damage/death model, battles are generally over as soon as they've begun. I actually didn't find this to be a detractor since it fits in nicely with the rest of the game but people expecting frantic action-based shoot outs will be disappointed. Nevertheless, Pyro Studios has included a large assortment of weapons. From the obvious array of pistols and machine guns to highly enjoyable mines, traps and heavy artillery. All things considered, there may be enough mayhem and explosions to be found in Commandos 2 to assuage those feigning for some action. Unfortunately, the core of Commando's gameplay is wrapped inside a prohibitively difficult control setup. Based around a weighty interact/function/item system, issuing orders to your soldiers is rarely a single button press away. Instead, you will find yourself flicking through mode-settings and mini-menus to execute even simple actions. For instance, moving a character out of the water and onto the shoreline requires a small amount of menu navigation which, while not horrible, seems unnecessary. It's little conveniences like this that pop up throughout Commandos and create a much larger problem. Even after getting a grip on the control and menu layout, I never felt comfortable with them and it definitely hindered my enjoyment. Ultimately, this greatly damaged my experience since it felt as if half of my time was being spent wading through the controls. Commandos uses a fully 3D world whose level of detail goes well beyond any game I've ever experienced. Architectural structures are extremely complex, the textures are highly detailed and the gameworld is filled with minutia that create an impressive and immersive environment. In fact, the levels are so lovingly designed and technically impressive that many people will likely play through without realizing that what they're looking at is being done in real-time, thinking instead that the game uses pre-rendered backgrounds. Unfortunately, all of this detail comes at a cost: the camera can only be rotated at 90-degree angles and there is a noticeable lag each time the camera changes its angle. Once inside a structure, the camera becomes fully rotatable. The level of detail here is still high, but the outside vanishes, leaving the rooms to float in a sea of blackness. In addition, when the camera swivels around there is a disconcerting feeling that all of the pixels are moving independently of one another, much like early voxel-based games. The graphics in Commandos 2 also contribute to much of the game's shortcomings. The characters in the game are very small and without the aid of a High-Resolution monitor, they are oftentimes reduced to amorphous blobs. This causes obvious problems when trying to plot your course and discerning whom you need to subdue and who will shoot at you. Further damaging to the gameplay are menu icons that are as small as they are complex that are so unintuitive that they make an already busy menu-system all that much more daunting. For instance, the icon tile for a health kit is an actual first aid kit. While this certainly sounds reasonable, when you put that kit in around a 1-inch x 1-inch box at a television's resolution, you end up with a hodgepodge of pixels that little like a health kit. Why then, in porting Commandos 2, did the developers not switch to larger tiles and more standard icons (a red cross in this case) is perplexing and unfortunate since it seems like such a fixable issue. Aside from being slightly muffled, there is little to compliment or criticize in the sound department. The music lends an appropriately tense atmosphere and is reminiscent of the scores found in 1960-1970's WWII movies. The voice acting gets the job done and both atmospheric and action-centric sound effects are what you would expect from a strong development team and a large publisher. Whether or not you get your money's worth is really a matter of patience. If you're a fan of stealth; love deep missions with a non-restrictive, 'real-time strategy' structure; then Commandos 2 is likely worth the investment. The depth of the missions will keep you well occupied on your first play through and should even hold up under a replay or two. On the other hand, if you're looking for something more action-based; have a general dislike for RTS games; or simply are not interested in investing your time in learning the weighty menu system, then you may want to give Commandos 2 a pass or at least rent it first. Although there is a great game lurking somewhere underneath Commandos 2's prohibitive controls, awkward menu system and flawed graphics, it think it's doubtful that many potential Commandos players will have the patience to find it. In the end, Commandos 2 is another well-meaning port that shows potential but that never quite manages to throw off the shackles from its previous format.
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