Reviewed: November 29, 2004
Reviewed by: Mark Smith

Publisher
Electronic Arts

Developer
AKI Corporation
EA Canada

Released: September 20, 2004
Genre: Fighter
Players: 4
ESRB: Mature

8
9
9
9
8.9

Supported Features:

  • Dolby Pro Logic II (THX Certified)


  • Def Jam: Fight for NY is much more than a sequel to last year's Vendetta game. Fight for NY has so much style and attitude it takes on a life of its own, almost becoming a staple in contemporary pop-culture. Perhaps it is the inclusion of just about every controversial media icon, mostly hip-hop stars and the women who love them, or perhaps it is the comprehensive collection of apparel, jewelry, and other licensed merchandise that you can show for and add to your personal collection. I’m fairly certain the only thing you cannot buy in this game is Snoop Dogg’s bong.

    The Fight for NY game disc is overflowing with features starting with 70+ fighters, 30 licensed sound tracks with plenty of contemporary favorites, 20 fight venues, both indoors and out, and 10 game modes. Put your pocket calculators away – there is a whole lotta game going on and it all starts with creating your own badass alter ego.


    Def Jam: Fight for NY is much more than a fighting game. There is a complex RPG system at work that allows you to create and then develop your fighter in a vareity of skills and disciplines. This immediately gives you a vested interest in your character, but I get ahead of myself. It all starts with the opening movie and a bit of a story to kick things off. After the exciting movie you find yourself in police HQ giving a cop a description. As you give the various facial and body type details your on-screen personae starts to take shape.

    There are countless combinations and unless you try no two characters will ever look the same. There's a whole slew of options at this point (including hair, beard, eyes, skin color, ears, head shape, voice, nose, and height and weight) but as you progress through the game you can unlock more ways to individualize. What is really impressive though is that after you’ve created your fighter he then appears in every cinematic in the game just like you created him, even after customizing him at the local mall.

    So you have a fighter, but you can’t fight yet. What to do but prove yourself to the crew in the gym. First pick a fighting style (kickboxing, street fighting, martial arts, or submissions), and don’t worry about it because you can have up to three, then finish the quick tutorial, get paid by the boss and then it’s time for some fun. There are basically two different things to do in the game: go fight in bars and clubs, cleaning out all the fighters and then challenging the “boss” of the club – you beat him, you win the club for your side – or go shopping.

    The fighting interface is at once simple and quite in-depth. You get your basic block, kick, punch, and throw buttons to pitch opponents around the ring or just beat the stuffing out of them. Then you also have all the special moves in the game, such as crowd combos, environmental attacks, weapons, or my favorite, the blazin’ move. In addition to all of these moves being spectacularly brutal, they are the only way you can KO an opponent. So, sure you can beat him to hamburger and keep tenderizing, but without a finish he’ll take it just like John McClain and keep coming back for more.

    The fighting aspect as pretty much already been talked about, but there are more than just one on one fights. There are tournaments that happen throughout the game, either free-for-all four-on-four matches (yes, if you have a multi-tap that does mean you can play four on four PVP), some team matches, and also special events such as the catfight, the subway fight, or the demolition match. While they all operate under the same fighting engine there is enough variation that you don’t get bored.

    The shopping is where you get to have some fun after beating a man’s head flat with a lead pipe. Here you can get tattoos and haircuts, buy clothing and jewelry, and go to the gym and get yourself… “diesel”, I’m told is the correct word. As mentioned above the new you is used in every following movie, and the options to buy aren’t just five t-shirts of the same shape but different colors. You have a full range of hair and clothing and chains, from the Kid n Play Eraserhead to the zebra print Capone hat with feather to the diamond-studded ankh you can be dressed to kill in no time. Also you do have a wardrobe that holds all your old clothes and things for those times when you’re looking for that retro style.

    The gym is where you spend the development points won from your matches. You have five stats to work; upper and lower body strength, speed, toughness, and health. The point costs get pretty prohibitive in the upper ranges (15,000 for that last block) but they keep you in enough points that you aren’t often overmatched, that is if you spend wisely. Also you can buy your two additional styles and more blazin moves (these last are mostly “flava” but after you see “Foot for Breakfast” you’ll understand the temptation).

    As far as plot goes, it’s pretty loose. The scripting for the cut scenes is pretty good, but the little nooks and crannies just aren’t filled in. This is the point where most reviewers will go into their closet, get out their soap box and start going on and on about disparaging racial image of the game, etc., etc., and bore you senseless with their preaching. All I’m going to say is yeah; you could see it that way, objectification of women, gang activity, and vilification of blacks. If you want to see that you can. However I’m only going to say three things.

    One, this is a video game, not reality and it’s only social message is that I’m a bigger nerd because I can kick your ass at this game. Second, the whole game is advertising for Def Jam Records and their artists who already portray that image. Third, just get off it. If this were held in a fantasy setting with the exact same story no one would say word one about it, even if all the characters were black.


    Character design is really good. Out of the 70 featured fighters about 40 of them are fairly famous icons. There are more than recognizable renditions of Snoop Dogg, Ice T, Busta Rhymes, Lil Kim, and so on down the list. Some faces you might not expect that do pop up (and kudos for including them) are Henry Rollins as your trainer and Danny Trejo in his typical role as henchman.

    Yourself, you look pretty good in all of your various incarnations, and there are plenty. You can be anywhere between 6’6” and 250+ lbs. and 5’10” 180 lbs. Not only that there are about eight variations at least for any particular body feature that all come together really well. The clothing, jewelry, tattoos (more than 50 of them), and hairstyles all look pretty good together though some hairstyles do have a bit of a clipping issue with some clothing options but it’s nothing too glaring.

    While the main characters are very well fleshed out the crowds tend to be a little flatter and more geometric. This isn’t too terrible because most often they’re in pretty deep shadows, but at the beginning of any fight they do a few establishing shots of the bar and then it’s very noticeable.

    The bars themselves are very individualized. You’ve got wrestling arenas, cage matches, strip club, a biker bar, and a rooftop lined with barbed wire just to name a few. What makes them stand out though is the environmental attacks you get. Most often you just get the usual ones, but slamming a guy into a jukebox and having it shatter is most pleasing.

    So the characters and the settings look good, but this is a fighting game, and the most important thing is the fighting. The animation is right up there with not only smooth motion and a vast array of fighting styles (watch out for Flava Flav), but more importantly a good understanding of wind up and of when to stop the action to make things look like they hurt.

    There aren’t really a whole lot of effects in the game aside from camera work and throwing a color wash over the image. Those that are included work well though. When you bend a wrench on someone’s head it looks like you hurt him, as when you pound someone through a wooden wall or break a fluorescent light on them. There is a fire match, but that’s nothing too special as far as looks go.

    The only real complaint I have about all of this is the camera. With the way this game is set up you get basically a bottom to top view of the arena that only really changes centering and zooms in and out. It works almost perfectly except for two things. First if you’re at the top of the ring and your opponent is near the bottom (he’s nearer the camera and you’re behind him) it’s nearly impossible to judge distance for you while the computer just makes that neat calculation and you end up on the ground.

    Second, the free for all matches, because you can potentially have four people playing at the same time, set the camera a little too far back so the whole ring is always in view. In the regular matches you get a much closer view so it’s easy to get a little distracted and again distance judging kind of goes out the window. I don’t see how they could have fixed these issues based on what they were trying to do, but it doesn’t make it any less annoying.


    So if you are going to produce a video game to showcase your talent (as a record label) you need two things: to get the talent in the game and to have some good music. Check and check. Nearly every character in the game is voiced by themselves. So when Ice T lays you out and starts talkin’ smack about your family, that’s Ice T talkin’ smack about your family. Not only that but all of the voice talent puts out some pretty good work in this game. Which is especially nice as it pertains to your character. You have several choices for a voice (including a clean cut one which never ceases to amuse me), and they all are true to the kind of inflection and tone you’d think from the characterizations given.

    The music is light on the big names, I think only one track from any big name (Snoop, Ice T) and then one or sometimes two from the little guys. You only get a clip of any one tune that really captures the groove of the song, but it’s enough and they rotate them often enough that you don’t get bored with any one track.

    The effects also come through well, mostly to emphasize brutality. There are a slew of crunches, smashes, shatterings, and other various impacts that most often just make you shudder in sympathy pain. The crowd usually makes a good amount of noise and any random lines thrown out during the fight are usually audible in the surrounding din.


    This all comes together in a pretty obsessive little package. All told, story mode took me somewhere in the neighborhood of 15 or 20 hours to complete, including bonus matches. Also, for replay they gave you a trophy corner that includes a bunch of things you probably won’t get the first time through. Throw on versus mode (including a four player free for all), and a few fighters that I haven’t unlocked yet and you’ll easily get your money out of the title.


    Def Jam: Fight for NY may be a bit of a button masher, but there is enough style to the presentation and depth to the system that you can get beyond this. If you’re a fan of rap music in general, or any of the artists involved, you’ll probably enjoy this title. If you’re not and you’re just looking for a fast and loose beat fest you’ll still love this title, maybe not as much. This may not be the prettiest game on the shelf, but it sure will rock you.