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Reviewed: December 24, 2001
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Released: November, 2001
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![]() Dragon's Lair burst into the arcade scene back in 1983 and spawned almost a decade of laserdisc games including a sequel to the original hit subtitled, Time Warp. This sequel continues the adventures of Dirk the Daring and Princess Daphne. This time the princess has been spirited away by the evil wizard Mordroc who plans to make her his bride. Dirk must use all his skills and abilities, not to mention an old time machine to free the princess before Mordroc can place the Death Ring on Daphne's finger and trap her forever in the Time Warp. Odd as it may seem, Time Warp was one of the few laserdisc games I never got to play in the arcade. This game came out at a time when the larger arcades were starting to close up shop, and the few gaming hangouts that remained on the Purdue campus did not have the staff required to maintain these high-end laserdisc cabinets. Even after arcades started to vanish from the local malls, these laserdisc games persisted in their popularity, spilling over into the PC world in the form of chopped up versions on floppy and eventually CD-ROM’s. My first experience with Dragon's Lair 2: Time Warp was a very butchered version on floppy back in the early 90's and then the CDROM version several years later. Now that DVD-ROM’s have become the unspoken standard on most gaming PC’s is it really any surprise that Digital Leisure is once again trying to milk the genre one more time on this new format?
None of these games have been endorsed by Sony or Microsoft - they just simply happen to work on these systems because they support the DVD format. Do NOT be fooled into thinking these are special versions or that they make use of any of your system-specific features. Dragon's Lair was a breath of fresh air back in 1983. While most people were playing Defender, Galaga, Q-Bert, etc, here comes this game with amazing graphics from Disney animator, Don Bluth (Land Before Time, American Tail, Titan A.E.). The game featured a trailer with a booming narrators voice and clips from the game that always caused a crowd to gather, first at the game then the token dispenser. The nature of the game was memorization. You only had five possible actions; up, down, left, right, and swing the sword. Even though the game prompted your next action with flashes of light overlaid on the animation, these visual cues only allowed for about one second of error and you could never win by reflexes alone. Timing was critical, and if you got too confident and started pressing the joystick or button too soon you would also die. Only after several dozen (or was it hundreds) of tokens did you finally master the timing and find your "zone". Then you were unstoppable...you were "Dirk the Daring". The gameplay is as simple as it gets. You control Dirk, the hero, through dozens of animated action scenes. At critical points in the action you are given a small window of opportunity to interact with the game by moving the joystick or swinging your sword. Act too soon or react to late and you get to witness one of the dozens of horrible, yet humorous death scenes. The action scenes are randomized each time you start a new game, so you never know which one is coming next, and each scene is also duplicated with a mirror image of itself, thus doubling the game's length. If you manage to make it through all the various challenges you will reach the Dragon's Lair and the gorgeous Princess Daphne. You then get to take place in one of the most creative animated battle scenes in video game history. The only fault in the gameplay lies in the hardware we are forced to play it on. When Dragon's Lair debuted it was being played on a 12" laserdisc on an industrial laserdisc player with amazing seek and random access times. The way the game is laid out, based on your actions the game would skip to certain sections of the disc to play the appropriate scene. Back in 1983 this was seamless, but today, even after two decades of technological advancements, the typical home DVD player whether it be Xbox, PC, PS2 or home theater component, just doesn't have fast enough access. This results in large and very annoying pauses about every 10-15 seconds during the game as your hardware scans for the next scene. These pauses ruin an otherwise flawless game. The game looks stunning and is probably even better than the original laserdisc version. The video is crystal clear and looks just like any feature Disney animation then or now. Don Bluth is a masterful animator and you can really tell that a lot of time and care went into the creation of this game. The colors are rich and vibrant and the characters are delightful. Even the scarier creatures have a humorous side that makes this game great for kids of all ages. The sounds and music are excellent and presented in Dolby Digital. The booming voice of the narrator gets you pumped up during the opening movie. There are a lot more characters in Time Warp, and they are voiced by creative and professional voice talent to give the game a feature animated feel. As with all of these laserdisc games, it's all about memorization. With unlimited continues you can easily finish this game in less than two hours, and the more you play the faster you can do it. Nothing really changes other than the order of the action scenes, so there is little motivation to replay the game other than to show off your skills to your friends. Dragon's Lair 2: Time Warp has made appearances on the PC in floppy, CD and DVD format. This is the first version to include all of the scenes the original laserdisc offered, as many of them were cut in previous versions to fit the game on the limited space of those formats. This version has also been remastered for DVD to offer the best visuals since the original. Despite the great looks and sound and even the entertaining, albeit limited gameplay, this game fails simply because there isn't any hardware readily available to run it as fast as it needs to be run. Playing the Time Warp DVD is like watching your favorite animated feature and hitting the PAUSE button every 15 seconds. It totally takes you out of the experience and ruins the game, which is a shame because this game is truly a classic and should be enjoyed by a new generation of gamers.
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