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Reviewed: December 18, 2004
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Released: November 5 , 2004
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![]() Dragon's Lair burst into the arcade scene back in 1983 and has since spawned over two decades of laserdisc games, CD-ROMS, and DVD adaptations. The latest title in this seemingly endless series is Dragon’s Lair III, not to be confused with the 1992 release of Dragon’s Lair III: The Curse of Mordred for the PC. In fact, this game is not really a sequel at all but more of a special edition or directors cut of the very first Dragon’s Lair game. For those who have never had the pleasure of playing a laserdisc arcade game or any of Digital Leisure’s DVD conversions these games are basically feature quality cartoons with branching points throughout the story. At any given time you will be prompted to input a command, either a direction or an action button. There is only one correct choice per opportunity with all of the other incorrect options resulting in an untimely, and often humorous death. Back in 2002 Ubisoft released a spectacular new version 3D version of Dragon’s Lair abandoning the pre-rendered hand drawn animation style. They took all of the rooms and encounters from the original game and turned them into amazing 3D environments and then they added all sorts of new room, levels, puzzles, and traps. This is the version that Dragon’s Lair III is based off of. Basically everything that is billed as a new feature for Dragon’s Lair III was already a new feature in Dragon’s Lair 3D, but now instead of a free-flowing 3D game the gameplay has been reduced to the original concept of action cues where you are prompted for a timely input of the correct course of action.
Dragon's Lair was a breath of fresh air back in 1983. While most people were playing Defender, Galaga, Q-Bert, etc, here comes this game with amazing graphics from Disney animator, Don Bluth (Land Before Time, American Tail, Titan A.E.). The game featured a trailer with a booming narrators voice and clips from the game that always caused a crowd to gather, first at the game then the token dispenser. The nature of the game was memorization. You only had five possible actions; up, down, left, right, and swing the sword. Even though the game prompted your next action with flashes of light overlaid on the animation, these visual cues only allowed for about one second of error and you could never win by reflexes alone. Timing was critical, and if you got too confident and started pressing the joystick or button too soon you would also die. Only after several dozen (or was it hundreds) of tokens did you finally master the timing and find your "zone". Then you were unstoppable...you were "Dirk the Daring". The gameplay is as simple as it gets. You control Dirk, the hero, through 43 levels and 9 new boss battles. At critical points in the action you are given a small window of opportunity to interact with the game by moving in one of four directions with the D-Pad or swinging the sword with the A button. Act too soon or react to late and you get to witness one of the dozens of horrible, yet humorous death scenes. A diamond will appear on the screen when you are supposed to input a command. A correct move turns the diamond yellow and the wrong move turns it blue. Some inputs are spaced out while others are rapid successions of difficult combos. The only fault in the gameplay lies in the hardware we are forced to play it on. When Dragon's Lair debuted it was being played on a 12" laserdisc on an industrial laserdisc player with amazing seek and random access times. The way the game is laid out, based on your actions the game would skip to certain sections of the disc to play the appropriate scene. Back in 1983 this was seamless, but today, even after two decades of technological advancements, the typical home DVD player whether it be Xbox, PC, PS2 or home theater component, just doesn't have fast enough access. This results in some very annoying pauses about every 10-15 seconds during the game as your hardware scans for the next scene. While not as bad as previous DVD games, these pauses still ruin the flow of the game. Dragon’s Lair III looks really good with the new toon-shaded visual style. I guess my only problem is that I have already seen these levels in Dragon’s Lair 3D, which just so happened to be the first game ever to run in 1080i HDTV. There’s just no comparison. The colors are still rich and vibrant and the characters are delightful. Even the scarier creatures have a humorous side that makes this game great for kids of all ages. The sounds and music are excellent but lacked the 3D spatial quality of a Dolby Digital mix. The booming voice of the narrator gets you pumped up during the opening movie. There are a lot more characters and bosses in Dragon’s Lair III, and they are voiced by creative and professional voice talent to give the game a feature animated feel. As with all of these DVD games, it's all about memorization. With unlimited continues you can easily finish this game in less than two hours, and the more you play the faster you can do it. Nothing really changes so there is little motivation to replay the game other than to show off your skills to your friends. Dragon’s Lair III comes with a nice collection of DVD bonus material, actually the same stuff that was on the Dragon’s Lair 3D disc, including a great music video, a documentary, press clippings, and a fact sheet. There is also a special library of character bios, concept art, storyboards, and tons of artwork for characters and backgrounds. This will be of more interest to adults who played the original than the kids who will likely be playing this game. Dragon's Lair III has a few moments of brilliance and if you have been collecting these DVD games up until now then you will likely be compelled to add this game to your collection. Of course, if you are looking for the best version of Dragon’s Lair III then I’d have to recommend you begin your quest to locate a rare copy of the 2002, in Dragon’s Lair 3D. Inputting precisely timed commands on cue isn’t much of a game, but more of an interactive cartoon. If you can live with that then go for it.
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