Reviewed: April 27, 2006
Reviewed by: Mark Smith

Publisher
Electronic Arts

Developer
EA Redwood Shores

Released: March 21, 2006
Genre: Action
Players: 1
ESRB: Mature

8
7
8
9
8.4

Supported Features

  • Dolby Digital

    Screenshots (Click Image for Gallery)


  • With remakes of Casino Royal, Poseidon Adventure, Knight Rider, and…gulp…Dallas, preparing to invade theaters this year it seems that all creativity on the planet has been officially used up. Come on…is there anything that hasn’t been thought of and done. According to South Park, it’s all been covered by the Simpsons at the very least.

    It seems that Hollywood isn’t the only industry fresh out of original ideas. This year we get not one, but three gangster movies remade for the computer game industry. It’s one thing when video games coincide with films currently in theaters, but when Scarface, Reservoir Dogs, and The Godfather are trying to reach out to a generation twenty-some years past their prime you have to wonder what game publishers are thinking.

    Admittedly, all three of those movies are considered classics and they are all prime fodder to fit into the GTA mold, which has already proven to be a financial juggernaut for Rockstar Games. The Gathering of Developers already took their stab at a Mafioso style game with Mafia back in 2002 and it remains one of the best action games ever made.

    Now its EA’s turn to take their shot at the gangster genre, and with more money than mafia it was certainly no trouble to cash in on the granddaddy of all gangster licenses. Oh yeah…let’s bring Marlon Brando along for the ride just to give The Godfather The Game the ultimate touch of authenticity.


    There is no escaping the logical comparisons of The Godfather to GTA. Both have massive cities, strong stories, rich character development, and crime-ridden gameplay. Where the two titles separate is that The Godfather has an established story that it must try to follow, or at least serve as a base to spin this new tangent tale.

    Recreating the movie scene for scene would be boring, so EA allows you to create your own original character using a stripped down version of Tiger Woods Game Face tool, suitably renamed Mobface for this game. You then insert your character into the established world of The Godfather mythos where you will interact with famous characters from the movie like Sonny Corleone, Clemenza, Tom Hagen, and Don Corleone.

    I guess I should probably come clean right up front and admit that prior to playing this game I had never seen any of the Godfather movies. I’m not even sure why. I was too young when it was in the theater and I just never had the desire to buy, rent, or even watch it. Since playing the game I did break down and borrow a copy.

    The game and the movie share many of the pivotal plot points, usually as key cinematics that you get to watch unfold rather than participate in or try to change. So your personal adventure intertwines with the events from the film but you are relatively free to explore your own path within the rules of the game world.

    The game plays out in a thriving city and you learn the ropes with a short guided tutorial that will teach you how to shake down store owners for protection money, take over businesses to skim some profits, bribe the cops to look the other way when you are beating up a thug in an alley.

    The fight engine is pretty solid and you have a good selection of moves and grapples. The ranged combat can be a bit troublesome when you use the auto-lock, but there is a free-aim mode that works better with some practice. The one thing you will like about the auto-lock system is that the longer you hold the lock the more accurate your shot, and you can even start targeting limbs or heads, often with special rewards.

    The way you kill somebody is almost more important than the killing itself. The more stylish the hit the more rep points you get, so busting somebody’s kneecaps then performing one of many brutal executions will help establish your bad ass reputation.

    The best thing about both melee and weapons combat is that you only learn the very basics during the tutorial, but the more you play the more you realize just how deep and how many moves are actually available. It really keeps the gameplay fresh a lot longer than its GTA cousin.

    AI is surprisingly good, for enemies, innocent bystanders, and even the cops. Pull out a gun on a populated street and watch what happens. All of this ties into the elaborate respect system (your rep), which is multi-dimensional and tracks all sorts of subtle nuances.

    In the beginning nobody knows you and they are pretty rude, but as you increase your rep their attitude will slowly change, as do their comments when you talk to them. Women will start to flirt as they sniff out your financial success, but if you get the rep as a woman beater they react accordingly. This makes the game unfold in a totally dynamic way for each person who plays it.

    Much like GTA, you can play The Godfather for hours and hours and never even touch on the core story elements that drive the main game. New York is a massive place and there are hundreds of stores and business opportunities for you to take over and invest in. You’ll need to either intimidate the store owner (trash his store, threaten customers) or bribe them, and you might have to deal with rival gangs or the occasional crooked cop.

    Almost every legitimate business is also home to some backroom racket that you are encourage to take over as well. In fact, you don’t assume total control over the property until you are running both the front and back end. Taking over the backroom operations is a bit trickier since these are often run by thugs with bodyguards. You can try to pave the way with cash or go in with Tommy Guns blazing.

    Speaking of weapons, everything smacks of 1950’s authenticity and there is a great selection of classic firearms that look, sound, and react accordingly. Like GTA, you can carry anything you can find, and figuring out the best weapon for each encounter is important. Weapons can also be upgraded.

    New York is a big place and you’ll need a car to get around in a timely manner, not to mention, in style. You are free to jack any car in the game, which only made me long for the Mafia days of having to learn how to jimmy a lock first. Driving is no real challenge and the physics are really good, but there aren’t that many missions that require driving. There are a few, and they are excellent, but for the most part, cars are just a mode of travel in The Godfather.

    There are more missions in this game than I care to count and you get them from a wide variety of sources. You have your main story missions that drive the game forward, plus numerous side jobs and hitman assignments. Then you have the whole business and territorial acquisition thing going on.


    The Godfather is a mix of excellent character design for the primary cast and average designs for the rest of the New York populace. The facial features of the primary actors is uncanny. Likewise, key locations in the city are nicely detailed while the rest of the city is fairly bland. I was extremely impressed that you can go from outside to inside with nary a load time.

    A lot of this is because the color palette is limited to a lot of depressing grays and flat pastels. Cars are neither colorful nor shiny and even when a bright color does stray into the scene it seems to be overpowered by the overall sense of depression in the game.

    Character animation is excellent, especially in the brutal fight moves that are painfully fun to execute and watch unfold. There is also a good physics engine that includes multiple levels of property destruction.


    The Godfather theme is fully exploited in this game and there are some other nice pieces in the score, but a lot of the music seems a bit too modern for the genre. I was hoping for more classical pieces or even some simple piano or violin solos.

    Sound effects encompass the complete range of New York City sounds including multi-layers of distant and nearby traffic, pedestrians, and the general bustle of the city. Other specific environmental effects like breaking glass, melee punches and kicks, footsteps, etc. are all accounted for and presented in a rich Dolby Digital mix.

    The shining portion of the audio package is easily the outstanding voice acting. This was one of Marlon Brando’s final projects before his death, and he lends a style and class that is perfectly suited to this recreation of one of his more famous roles. James Caan turns in a great performance as Sonny Corleone and Robert Duvall plays consigliore Tom Hagen.


    If you focus on the story you can finish The Godfather in about 30-40 hours; quite a substantial game and right on par with GTA. Naturally, EA is expecting you to explore the city, take over businesses, and immerse yourself in the culture, which turns this game into a 60-80 hour epic.

    Add to that 100 hidden canisters that will unlock clips from the Godfather movie and a fairly compelling territorial acquisition sub-plot and you might just hit the 100 hour mark before you put this game to bed.


    There are a lot of gangster games headed our way and if the rest of the lot are half as good as The Godfather The Game then perhaps the trend in rehashing old movies into games won’t be as bad as it seems. There is no denying that EA has made good on the Godfather license and created an inspired game that should give the boys at Rockstar a few good ideas for their next GTA.

    There is a whole lot going on in this game and New York is a massive playground full of possibilities for an enterprising young “family” man. Whether you have seen the movie or not, it’s easy to immerse yourself in the world of The Godfather, a world where intimidation and negotiation are your tickets to the top.