![]() Reviewed: November 13, 2004 Reviewed by: Mark Smith Publisher Majesco
Developer
Released: September 14, 2004
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![]() Whoever said 2D fighting games were dead is about to eat their words. Guilty Gear X2 #Reload is the much anticipated Xbox version of the same game that shipped for the PS2 last February. Not only has this game received the perfect port treatment under the careful eye of Majesco, Xbox owners can now take their mad fighting skillz online for some of the slickest Xbox Live fighting ever. Watchout DOA Ultimate. You might have some competition, even if it is only 2D with no gratuitous jiggling.. Guilty Gear X2 #Reload may not offer all the technical savvy that you’ll find in the latest high-tech 3D fighters, but this game oozes a style all its own. Arc System Works has apparently examined every other fighting game currently available, taken the best parts of those games and combined them to create the ultimate fighting game. Xbox Features:
Guilty Gear X2 #Reload is a serious fighting game for serious fighters. If you thought MKDA was too tough then #Reload will send you running into the streets screaming. With more than 20 fighters and countless fighting moves, combos, and special attacks to master, Guilty Gear is going to provide the ultimate fighting challenge. Controls are simple with the face buttons being used for your basic commands such as kicking, punching, heavy and normal slashing, with the right trigger for Dust and the left trigger used for Taunts or Respect. The analog stick or D-pad controls your fighter allowing them to jump, crouch, and guard. You can even do an ear-popping double-jump that will launch you to the top of the screen. It’s all very standard issue stuff and is even friendly for those who simply like to mash the buttons and see what happens. But button mashers beware! You will never get to appreciate the complexity or richness of the fighting system this game has to offer unless you actually learn the moves. Most of the truly insane moves are reserved for those with the patience to learn complicated combos or directional patterns. To pull off I-No’s Ultimate Fortissimo move you are going to have to jump then press seven different directions on the D-pad before pressing the triangle. Good luck executing this or any of the hundreds of other advanced moves by randomly mashing buttons. One nice control enhancement is the new Dust button (right trigger) that allows you to launch opponents into the air and hopefully initiate a lengthy series of combos or at least juggle them around for a bit. Many of the more complicated moves take some serious finessing of the controller. It’s much more than L-R-R-L+Y. Many of the moves require you to roll your thumb in a circular motion around the D-pad to initiate a powerful strike that can be further combo’d into something even more devastating. Your fighters all have a Burst gage that slowly fills during combat and can be used to execute some of the most powerful and deadly moves in the game. You can even break out of a combo right in the middle of it if your burst meter suddenly fills and you want to switch into a Burst move. There are so many moves and combos that it was nice to see many of the characters use similar, if not identical, movement patterns with maybe only the final button changing to execute a super move. This allows you to have a good basic knowledge of many of the special moves for all the characters after only learning one or two. The manual does a great job of giving you enough special moves to get started as well as a few overdrive attacks and the Instant Kill move for each character. Even so, there will be times when you are fighting and your character will spin off into some exotic combo and you’ll be yelling, ‘How in the hell did I do that?” In a world where 3D graphics have reached the point where you can hardly tell CG from reality, it’s refreshing to see a game that returns to the old-school world of 2D, and does it so well it actually surpasses the visual splendor of those 3D fighters. Despite the added visual clarity offered by the HDTB progressive scan support, the hand-drawn artistic style of the original PS2 graphics was perfectly ported to the Xbox. By keeping everything 2D Guilty Gear is able to create stunning painted backgrounds that look like they were stolen right from an adventure game. I’m not sure if these backgrounds were computer generated or conventionally painted then scanned in, but either way they look simply amazing. To keep things alive there is plenty of ambient background animation and nice little environmental touches that you won’t have time to really appreciate until you are able to sit back and watch somebody else play the game.
The framerate is astonishingly smooth and the entire game comes off like a living comic book or animated TV series. The characters are all animated smoothly and transition into their various super-moves and instant kill attacks with seamless movement. There are all sorts of wild and crazy special effects that surprised me, not only because they were 2D animated sprites, but more so because they are actually flashier than those found in the more modern 3D fighters. And yes, there is blood, gallons of it splashing with every big hit, but it's all done in a comical style that manages to maintain the Teen rating. Words and even screenshots cannot begin to describe this game in motion. You really have to play it to appreciate all the subtle details that are in place. And finally, I have to offer kudos on one of the best presentations of any fighting game ever. It all starts with a killer opening movie then moves into the clever fighter selection wheel. As you pick your characters you are given a beautiful rendering of that character. The between-fight cutscenes that carry the story are quite clever and keep swapping between a full-color foreground portrait of the person talking with a grayscale image of the listener in the background. As they continue to talk the portraits keep sliding back and forth between the foreground and background and shifting from color to black and white. It’s so simple and yet so very effective. Whoa! Where did this soundtrack come from and can I buy it on a CD? This music rocks! Literally, the soundtrack is some of the best hard rock tunes I’ve heard in a long time, with upbeat instrumentals that fit the theme and pacing of the game. Each character has their own theme that blends into the overall mix. It’s just a superior soundtrack that never once made me regret the lack of a custom soundtrack option. Sound effects are just as crazy as the visuals with wild sounds that fit perfectly with the onscreen action. It all mixes in nicely with the unique vocalizations and taunts for each of the fighters. The cutscenes are all presented with their original Japanese voice actors so you will have to read the subtitles, but I wouldn’t have it any other way. A lot of the dialog is pretty silly stuff, but it’s easier to forgive when it’s spoken by some high-pitched female or baritone male Japanese actor. I’ve never heard an English dub that did the original presentation justice, so Majesco made a very wise decision to not tamper with perfection. With so many characters and so many game modes, Guilty Gear X2 #Reload offers the ultimate in fighting gameplay for both the solo gamer and those who wish to take part in the two player exhibition matches, either locally or online. There's no real support for any of Xbox Live's more advanced features, but it's a great way to engage in standard two-player combat when you don't have anyone locally to play with. I hadn't played Guilty Gear since I reviewed the PS2 version nearly a year ago, but the Xbox version has got me hooked once again, especially with the addicting online game modes and flawless online play that never once lagged. I’ve easily logged 30+ hours in both single and multiplayer matches and have yet to complete everyone’s’ story mode or master all of the overdrive or instant kill combos. And even though I lose 80% of my online battles, the game is so much fun I don't mind taking a beating. With all of the gameplay modes and the robust two-player versus mode and solid online gameplay Guilty Gear is one of the first fighters with a truly infinite lifespan. You should feel guilty (no pun intended) that you're only paying $20. There is simply so much to see and do in #Reload that this game will be stuck in your Xbox for months to come. Guilty Gear X2 #Reload redefines the fighter genre with a 2D fighter that literally stomps everything else that would hope to compete with it including the latest in 3D fighters. Proving that style and substance is always better than flashy graphics, then going ahead and adding the flashy graphics just to add insult to injury, Arc System Works has created one of the best fighting game you can get on your Xbox to date. And if you can't appreciate the exquisite elegance of this game, there is always DOA Ultimate or Mortal Kombat Deceptions waiting for you, both solid fighters in their own right. There are plenty of other fighting games available for the Xbox and many of them are now supporting Xbox Live, but they are going to have their work cut out for them if they ever hope to compete with this hard rocking, hard hitting, and highly addictive fighter. Run, don’t walk, to your nearest retailer and make Guilty Gear X2 a permanent addition to your videogame library.
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