Reviewed: March 23, 2005
Reviewed by: Mark Smith

Publisher
Electronic Arts

Developer
Oddworld Inhabitants

Released: January 25, 2005
Genre: Action
Players: 1
ESRB: Teen

10
10
10
9
9.8

Supported Features:
Supported Features:

  • Memory Unit (160 Blocks)
  • Dolby Digital

    Screenshots (Click Image for Gallery)


  • Abe, Munch, and the entire Oddworld universe has to be one of the most magical and slightly twisted creations of all time. I’ve been a part of the craziness since Abe invaded by PlayStation back in the late 90’s to the point where I have written strategy guides for all the Oddworld games. While the gameplay was traditional console platform fare, the fantastic characters and unique backdrop for the stories were unlike anything I or anyone else had ever seen in a videogame.

    Oddworld moved from the PS2 to the Xbox in 2001 with the release of Munch’s Oddysee, again with traditional platform gameplay only this time in glorious 3D. Lest you think the creative geniuses at Oddworld Inhabitants have been resting on their laurels, their newest installment in the Oddworld saga, Oddworld Stranger’s Wrath has been in development for several years.

    Stranger’s Wrath met with a bit of resistance from Ed Fries and the guys who call the shots at Microsoft Game Studios, the people who purchased OWI back when the Xbox launched so they could claim exclusivity to the Oddworld franchise on the Xbox and help sell the new system. Eventually OWI was released and EA picked them up and now gamers everywhere can enjoy what is easily one of the best Xbox games ever created. I guess the last laugh is at Microsoft’s expense.

    Of course I can see their cause for concern. Stranger’s Wrath not only changes the entire gameplay style of the series, moving from the platform-friendly puzzle game to the action-shooter genre, but it also abandoned all of our favorite characters. But Lorne Lanning had a vision and he stuck with it and it certainly pays off with a wonderful cast of new characters, rich gameplay and some of the most original stylized visuals in the series or the Xbox.


    Prior to Munch, Oddworld was a 2D side-scrolling platform game. The only thing that remotely approached 3D was being able to move between foreground and background plates. Munch took the series into 3D while keeping most of the original gameplay premises alive, but it did introduce a clever “buddy system” where Munch and Abe had to work together to solve puzzles.

    Stranger’s Wrath turns the series upside down with a unique western flavor and a first-person perspective that is so much fun to play it is likely to attract a whole new crowd of fans. The game offers a unique mix of third and first person action with jumping, item collection, and melee combat in third-person and intense weapons combat while looking down the sights of a double-barrel crossbow. You are free to pick the perspective of your choice with a simple click of the right analog stick.

    Of course the most unique element in this latest Oddworld is the “live ammo” system. In this universe the ammo is really ALIVE. Yes, you fire actual living creatures ranging from the cute and cuddly Chippunks to the Rabid Fuzzles with the bloodshot eyes. Of course before you can fire the ammo you have to hunt the ammo. While the lazy bounty hunter can simply stroll into the General Store and purchase ammo, real men (and those on a budget) will hunt it down, stun it with Zappflies, and stash it in their ammo pouch.

    Ammo is usually in abundant supply and the designers have been gracious enough to put ammo spawn nests fairly close to where you are going to need it. There are nine types of ammo and upgrades for most that you won’t obtain until later in the game. Some upgrades are purchased and others are simply bestowed upon you in the final missions.

    Ammo is hilarious in form and function, even when it’s sitting on your crossbow waiting to get fired. Chippunks will actually talk to you, and Fuzzles will snarl and snap at the creature next to them. They all have a very unique purpose that plays out more like combat strategy than a puzzle, especially when you start getting creative in combining their uses.

    For instance, you can fire Fuzzles at a target and they will stick and bite the enemy or you can fire a cluster of Fuzzles into the ground creating a trap. Then you shoot a Chippunk into the cluster and he starts talking smack to the enemy who investigates and gets ambushed by the Fuzzles. You can fire Skunkz, which will cause any nearby enemy to uncontrollably vomit leaving them open to your attack.

    Ammo comes in various amounts and does variable damage. As a bounty hunter your ultimate goal is to collect your targets alive since they are worth substantially more than a dead bounty. Subduing and capturing is nearly an art form in Stranger’s Wrath, but once you learn and master the Thudslug-Zappfly combo you can pretty much capture anyone and everyone including most of the bosses. That’s not to say the game is easy. There were several bosses I ended up bringing back dead.

    The game is laid out in linear design where you move from city to city, earning money to pay the doc for a much-needed operation. My only problem with this concept is that you never do get the operation so for much of the game I was being thrifty, trying to save up the 20,000 for the doc while going without ammo storage upgrades and other useful items. Had I known I was free to spend my bounty earnings the game would have been so much easier.

    Each town has a general store where you can purchase upgrades and ammo. There is also a bounty store in each town with a list of several bad hombres you can hunt down for cash rewards. Again, they are generally worth twice as much (if not more) if brought back alive, but it will take some skill to do that.

    Gameplay goes something like this. You wander around glorious 3D landscapes collecting ammo along the way to your target zone. When you reach the target zone a radar map appears showing all the enemies and their visual cones. Alerted enemies will turn red. It’s up to you how to take down the henchmen leading up to the boss in each area. You can opt to set clever traps, lure the thugs one or two at a time with live bait then ambush them, or just run into the mix with crossbow blazing.

    Control is awesome with the left and right triggers independently firing each side of the crossbow. You can quickly change out ammo with the D-pad moving up and down through the critter selection then left or right to assign that critter to a barrel. The game pauses during this time so you can check ammo inventory and plan any strategies.

    Both the enemy and you have health and stamina. For you, stamina slowly builds up and is a pool you can draw from by pressing the Y button and beating on your chest to refill your health bar as needed. Stamina fills up while you rest or when you collect bounties. So essentially you have no health pick-ups, just a slow build-up of stamina you can convert to health. The trick is you do have to stand still while beating your chest, so you can't heal while climbing a rope or running away.

    As for the minor enemies, their status is represented by stars that appear over their heads. Three yellow stars and they are stunned and ripe for “live collection” in your bounty vacuum cleaner (don’t ask). Lesser minions can also be shot with the Bolomite which instantly cocoons the target rendering them helpless. You can also beat (or shoot) them to death and collect the corpse for half the bounty.

    Bosses have a full health and stamina meter just like you and take a substantial beating before going down, but with the right combination of ammo you can set up a rhythmic pattern and wear most of them down while taking very little damage. Boss fights typically unfold more like puzzles than combat, integrating certain key elements of the environment and requiring creative uses for multiple ammo types.

    Traditional puzzles are few and most could be considered strategic bonuses more than puzzles. A fully powered Zappfly can trigger certain blue energy portals that will lower bridges, cause cranes to drop containers on enemies, or open gates. Zappflies also turn red explosive barrels into giant and deadly fireballs, often creating massive chain reactions and powerful shockwaves. Since enemies unwittingly hide behind these barrels it is wise to target them first from afar.

    There are a few interesting twists on the traditional level designs. There are two extremely fun and challenging mine car rides that have you targeting barrels, switches, and other pursuing mine cars with your crossbow on a high speed ride that rivals Indiana Jones and the Temple of Doom. Also, near the end of the game you get your own personal Viking-style rowboat complete with automatic targeting laser turret. With a bit of strategy you can actually use this boat to create some interesting crossfire scenarios.


    Oddworld is synonymous for bizarre and beautiful graphics and Stranger’s Wrath only elevates the series to the next plateau. The ride begins with a fantastic cutscene, just one of many that propels the story, and then you are tossed into one amazing environment after the next. Regardless of whether you are in the dusty desert, exploring the massive Opplefarm, trudging through a snowcapped fort, exploring caves, or creeping through lush forests looking for treetop snipers, there is always something fantastic on your screen.

    Character design is totally original with the Stranger likely to win this year’s award for Best New Hero. The predominance of “chicken people” in the towns gets a bit repetitive, but it was interesting to see how they managed to create an entire population of poultry and keep every encounter original. The goofy henchmen in their Cat in the Hat top hats are hysterical and each and every boss is a masterful creation.

    All of these designs are totally unique yet they all have a universal theme that is totally “Oddworld”. Fans of the previous games are likely to recognize a few familiar species. Of course the cast that truly steals the entire presentation is the delightfully animated ammunition. Just watching these guys squirm on your crossbow is one thing but to see the Fuzzles leap onto unsuspecting bad guys and ravage them is priceless.

    Special effects are wonderful with great lighting, especially in the caves and forests with some colorful prismatic beams that cascade through rock and foliage. Water is, of course, excellent as always showing detailed reflections that distort with ripples and splashes. There is a great dust effect in one town where your vision is nearly obscured with orange clouds, and fire and smoke are abundant, especially when you start blasting those red barrels.


    The music in Stranger’s Wrath is a mix of western flavor with some original composition that fits the game better than Stranger’s pants (inside joke). The music takes its cues from the onscreen action so when a boss or enemy spots you the tempo increases.

    Sound effects are outstanding and in rich 3D. The Dolby Digital mix surrounds you in environmental sounds along with the yells and taunts of the enemy that are useful in giving away their position. There are all sorts of subtle sounds like the powering up of the Zappfly, the reloading of your crossbow, footsteps on various terrain and surfaces, and so much more.

    The voice work is hysterically funny and more professional than most feature films let alone videogames. The Stranger talks in an even Clint Eastwood-style drawl that is menacing while the rest of the cast delivers enchanting lines in unique dialects full of emotion. This is one of those rare games that makes you want to talk to everyone you meet over and over again.

    The amount of dialogue is impressive. I tried talking to each of the chickens in one of the towns and they each had 10-12 lines they would say before they repeated, and once you unlocked new conversation topics more random replies were added to that number. Plus, running over a chicken and stealing their gold while they shout, “Hey now ya stinky turd!” is just as funny the 50th time you do it as it was the first. There is also plenty of hilarious dialogue you can hear if you take the time to eavesdrop on the enemy and even the friendly NPC's.


    I can only imagine how much fun this game would have been if it had offered even the most basic of 2-4 player deathmatch modes with everyone running around firing live ammo at each other. But alas, we are left with a substantial single-player game that will take most gamers 15-20 hours to finish.

    While the game is fairly linear and there isn’t any branching mission structure, the way you tackle these missions, particular the boss fights, is only limited by your imagination. You might just be surprised how inventive you can be in combining various ammo and strategies.

    Kudos to OWI for the best save game system you can offer – one that lets you save whenever you want, even in the middle of a boss fight or lengthy action scene. Plus, the game autosaves frequently so even if you get caught up in the story and forget to save you won’t have to backtrack much if you meet an untimely demise.


    If Oddworld Stranger’s Wrath is your first experience with an Oddworld game then you are in for a real treat, and if this is just your next installment in the ongoing series you are still in for a real treat. Stranger’s Wrath is one of the most original designs and interesting twists you can put on the FPS genre while maintaining an equal amount of classic platform and action gameplay.

    The future of Oddworld is limited only by the imagination of Lorne Lanning and his team, much like the possibilities while you are playing this game. Stranger will suck you in, much like his bounty collector, from the opening tutorial and you won’t be able to put it down until the final boss fight and surprise ending. And then you’ll pick it up and play it all over again…it’s just that good!