Reviewed: January 18, 2004
Reviewed by: Mark Smith

Publisher
Midway

Developer
Midway

Released: October 14, 2003
Genre: Action
Players: 4
ESRB: Mature

8
7
8
9
8.2

Supported Features:

  • Memory Unit (12 Blocks)
  • HDTV 480p


  • Set in a post-apocalyptic world destroyed by a plague and ruled by gangs, RoadKill is a unique blend of Carmageddon, Grand Theft Auto, and Twisted Metal. Players get to unleash havoc in 40 vehicles with weapons such as machine guns, guided missiles and homing rockets. Assuming the role of the mercenary, players must build a gang following as they battle rival gangs, city guards and anyone else that gets in the way. Sound like fun? You’re right.

    RoadKill Key Features:

    • Car Combat – Select from 40 unique, post-apocalyptic-style vehicles to experience the ultimate ride in vehicular combat.
    • Potent Firepower – More than 15 powerful armaments to unleash upon your enemies.
    • Drive to Survive – Destroy your opponents throughout three enormous living and destructible cities.
    • Detailed Missions – Engage in more than 30 core story-driven missions and numerous side missions and mini-games as you roam the streets and instigate anarchy.
    • Interactive Chaos – Run over, impale, shoot and splatter both innocent and armed pedestrians in multiple ways, inciting riots.
    • Dynamic Reputation System – Gain the necessary reputation to work your way up from a rookie to an executioner and develop a gang following that will provide additional protection to your home turf.
    • Multiplayer – Engage in the ultimate test of vehicular combat: 2-4 player multiplayer Death Match Mode.
    • Post-Apocalyptic Earth – Face-off against seven rival gangs, killing the members of some while gaining the respect of others.
    • Unlock Features – Collect salvaged parts from destroyed vehicles to purchase items such as nitrous thrust, speed boost and armor plating.
    • Search and Recover – Participate in scavenger hunts and find the blueprints necessary to build the ultimate weapons and vehicles.
    • Rock ‘n’ Roll – Dynamic radio system forewarns of weather events, gives mission updates and allows users to tune into a variety of hits, from rock to easy listening.
    You play the part of Mason Strong, a drifter and one of the few survivors left on the planet after a plague known as “The Rot” has wiped out most of the population. Your journeys take you to three cities, Lava Falls, Blister Canyon, and Paradise City; gang infested towns where crime, cars, and guns are a way of life.


    RoadKill is a carnal pleasure that follows the GTA game design model minus the on-foot adventures. As the name implies, you spend the entire game in some sort of futuristic cobbled-together vehicle that looks like it was stolen from the set of Mad Max. Whether it’s a dune buggy with a machine gun mounted on the roll bar or a beat-up El Camino with a rocket launcher in the bed you are going to be delivering death and destruction in style.

    You aren’t the only one “packing’” in this game. Most of the other cars and trucks are well armed as are a majority of the pedestrians. Driving around town you will witness all sorts of carnage as people are killing other people and pick-up trucks filled with “good ole boys” exchange their favorite brand of ammo. There is a certain anxiety as you try to appear nonchalant and try to mind your own business. One stray bullet and you can bring an entire rival gang down upon you. The cities are massive, not quite GTA scale, but pretty close and there are three of them that are alive with insane activity.

    Gameplay is open-ended to a certain degree. You have a scripted sequence of missions that are triggered by driving through the glowing circle, but between these missions you are free to explore the towns at your leisure, killing and destroying cars, salvaging parts, and earning a reputation. Ultimately, you’ll want to return to your employer to get your next assignment and move up through the criminal ranks.

    The missions are loosely tied together with a story that isn’t that great, but is admittedly humorous in places thanks to some mature subject matter and raunchy language that is often forced upon the gamer to a degree where it seems to be there just for the sake of living up to the M-rating.

    The missions are unique and varied, at least as varied as they can be without leaving your car. You might be quested to kill a particular person, recover a car, collect an object, shoot-up a building, or anything else that involves death and destruction. Rival gangs will be out to stop you, which is where the car combat comes into play. Some missions have you driving and others your AI sidekick will be driving and you will be manning the turret.

    You will collect blueprints and spare parts along the way that can be used in the various garages scattered about the city to improve your car. These items are generally hidden in obscure areas of the city that requires some skillful stunt driving to reach. The garage is also where you store new rides that you unlock during gameplay, so in later missions you actually get to pick the car or truck for your missions, and yes, it does make a difference.

    RoadKill is pure arcade driving action that follows a physic model more akin to Twisted Metal than any other driving game. Gravity seems to have taken a vacation, as your vehicles will be able to achieve unnatural air and then brake or steer in midair. They bounce around turns and are just a bit too floaty at times, but the controls are responsive and you can work with the arcade physics well enough to enjoy some great auto-combat.

    Car damage is extensively modeled and your car will slowly come apart as it comes under fire, crashes into buildings, other cars, flips or rolls. A quick trip into any of the repair bays around town will get you back into shape. Car damage even comes into play on one of the earlier missions where you have to return the bosses truck in pristine condition. Unfortunately, there are a whole lot of people between the pick-up point and the drop-off point that want to put holes in your truck.

    There is a decent multiplayer component that allows for up to four homicidal maniacs to engage in split-screen action. You can choose your particular car and then start collecting the various power-ups to inflict the pain in traditional deathmatch mode. There is no Live support but the game is plenty fun in split-screen and offers a sampling of the Twisted Metal experience on the Xbox.


    RoadKill is a visually depressing game, but intentionally so. After all, I don’t expect a post-apocalyptic, virus-ravaged world to be all colorful and cheery. Expect lots of dreary grays and blacks with overcast skies and streaking rain. The dark palette is perfect for showcasing some nice particle and lighting effects, both from the city lights and the numerous fires and explosions.

    The cities are massive and quite complex with few repeating structures or textures, at least on the same street. The car models look futuristically cool and deform and break apart under stress. Character models are detailed enough for what little you see them. They too deform and break apart, usually as they are dragging behind your bumper leaving a trail of blood.

    Ah yes, the blood. It flows free and is plentiful as it paints the road red and splashes the screen with a sickening spat when you smack a pedestrian at 80mph. What else would you expect from the demented minds that brought us Mortal Kombat.


    RoadKill follows the GTA music model by offering six radio stations, ranging from “shock” talk radio to rock stations that feature licensed music as well as original programming created specifically for the game. Players will be able to enjoy some legendary rock hits like the Judas Priest classic “Heading Out to the Highway”, Blue Oyster Cult’s “Don’t Fear the Reaper”, or Rick Springfield’s “Jessie’s Girl.” Other licensed songs in the game come from a wide range of artists such as April Wine and Leo Sayer, among others.

    Also featured is a local bands station, which offers songs created specifically for RoadKill, and “dynamic radio,” which is a police channel station that gives specific game updates. Commercials that run on the radio system advertise for businesses that are featured in the game’s post-apocalyptic streets. This is perhaps one of the best audio packages ever compiled for a game. While it’s not as expansive as the monster that is the Vice City soundtrack, it’s raunchy, politically incorrect, and perfectly suited to the gameplay.

    Music and talk radio aside, the rest of the sound package consists of a lot of engine noises that don’t sound all that different, tons of weapon fire that does sound impressive, and plenty of booming explosions. It all works well enough but when you would rather hear the radio station instead of the sounds of car combat something is skewed in the quality department.

    There is also some interesting voice acting that follows the vulgar trend of the radio DJ’s but never achieves the same level of quality. Accents are way over-the-top and the cursing seems forced, once again to emphasize this is a Mature game. You’ll take it with a grain of salt and move along to the next mission, perhaps with a guilty smile on your face.


    RoadKill is comprised of 30 core missions that are tied into the underlying plot along with dozens of optional side missions. While not nearly as long as Vice City you will still find more than 30-40 hours of twisted fun waiting for you in Hell County.

    The multiplayer deathmatch is a fun diversion for a few afternoons but it won’t keep you busy nearly as long as other games specifically designed for multiplayer like Twister Metal Black.


    Rather than try to mimic any single driving combat game, RoadKill combines the best parts of every homicidal car game that has come before it to create a totally original concept. Filled with plenty of adult humor, gratuitous violence, and a kickin’ soundtrack that comes in a close second to Vice City, this game is a guilty pleasure that will appeal to the demented gamer lurking in all of us.