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Tales of Graces F I've come to realize that amidst all of my recent dragon slayings and shooters that I've been missing out on one of my true loves in gaming, the Japanese RPG. There is something about clichés and adventures that I've always loved growing up. In fact I haven't really played one since the release of Tales of Vesperia some time ago. It wasn't until the latest release in the Tales franchise, Tales of Graces f, on the PS3 that I found myself back into the fold like meeting up with an old friend after years of separation.
You immediately fall into the classic JRPG formula as you meet young Asbel Lhant, the future successor to the town of Lhant in the kingdom of Windsor. The strong headed boy and his younger brother Hubert venture to a local special spot where flowers grow all year round. There they come across a mysterious girl with amnesia who Asbel aptly names Sophie after one of the flowers that grows on Lhant Hill. It's only a short while later that sparks a moment that a friendship pact is made between Asbel, Sophie and a young child named Richard. it is at this fateful moment that Asbel decides to join the knights academy in the capital city. Several years pass and Asbel is forced to return to take up personal matters. I found the battle system found in Tales of Graces f to be very similar to Vesperia. The biggest difference this time around is the ability to change up your fighting style right in the middle of battle. Known as the SS-LiMBS (or Shift Style - Linear Motion Battle), you are allowed to move directly towards or away from the targeted enemy. You can evade attacks and even sneaks in hits by sidestepping with a few taps on the left analog stick. The trick with any Tales adventure is to utilize the Artes and attacks that you learn effectively and quickly as well. Artes are Graces' special abilities that vary per character. Some are magic based while others are physical in nature.
Tales of Graces f also contains a few new features that I discovered fairly quickly and have to say I really like. The first is that Graces does not use a world map like some of the earlier titles. Most locations are tied to each other by seamless paths that have minor loads. The other feature that I really like is the Dualize option. This is Graces' version of synthesizing items and it’s never been easier. Thanks to the Turtlez found throughout the game you can Dualize at any store or Turtlez members. It's really handy when you’re away from towns and happen upon one if you need to make some quick apple gels.
The graphics in any Tales game are important but this one enhanced version has been upgraded to 720p HD graphics offering crisp clear visuals. The color palette for Tales of Graces f is light-hearted like a lot of the series though the enemies are anything but. I really love the detail on the clothing and weapons that you see throughout the journey and if you choose there are more outfits you can get on the PSN for a cost. As to be expected Tales of Graces f doesn't disappoint in its animated cut scenes that are of anime television caliber. Namco is a company that has rarely disappointed me with its visuals and Tales of Graces f is no exception.
Tales of Graces f was a trip that I've been waiting to play since before Vesperia. The colorful imagery and youth driven story about friendship are all well told and crafted. This is an adventure North America almost didn't receive and it would a shame for anyone who likes or even loves the Tales series to miss it. Find and pick-up Tales of Graces f for the PS3 today, you won't be disappointed. Screenshots ![]()
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